Dren Nas, on 10 November 2012 - 10:14 AM, said:
I want their damage output in line with othe weapons with similar slots/tonnage needs, right now they do not compete with them.
They would be way over powered if they did the same damage output as other weapons with similar slots/tonnage.
If 2 LRM 10s did the same damage as an AC20 it would be crazy, as the AC20 is so short ranged you basicly only use it if the enemy is dumb, or you strip all your other weapons off for a faster engine to catch them.
There should never be a balance where the same weight/heat/ammo for short range weapons and long range weapons do the same damage.
a medium laser should do less damage then 2 small lasers, as it has a longer range. And a single large laser should do less damage then 4 medium lasers, as it has a longer range. LRMs should do less damage as they have a longer range (plus indirect which is priceless.)
Just played a game just now where we waited, killed them as they came out into the open, and finished off the last two with lasers as we ran out of ammo (we didnt run with much ammo).
We had 3 LRM catapults, 3 assaults with an LRM20 each (two were trial atlas) and a wang and a SRM catapult.
I only got one kill, but the 3 of us LRM boats did the most damage by far, just didnt get the most killing shots. We lost the yen-lo.
It was also one of the heavest games I have played, as the only scout was an enemy cicida, all the other mechs were heave and assaults, which ment slow and easy LRM targets but also we didnt run with enough ammo.
My only problem is with extreme ranged head shots with dual gauss twice in a row while I was moving. This should not be possible really, only the lasers should have no projectile spread, the balistics should have at least a slight spread at range due to wind, gravity, barrel imperfections, enough that over 900 meters it might vary 2% so as not to all 4 hit the exact same place like robin hoods arrows splitting the first one (I saw mythbusters, and even that at 5 feet away is not possible.)