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Catapult Head Hit Box

v1.0.142

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#1 SlightlyNoobish

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Posted 10 November 2012 - 04:02 PM

The head hit box on the catapults is now way to big, very easy to hit making them extremely vulnerable at medium range to lasers

please revert back the change

#2 HardRider

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Posted 10 November 2012 - 04:21 PM

I did wonder why i was suddenly getting more core hits/killed by then before.

#3 Splitpin

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Posted 10 November 2012 - 04:46 PM

It's always been big, don't know thats changed. Maybe more people now know where and how to aim.

#4 Tuku

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Posted 10 November 2012 - 05:22 PM

As someone who runs a cat up close and personal .....and someone who has been headshotted more than a few times....Get over it....The head on a catapult is huge.....that whole peice of glass is the head....its the risk you take in rolling with a cat.

#5 Ghost_19Hz

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Posted 11 November 2012 - 12:48 PM

Its been said a good number of times now that the only role the cat is really good at is streaker and 2xgauss. I still like it but i can see the validity in arguments like the DRG is a better brawler and the AWS-9M is better cavalry and the Atlas is better LRM boat. But i think that having some mechs(cata/aws) so easy to headshot is a very odd choice to say the least.
edit for grammar

Edited by PythonCPT, 11 November 2012 - 12:50 PM.


#6 Scratx

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Posted 11 November 2012 - 12:54 PM

I suppose that's why I barely ever die from cockpit kill. It's absolutely huge! /sarcasm

Am I the only Catapult driver that barely ever dies from cockpit shots? Even BRAWLING? Heck, having the cockpit in the path of the guns actually has a very nice silver lining, it's additional armor for the CT. As long as you're not dumb enough to sit still or move slowly enough your opponents can reliably aim AT the cockpit alone...

#7 Hidirian

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Posted 11 November 2012 - 01:19 PM

You think the cockpit on the catapult is too big? Go and play a Cicada and then tell me that again.

#8 Corvus Antaka

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Posted 11 November 2012 - 01:19 PM

dont brawl with a catapult :)

#9 ksaar

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Posted 11 November 2012 - 03:08 PM

I brawl in a laser catapult just fine and headshots are quite rare when you pay attention to current situation and move accordingly. Stationary mech is a dead mech and every mech has a weakspot.

#10 Xenok

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Posted 11 November 2012 - 05:28 PM

In past electronic games the catapult and atlas have both suffered from easy head shots. They reduced the hit box on the atlas but have done nothing for the catapult. I would say increase the atlas back to its original size or reduce the catapult, but do not do one and not the other as they have at this time.

#11 JingleHell

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Posted 11 November 2012 - 08:08 PM

Just look at the bright side, engines are ridiculously expensive.

#12 ODonovan

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Posted 11 November 2012 - 09:52 PM

To go to basic game mechanics, every 'mech's head has the same internals...sensors, life support, a cockpit, and a couple slots for things such as heat sinks or whatever. Every 'mech SHOULD have the same size head hit box, to make the game fair. Base the size on the size of a light (recon) 'mech's head area and make it the same size for everyone, including Atlas pilots. Having the Atlas' head hitbox be the size of one eye is ludicrous as the cockpit is only one small part of a head's interior.



-Irish

#13 Seiko Ishiguro

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Posted 12 November 2012 - 03:22 AM

View PostHidirian, on 11 November 2012 - 01:19 PM, said:

You think the cockpit on the catapult is too big? Go and play a Cicada and then tell me that again.


and awesome! awesome cockpit is bigger that catapult

stop cry and don't stop of run in battlefield for avoid headshoot

Edited by Shinji Grey Evans, 12 November 2012 - 03:24 AM.


#14 Hayashi

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Posted 12 November 2012 - 03:33 AM

The hitbox for the Catapult cockpit has always been big, the size didn't increase. And with the exception of a few good Gausscat pilots, most of the time if you're getting cockpit hit, you're standing still. So don't stand still.

And if you're against those pilots... you're pretty much going to die anyway.

#15 John MatriX82

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Posted 12 November 2012 - 03:40 AM

1) Don't stand still
2) the Catapult is meant to be a medium to long range indirect/direct fire support. Brawl with it.. oh well you cockpit is mine

What about the Awesome then?

