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Lrms And How I No Longer Put Them On My Catapult


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#741 Xyberviri

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Posted 15 November 2012 - 04:45 PM

View PostDren Nas, on 10 November 2012 - 09:49 AM, said:



So, what you're saying is, "you are a support mech that requires the support of other mechs to apply damage." You can not tell me that a LRM catapult will do decent damage when your target locks flash on and off constantly. With all the ways to break locks and find cover when LRMs are able to hit their target the damage done is insignificant.




True, but the point is that through my experience with other weapon systems the current state of LRMs is underwhelming to the point where I take them off for more useful things like a CASE for my other weapon's ammo.


I only have 1 LRM boat and thats my founder cat because it has the bonus to payouts, thats the only one i use because when i win with it i win big but when i loose with it i loose hard.

The problem with LRMS is that before it was easy to do big damage while still being totally clueless about how they worked or what the hell a missle lock was, people just fire them off and think they will hit the target because its highlited.

then they added Narcs and Tags, this changed the game, most LRM pain comes from being tagged, if you have a competent lrm captain and a good scout you can do serious damage to a mech, but when you have teams of players with 3 lrm boats and 1 scout getting thrown into match making it seriously upsets the balance with non teamed randoms and freeloaders.

Then the free loaders and randoms cry on the forums and QQ about not being fair and how the game is pay to win and they nerf something here because of it.

people really need to learn to shut up and just play the game. LRMS are supposed to hurt when they do hit you, and an atlas is supposed to be able to shrug off a direct hit of 40 lrms from one cat. But if that atlas doesn't go to take out that cat it shouldn't be able to close the gap and solo it(at least not with out suffering serious damage)

#742 Choombatta

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Posted 15 November 2012 - 04:48 PM

View PostWispsy, on 15 November 2012 - 04:37 PM, said:


Reading comprehension is a rare thing to find on this thread. After putting words into my mouth you go on to complain how somebody else is putting words in your mouth....

And I put words into your mouth where exactly?

Are you sure you are not taking my replies to RG as replies to you?

#743 Wispsy

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Posted 15 November 2012 - 04:54 PM

View PostWispsy, on 15 November 2012 - 04:05 PM, said:


The fact that pgi is increasing them by 0.1 damage suggests they are very close to what they want....it has been suggested a number of times in multiple threads and nobody has really been against the idea. Including those that argue lrms have good balance right now.
Way to try and blow things out of proportion.



View PostChoombatta, on 15 November 2012 - 04:18 PM, said:


Wait! If we are ok with a 0.1 damage increase, does that mean the 0.1 damage increase makes it God Mode again?

As for RG, defintely a troll,
etcetc



I could be mistaken but as far as I know this is very much not what I was saying.
Unless of course you were being sarcastic and blowing what was said way out of proportion? Sorry if I missed the humour...

#744 Kaijin

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Posted 15 November 2012 - 05:02 PM

View PostRG Notch, on 15 November 2012 - 01:47 PM, said:

Thanks for clearing that up. No reason to bother with you anymore. LRMs are only useless if useless = not OP. Glad we got that out of the way. Since your other choice is the OP gauss it's clear that you wouldn't use them if they weren't OP and thanks for proving my point. Wow 48 hours of God mode sure got some people hooked.


What isn't OP in your little world, RG?

#745 Violette

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Posted 15 November 2012 - 05:05 PM

Haha, still seeing LRM boats all over the place in real matches, and they're still doing tons of damage. I mentioned this whole issue to some people I was playing with on Teamspeak last night and they just laughed. We were seeing LRMs everywhere, and NO ONE was complaining about their damage or lack thereof. I've also played with a lot of LRM boats on my team or on my Teamspeak, and no complaining from them, either.

That said, I think it's okay that PGI is giving (or trying) a 0.1 buff on them. They may need a little tweaking -- only a very little, though. I guess we'll see how that goes.

Anyway, just thought I'd mention how out-of-touch the hardcore Pro LRMers are here when they say 'LRMs are useless, I can't get any damage with them, no one is using them anymore.' None of it is true. All of it is nonsense.

