XvDraxvX, on 12 November 2012 - 03:12 PM, said:
700 Missiles divided by 40 missiles (2 LRM20's)= 18 shots
Thats a lot of shots would it take 18 Gauss shots?
I did not say this was the required amount, infact I have not needed to use this many myself unless I miss a fair amount (fire at rocks) or he + 1 or more of his team have ams and I am the only one with any lrms...Even then you can burn their ams ammo a lot faster (if more expensive) then you burn your missiles.
Dren Nas, on 12 November 2012 - 03:16 PM, said:
Yes, hitting an atlas with every missile on his core will core him within 700 missiles fired, but as we all know missiles spread and don't hit in one spot... I think there was a bug recently that did that.....
Just saying.
hitting with the majority on his core with the rest spreading to side torsos will still core him, which is what happens when you use tag and that is only required for the absolute lowest estimates which are over half again lower then stated dmg numbers.
There is no way it would not phase him, no way in hell. Anyway I was just pointing it out considering your post earlier.
Dren Nas, on 12 November 2012 - 03:13 PM, said:
Perhaps, I misread that; however, missiles only have an effective range of 1000m... after that they kinda stop flying. ER Lasers can still do damage outside of 1000m. Lasers don't have a maximum range. They just have reduced damage.... as opposed to 0 damage after you're outside of missiles range.
Tricky isn't the same as hard. Once you learn to do it it's easy.
Also, the enemy player may relock you, but in my experience, the missiles don't start tracking you again. Try strafing to the side, powering down( your mech still moves in that direction), then you power back up, and continue moving. You should be hit by fewer (if any) missiles if you do it right.
Well ER large lasers have MASSIVE heat to compensate for their range...
Anyway it is possible that they changed the relocking of targets and I have not noticed and they have not said anything. however I have found pre patch and I am quite sure still now. When target is reacquired missiles will turn up to full 180 degrees to get back on target. I made a habit and a number of posts infact on how if you are having trouble hitting light mechs as a solo lrm boat all you need do is lose lock as they are in the air and then reacquire it and they come at it from multiple angles meaning the light mech cannot dodge the majority of the missiles.
Edit: That ofc is only necessary if you do not have your own tag and nobody on your team is tagging, as when tagged the majority of missiles will always hit the light mech unless he makes it solidly behind cover.
Edited by Wispsy, 12 November 2012 - 03:37 PM.