Dren Nas, on 10 November 2012 - 10:50 AM, said:
Wait... wait... so you want a game where everyone is 300km or less to be viable during combat?
Are we arguing what would be best for the game? Because mechwarrior has always been about tactics. Support mechs with lackluster support aren't worth a slot.
Are you trying to argue the fallacies of trying to apply logic and reasoning to science fiction? To which I reply, today's science fiction it tomorrow's science fact.
There were not tactics before the artemis. There was a singular tactic of using cover. There was the strats of AMS blankets and using a light to distract so you can move. I've seen more tactics since the hotfix than I did in any game involving LRMs prior to the artemis.
I regularly engage at 400+ meters and maintain that range and do very well. Also the devs want more focus on closer combat (stated so on kotaku recently)
If you cannot make the LRMs useful as support currently, you are doing it wrong as there are plenty of people who can and do. They are no longer easy mode, and take thought and more coordination to use effectively.
As for science fiction being tomorrows science fact, yeah true... sometimes. In this game we have tank cannons that fire slower projectiles than some hand guns, I highly doubt that that is our future.