#746 Mr Mantis

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Posted 15 November 2012 - 05:12 PM

I need LRMs for my scouting. I don't care how much damage you are doing as long as I see spotting assists poping up left and right I am happy.

#747 Choombatta

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Posted 15 November 2012 - 05:32 PM

View PostWispsy, on 15 November 2012 - 04:54 PM, said:





I could be mistaken but as far as I know this is very much not what I was saying.
Unless of course you were being sarcastic and blowing what was said way out of proportion? Sorry if I missed the humour...


Sorry, yes, the "God Mode" was directed at RG.
The "RG/troll" part was in response to Dren.

That is what I get when I neglect to actually use the quote function for once.

**EDIT**
Err, using it incorrectly it appears.

Edited by Choombatta, 15 November 2012 - 06:45 PM.


#748 Scratx

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Posted 15 November 2012 - 05:40 PM

View PostViolette, on 15 November 2012 - 05:05 PM, said:

Haha, still seeing LRM boats all over the place in real matches, and they're still doing tons of damage. I mentioned this whole issue to some people I was playing with on Teamspeak last night and they just laughed. We were seeing LRMs everywhere, and NO ONE was complaining about their damage or lack thereof. I've also played with a lot of LRM boats on my team or on my Teamspeak, and no complaining from them, either.

That said, I think it's okay that PGI is giving (or trying) a 0.1 buff on them. They may need a little tweaking -- only a very little, though. I guess we'll see how that goes.

Anyway, just thought I'd mention how out-of-touch the hardcore Pro LRMers are here when they say 'LRMs are useless, I can't get any damage with them, no one is using them anymore.' None of it is true. All of it is nonsense.


I am one of those LRM boaters (sometimes) with my C4 Catapult. I spoke about it earlier in this thread. I murder plenty of mechs. If you're under fire from me and ignore the missile warnings, prepare yourself for a triple digit LRM alpha strike... followed by two more.

I'm yet to meet any mech shrug that off without noticeable consequence.

Yes, light mechs die too, they just take a lot less damage per salvo so it's an inefficient use of the weapon system.

#749 TheShadowWalker

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Posted 15 November 2012 - 05:44 PM

View PostViolette, on 15 November 2012 - 05:05 PM, said:

Haha, still seeing LRM boats all over the place in real matches, and they're still doing tons of damage. I mentioned this whole issue to some people I was playing with on Teamspeak last night and they just laughed. We were seeing LRMs everywhere, and NO ONE was complaining about their damage or lack thereof. I've also played with a lot of LRM boats on my team or on my Teamspeak, and no complaining from them, either.

That said, I think it's okay that PGI is giving (or trying) a 0.1 buff on them. They may need a little tweaking -- only a very little, though. I guess we'll see how that goes.

Anyway, just thought I'd mention how out-of-touch the hardcore Pro LRMers are here when they say 'LRMs are useless, I can't get any damage with them, no one is using them anymore.' None of it is true. All of it is nonsense.


