Dren Nas, on 10 November 2012 - 09:49 AM, said:
So, what you're saying is, "you are a support mech that requires the support of other mechs to apply damage." You can not tell me that a LRM catapult will do decent damage when your target locks flash on and off constantly. With all the ways to break locks and find cover when LRMs are able to hit their target the damage done is insignificant.
True, but the point is that through my experience with other weapon systems the current state of LRMs is underwhelming to the point where I take them off for more useful things like a CASE for my other weapon's ammo.
I only have 1 LRM boat and thats my founder cat because it has the bonus to payouts, thats the only one i use because when i win with it i win big but when i loose with it i loose hard.
The problem with LRMS is that before it was easy to do big damage while still being totally clueless about how they worked or what the hell a missle lock was, people just fire them off and think they will hit the target because its highlited.
then they added Narcs and Tags, this changed the game, most LRM pain comes from being tagged, if you have a competent lrm captain and a good scout you can do serious damage to a mech, but when you have teams of players with 3 lrm boats and 1 scout getting thrown into match making it seriously upsets the balance with non teamed randoms and freeloaders.
Then the free loaders and randoms cry on the forums and QQ about not being fair and how the game is pay to win and they nerf something here because of it.
people really need to learn to shut up and just play the game. LRMS are supposed to hurt when they do hit you, and an atlas is supposed to be able to shrug off a direct hit of 40 lrms from one cat. But if that atlas doesn't go to take out that cat it shouldn't be able to close the gap and solo it(at least not with out suffering serious damage)


















