

#1
Posted 10 November 2012 - 04:02 PM
please revert back the change
#2
Posted 10 November 2012 - 04:21 PM
#3
Posted 10 November 2012 - 04:46 PM
#4
Posted 10 November 2012 - 05:22 PM
#5
Posted 11 November 2012 - 12:48 PM
edit for grammar
Edited by PythonCPT, 11 November 2012 - 12:50 PM.
#6
Posted 11 November 2012 - 12:54 PM
Am I the only Catapult driver that barely ever dies from cockpit shots? Even BRAWLING? Heck, having the cockpit in the path of the guns actually has a very nice silver lining, it's additional armor for the CT. As long as you're not dumb enough to sit still or move slowly enough your opponents can reliably aim AT the cockpit alone...
#7
Posted 11 November 2012 - 01:19 PM
#8
Posted 11 November 2012 - 01:19 PM

#9
Posted 11 November 2012 - 03:08 PM
#10
Posted 11 November 2012 - 05:28 PM
#11
Posted 11 November 2012 - 08:08 PM
#12
Posted 11 November 2012 - 09:52 PM
-Irish
#13
Posted 12 November 2012 - 03:22 AM
Hidirian, on 11 November 2012 - 01:19 PM, said:
and awesome! awesome cockpit is bigger that catapult
stop cry and don't stop of run in battlefield for avoid headshoot
Edited by Shinji Grey Evans, 12 November 2012 - 03:24 AM.
#14
Posted 12 November 2012 - 03:33 AM
And if you're against those pilots... you're pretty much going to die anyway.
#15
Posted 12 November 2012 - 03:40 AM
2) the Catapult is meant to be a medium to long range indirect/direct fire support. Brawl with it.. oh well you cockpit is mine
What about the Awesome then?
#16
Posted 12 November 2012 - 05:55 AM
ODonovan, on 11 November 2012 - 09:52 PM, said:
Sorry, but that has nothing to do with being "fair". A small mech with a small profile of course also has a small cockpit. The catapult was intended to be a long range support mech and of course it has a giant window for a cockpit for reasons of vision on the battefield to do its job properly. Stop whining about things that MAKE SENSE! Your "basic game mechanics" are nothing but bullocks -
And if you want to play a brawler-cata, that's your choice but not what a Cata was built for.
As for the Atlas being hard to hit in the Cockpit:
"A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."
-Aleksandr Kerensky
Need I say more ?
If so, of course it is hard to hit in the Cockpit, it's a freaking Brawler and having a huge frecking window at the front would just make you a damn joke on the battlefield! The Atlas is a 100 ton killing machine that was biuld for going up close so that every enemy that sees the skull painted on its face would crumble with fear and start running (which really isn't a problem if you consider the speed of an average Atlas).
And making the hitbox for all mechs the same size would simply screw balance entirely. I am not saying the game is balanced as is but for gods sake people need to stop whining about their favourit mechs not being rediculously overpowered.
Every mech has certain pros and cons - I for myself could whine all day about my Centurions arm being shot off every match and therefore becoming useless on the battlefield OR I could say "**** that, I'm going SRM", and while people have a shot at my arm I blow their stupid heads off with 18 SRMs coming their way because they were to dumb to look at my weapon loadout and think about where to shoot first.
LRMs have been "nerfed" after a week of terror and everybody seems to think that things have gone to ***** ever since - they have never been better imo. LRM is a support choice and not something that is supposed to drop an Atlas within a couple seconds. Every weapon involves a certain level of skill to be effective, even lock on weapons such as LRMs and what has been going on at the start of open beta was simply a ton of people being essentially bugusers that didn't know better.
There is not perfect mech and certainly no perfect configuration, if you want to have a certain playstyle and be good at it you'll have to practise it! Just because you can't get 5 kills/match anymore only because you have to push more than 1 button is not the games fault, it just shows that you still have a long way to go.
PS: Excuse the language but since most players are just ranting all over the forums anyway, I simply don't see the point of taking the time to properly word any argument anymore.
Edited by ragbasti, 12 November 2012 - 05:56 AM.
#17
Posted 12 November 2012 - 06:43 AM
#18
Posted 12 November 2012 - 09:39 AM
It sucks shooting a shutdown mech with a crit cockpit and blowing it's arm off.
#19
Posted 12 November 2012 - 10:44 AM
Mongoose Trueborn, on 12 November 2012 - 09:39 AM, said:
It sucks shooting a shutdown mech with a crit cockpit and blowing it's arm off.
True - but I notice that's more an issue up close and personal. If you're 30-50m away, not an issue. It's only if you're really close the hit detection on cockpits gets wonky.
Nothing makes me grin like sneaking up 250m from a stationary Cat and one shotting it in the face as it lobs missiles or guass at my team.
#20
Posted 12 November 2012 - 11:31 AM
HardRider, on 10 November 2012 - 04:21 PM, said:
yea me too... i thought there was something strange...thx for info though ...
yesterday i got the feeling my CT is made of paper...
Edited by Adrienne Vorton, 12 November 2012 - 11:34 AM.
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