Really? i've used LRM's since EARLY closed beta... yeah my numbers range from 350-600 now. over the course of 1980 rounds of ammo. spread body wide. now lets go into reality here in terms of game play and effectiveness. numbers look nice yes. but am i helping my team as it stands? not really, 1400+ lrm shot's into a single atlas and not one point of stripped armor. useful? i think not. confirmed solid hits on that atlas? about 85%. while he was in cover, meanwhile my scouting partner took the majority of the other 15% to himself and took nearly zero overall damage. long story short. scratching a paint job on a mech isn't supportive or useful. as that's all LRM's do as it stands. to think otherwise is insane. calling someone a pro LRMers as you so gracefully put it, well i've got well over 1,000 games in an LRM boat and used to be an effective member of the teams. always playing in premade teams. now yeah i get pretty looking numbers with no REAL effect, to be realistic here, my scouting partner with 4 and sometimes 6 small lasers does equal or more damage than i do, but with a real effect on the match, actual armor reduction and structure damage. and everyone i've played with since the changes agree, LRM's are a joke now. they all ignore LRM's and walk in the open now because really, there's nothing to fear unless their armors gone and structure is critical. then they use cover in hope to not lose a weapon system to get a last shot or two out of it in the next encounter on the field. if you believe this calls for LRM's being an effective tool on the field. then you are SADLY delusional and need to go hop in a boat and try playing 10 or 20 games as one and seeing first hand how ineffective you are overall as a whole. numbers are pretty but their just that, numbers. not factual impact on the game for your brawlers snipers or medium range mechs. finally. my point being. This issue needs to be addressed, LRMs were fine before, damage maybe a little on the high side but they are meant to punish dumb decisions and were and, are easily countered by anyone with well, nowadays not-so-common sense. just my 2 cent's coming from someone who almost exclusively plays nothing but LRM mech's. and as stated well over 1,000 organized games in a LRM boat as well as nearly a thousand games prior to the last wipe before the open beta wipe. and YES i still run LRM's because it's what i enjoy doing. it doesn't mean i enjoy the fact i am basically a wasted tonnage on the field for a more effective and useful setup such as a guass kitty or another brawler/scout.

[Quick note] 4 LRM 20's in a single alpha does virtually no damage compared to an alpha from 4 medium lasers or 6 smalls. been there tested that.

Edited by TheShadowWalker, 15 November 2012 - 05:46 PM.


#750 Kaijin

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Posted 15 November 2012 - 05:54 PM

View PostViolette, on 15 November 2012 - 05:05 PM, said:

Haha, still seeing LRM boats all over the place in real matches, and they're still doing tons of damage.
..........
All of it is nonsense.


You've got one part right.

The Catapult C1 is a trial mech currently, so of course you're seeing them all over the place. They're not doing tons of damage - they're getting stomped by the droves.

You still never answered my question. Shoo! troll.

#751 Kaijin

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Posted 15 November 2012 - 05:57 PM

View PostScratx, on 15 November 2012 - 05:40 PM, said:


I am one of those LRM boaters (sometimes) with my C4 Catapult. I spoke about it earlier in this thread. I murder plenty of mechs. If you're under fire from me and ignore the missile warnings, prepare yourself for a triple digit LRM alpha strike... followed by two more.

I'm yet to meet any mech shrug that off without noticeable consequence.

Yes, light mechs die too, they just take a lot less damage per salvo so it's an inefficient use of the weapon system.


Still can't wait to meet you with your 6 point alpha at 90m for close defense. Heck - I'd circle you at 120. Wouldn't take long for 6 ML to carve you up.

#752 Dorque

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Posted 15 November 2012 - 06:25 PM

View PostDren Nas, on 15 November 2012 - 09:17 AM, said:


Insults.... juvinile.... if you're quoting someone, perhaps you should say who you're quoting or at the very least say "someone said"... look up plagarism.

I asked you because you're the one that made the statement as though it were fact, and you should be able to put some effort in defending what you said.


He said it, I was just answering him.

As for Nerd-san, it's not an insult... I'm just reading your forum name backwards.Dren Nas = Nerd San

#753 Dren Nas

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Posted 15 November 2012 - 07:42 PM

View PostDorque, on 15 November 2012 - 06:25 PM, said:


He said it, I was just answering him.

As for Nerd-san, it's not an insult... I'm just reading your forum name backwards.Dren Nas = Nerd San


I take that comment back then. XD

It never crossed my mine that could be what you were referring to because it never clicked in my mind, lol.

#754 Dorque

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Posted 15 November 2012 - 07:49 PM

View PostDren Nas, on 15 November 2012 - 07:42 PM, said:

I take that comment back then. XD

It never crossed my mine that could be what you were referring to because it never clicked in my mind, lol.


Haha, sorry, I thought it was on purpose and I was being clever by noticing it!

#755 Kaijin

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Posted 15 November 2012 - 08:24 PM

View PostDren Nas, on 15 November 2012 - 07:42 PM, said:


I take that comment back then. XD

It never crossed my mine that could be what you were referring to because it never clicked in my mind, lol.