#16 ragbasti

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Posted 12 November 2012 - 05:55 AM

View PostODonovan, on 11 November 2012 - 09:52 PM, said:

To go to basic game mechanics, every 'mech's head has the same internals...sensors, life support, a cockpit, and a couple slots for things such as heat sinks or whatever. Every 'mech SHOULD have the same size head hit box, to make the game fair. Base the size on the size of a light (recon) 'mech's head area and make it the same size for everyone, including Atlas pilots. Having the Atlas' head hitbox be the size of one eye is ludicrous as the cockpit is only one small part of a head's interior.


Sorry, but that has nothing to do with being "fair". A small mech with a small profile of course also has a small cockpit. The catapult was intended to be a long range support mech and of course it has a giant window for a cockpit for reasons of vision on the battefield to do its job properly. Stop whining about things that MAKE SENSE! Your "basic game mechanics" are nothing but bullocks -
And if you want to play a brawler-cata, that's your choice but not what a Cata was built for.

As for the Atlas being hard to hit in the Cockpit:
"A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."
-Aleksandr Kerensky

Need I say more ?
If so, of course it is hard to hit in the Cockpit, it's a freaking Brawler and having a huge frecking window at the front would just make you a damn joke on the battlefield! The Atlas is a 100 ton killing machine that was biuld for going up close so that every enemy that sees the skull painted on its face would crumble with fear and start running (which really isn't a problem if you consider the speed of an average Atlas).

And making the hitbox for all mechs the same size would simply screw balance entirely. I am not saying the game is balanced as is but for gods sake people need to stop whining about their favourit mechs not being rediculously overpowered.
Every mech has certain pros and cons - I for myself could whine all day about my Centurions arm being shot off every match and therefore becoming useless on the battlefield OR I could say "**** that, I'm going SRM", and while people have a shot at my arm I blow their stupid heads off with 18 SRMs coming their way because they were to dumb to look at my weapon loadout and think about where to shoot first.
LRMs have been "nerfed" after a week of terror and everybody seems to think that things have gone to ***** ever since - they have never been better imo. LRM is a support choice and not something that is supposed to drop an Atlas within a couple seconds. Every weapon involves a certain level of skill to be effective, even lock on weapons such as LRMs and what has been going on at the start of open beta was simply a ton of people being essentially bugusers that didn't know better.

There is not perfect mech and certainly no perfect configuration, if you want to have a certain playstyle and be good at it you'll have to practise it! Just because you can't get 5 kills/match anymore only because you have to push more than 1 button is not the games fault, it just shows that you still have a long way to go.

PS: Excuse the language but since most players are just ranting all over the forums anyway, I simply don't see the point of taking the time to properly word any argument anymore.

Edited by ragbasti, 12 November 2012 - 05:56 AM.


#17 Calmon

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Posted 12 November 2012 - 06:43 AM

Yeah a mech without disadvantages would be fantastic... well not!

#18 Mongoose Trueborn

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Posted 12 November 2012 - 09:39 AM

I wish they would make the head hit boxes whatever size they want to but then make them take damage CONSISTENTLY.

It sucks shooting a shutdown mech with a crit cockpit and blowing it's arm off.

#19 Vallyn

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Posted 12 November 2012 - 10:44 AM

View PostMongoose Trueborn, on 12 November 2012 - 09:39 AM, said:

I wish they would make the head hit boxes whatever size they want to but then make them take damage CONSISTENTLY.

It sucks shooting a shutdown mech with a crit cockpit and blowing it's arm off.


True - but I notice that's more an issue up close and personal. If you're 30-50m away, not an issue. It's only if you're really close the hit detection on cockpits gets wonky.

Nothing makes me grin like sneaking up 250m from a stationary Cat and one shotting it in the face as it lobs missiles or guass at my team.

#20 Adrienne Vorton

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Posted 12 November 2012 - 11:31 AM

View PostHardRider, on 10 November 2012 - 04:21 PM, said:

I did wonder why i was suddenly getting more core hits/killed by then before.

yea me too... i thought there was something strange...thx for info though ...
yesterday i got the feeling my CT is made of paper...

Edited by Adrienne Vorton, 12 November 2012 - 11:34 AM.






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