You know how the general consensus seems to be that MC prices for Mechs are way too high? For pure value, I would agree. 6000 MC, the equivalent of about 30$ for a single mech in a game that has dozens of them? Ridiculous.
But consider the typical spending curve of a dedicated MWO player that emerges after some time: At first you buy lots of mechs to try them out, figure out what works for your play style and what doesn't. You get some premium time because you want to reduce the time it takes to grind. If you're impatient and/or rich, you might shell out MC to buy a new mech or two. Or you buy some hero mechs. But after a while, that exploratory phase is over and you're left with a few good mechs that you enjoy, and earning money and xp becomes a lot less important.
That's the point I am at at the moment. I've got a whole bunch of mechs that are fun to play, and I don't have much desire to hurry up and get new ones. I bought a hero mech, and paid for some other variants with MC. I'm now going to let my premium time lapse and not bother getting a renewal, because by now I play the game for the fun of each match, not to get the next better piece of hardware.
What this means is that if PGI end up with a more or less stable user base - and if my experience is at all representative - then the more time elapses, the less real money people are going to spend on stuff. So in drafting up their business plan, they probably came to the conclusion that they are going to have to frontload their income generation. They have to try and generate more income from premium transactions at the start, because the longer someone plays, the less they are likely to spend.
I'm not a business person, so take all of this with a grain of salt. But I don't really see where in their business model there is something for long-term players to consistently spend money on in the, well, in the long term. Hero mechs will only go so far, for the reasons outlined above: Once you've got something you like, you start settling down and get less hungry. Personally, I've never bothered with cockpit items and don't really see why anyone would, though the fact that spectators will see them is a great mechanic in that regard. The only thing that I personally can see myself consistently spending MC on in the long term are paint jobs and other future avenues of mech customization - but they'd have to produce a much higher quantity and quality of content in that area to generate stable income from that.
There are some glaring holes in PGI's Free-to-Play model, though. For example, I can't quite understand the logic behind not allowing item purchases with MC - weapons, items, upgrades, modules. I'm honestly a little dumbfounded that they don't have that in the game yet. Imagine how much more MC would be spent if you could for example purchase XL Engines with them.
So, my conclusion from this is that the high MC prices of mechs, paintjobs, etc. aren't an indicator of money-grabbing greed, but of a thought through business plan meant to ensure the game's long-term commercial viability, something that I think we can all get behind. I'd love to keep playing this game for a long while!
I'm not sure why they don't allow purchasing of loadout items etc. with MC. But I'm willing to concede that this might not be because of an oversight, but maybe because they are struggling with the morality of milking players' bank accounts. In any case, I like PGI a lot more now.
So here's a message to the devs: Allowing loadout items/upgrades/modules to be purchased with MC does not equal "pay to win". It only does if you have "premium" items that can only be purchased with MC, which is definitely something you should at all cost avoid introducing. But other than that, if "premium" means "convenience", then allowing me to pay for that XL360 Engine with a microtransaction (and I really do mean micro - from 20c to 2$ at most) would make a great addition to the existing free-to-play model.
Thank you for your attention.
TL;DR version:
High MC prices for Hero Mechs and other Premium content are a symptom of a frontloading business model. The longer you play, the less you spend - so PGI have to coax you into paying while you're still hot for new stuff.
Edited by Kashaar, 17 February 2013 - 08:03 AM.