TBH, that's what I thought it was too.

#756 Scratx

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Posted 15 November 2012 - 08:32 PM

View PostKaijin, on 15 November 2012 - 05:57 PM, said:


Still can't wait to meet you with your 6 point alpha at 90m for close defense. Heck - I'd circle you at 120. Wouldn't take long for 6 ML to carve you up.


Oh, I know. I can't really stop a light mech from reaching me at very high speeds if it wants. Price to pay for having a hammer with a reach of 1000 meters.

Though it's fun to note that today in River City I finished off a Commando with the small lasers after I ran out of ammo. I can hit lights circling around me. :)

Now, if they're not badly damaged, killing them is another matter... but unlike some missile boats around I can actually put up a fight once I run out of missiles to toss. :rolleyes:

#757 Violette

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Posted 15 November 2012 - 09:09 PM

View PostKaijin, on 15 November 2012 - 05:54 PM, said:


You've got one part right.

The Catapult C1 is a trial mech currently, so of course you're seeing them all over the place. They're not doing tons of damage - they're getting stomped by the droves.

You still never answered my question. Shoo! troll.


Your question was silly -- it was basically flamebait. Just because I don't let you frame and reframe the argument exactly as you'd like doesn't make me a troll. If you want to make this about all of the different strategies now flourishing in the game (of which there are many), start a new thread and find someone who wishes to argue with you and your small core of fanatics (Dren, Choombatta, maybe Kaziganthi, though that one seems a bit confused) over hundreds of posts. I know that if I talk about anything I've seen going on in the game you're just going to contradict me and call me a troll, anyway. "Troll" for you seems to mean anyone who doesn't agree with you or does not follow your bizarre rules of engagement. Just how bloated do you want this thread to be?

And yes, everyone, I see LOTS AND LOTS of LRMs virtually every game, and no one is complaining about them. They are doing damage aplenty. And the LRM boaters on Teamspeak seem perfectly fine and happy. In-game, I don't encounter any of the losery whiners that inhabit threads like this. So I call you whineboaters fanatics, as you seem to be very much in the minority of gamers here.

EDIT: If anyone's done moaning about imaginary problems and wants to move on to some real ones maybe, try lag armor... There's something that really needs a fix.

Edited by Violette, 15 November 2012 - 09:15 PM.


#758 4er3BaPa

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Posted 15 November 2012 - 09:34 PM

LRM-boat - dead genue...trials C1 at last stand

#759 Dauq

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Posted 15 November 2012 - 09:46 PM

There is nothing wrong with LRM. Energy weapons were nerfed as well. With the exception of Gauss, other weapons are pretty balanced, in fact missiles are still a bit too strong.

Before a direct fire assault mech had to basically hide till the opponent ran out of Ammo or sneak beneath it's minimum fire range, which is completly ridiculous for an Atlas to be expected to do to a Catapult.
When a direct fire mech has line of sight of a full missile mech in it's range it should prevail if his aim is good. That is balance. Not hide in the bushes till all the ammo is gone.

Personally i think missile "shake" should be less with mech size, almost completly disabled for the larger assaults, because it's still pretty ridiculous sometimes.

Edited by Dauq, 17 November 2012 - 04:33 PM.


#760 Bitey001

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Posted 15 November 2012 - 10:09 PM

Damage per missile is not the problem. I would have been perfectly happy if they dropped the damage per missile down to 1.5, as long as they left the pre-Artemis LRM mechanics alone.

I'm seeing 2 x LRM20 salvos with tag doing 2-3% damage. I might as well be sitting out there tossing pea gravel at em. 1.8 damage, 2.0 damage, 1.5 damage.. Does it really matter shaving a point here or there if very few of your missiles are even hitting?

Sure, you could load your Cat/Atlas up with 2 x LRM20 and sit there with 2080 missiles firing away all match. You might even clear 600 or so damage. But, I doubt you get a kill unless someone else already stripped the enemy mech's armor away and he's sub-20% health.

LRM boating is currently just a good way to burn all your cbills up.





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