#81
Posted 23 April 2012 - 05:39 PM
Seems like there would be a lot more of each unit, story or "Legend" to go around....a lot more clans to go around when they arrive.....
So assume a company is about 12-16 battlemechs....3-4 companies in a Batt..plus battalion level units (firestarters, and specialty)
And if your unit grows, then you are just and "independent" command of the Kell Hounds, Lyran Guards, that is 2 companies in size....
Or perhaps you gain an attached "militia" or reserve unit...
But I've just been lurking for several months....
#82
Posted 23 April 2012 - 05:51 PM
#83
Posted 23 April 2012 - 05:51 PM
My unit is actually a full regiment, but that is definitely more the exception than the rule. I agree completely with you for the bigger clans and units - it would be foolish to try to fill the entire davion guards - or a clan. People just want to be the leader. It's about power. Some houses have "regiments" with two people in them...
#84
Posted 23 April 2012 - 05:54 PM
Its cool that you admire a character or faction so much that you want to be them....like 57193 others. But whats cooler is if you...you know, make a unique name for yourself and the future real players of MWO recognize and acknowledge you for your achievements, wouldn't that be more satisfying?
That said, I would urge the devs to allow players to join some of the popular units in some form through in-game means. Its what a lot of people want, obviously. Its probably something that they are already working on, I just hope that its something to be earned through in-game achievements, not paid for with real money (although I think Steiner players won't have a problem with that... )
Edited by rollermint, 23 April 2012 - 06:00 PM.
#85
Posted 23 April 2012 - 05:55 PM
Rhinehardt Ritter, on 23 April 2012 - 05:39 PM, said:
Seems like there would be a lot more of each unit, story or "Legend" to go around....a lot more clans to go around when they arrive.....
So assume a company is about 12-16 battlemechs....3-4 companies in a Batt..plus battalion level units (firestarters, and specialty)
And if your unit grows, then you are just and "independent" command of the Kell Hounds, Lyran Guards, that is 2 companies in size....
Or perhaps you gain an attached "militia" or reserve unit...
But I've just been lurking for several months....
A lot of units are taking that route. Others have decided on other routes.
NWH, for instance, has settled on being a form of expeditionary force of the Northwind Highlanders, with a battalion present from each of the major regiments. We currently have in excess of sixty members. A typical battalion has forty mechwarriors. So we only have a company or so in each regiment at the moment, with room to grow. I've been in online guilds with 150-200 members. So being prepared for that growth is a good thing, imho.
As for why we settled on a single unit name representing all four regiments, well, we wanted to be able to fit every type of player who had interest in joining us. 2nd Kearny is an RP regiment. MacLeod's is a "have fun" regiment. Stirling's is a "military" regiment made up largely of ex-military who want a hardcore combat experience. The 1st is our training regiment. You get the idea.
But the point is, by only representing one battalion from each regiment, we are leaving a fair amount of room for others to come in and create their own Northwind Highlander units if they want without being forced to join ours. Although we'd love to have them in our unit!
#86
Posted 23 April 2012 - 06:00 PM
rollermint, on 23 April 2012 - 05:54 PM, said:
Its cool that you admire a character or faction so much that you want to be them....like 57193 others. But whats cooler is if you...you know, make a unique name for yourself and the future real players of MWO recognize and acknowledge you for your achievements, wouldn't that be more satisfying?
Actually, this is a point that I think gets missed by a lot of people on these forums...(I'm only quoting you because you were the most recent post on this subject, nothing personal).
Mechwarrior/Battletech is a tabletop RPG first. Every "canon" unit you've read about was designed with the specific intentions of being available for players to be a part of. That is, the original designers wanted you to join one of these units. They designed them to appeal to players and give them options for their role-playing.
So it's not like rolling a Legolas or a Drizzt or a Raistlin in any way, shape or form. It's more like creating a character whose a Harper in the Forgotten Realms campaigns, or a Knight of Solamnia in Dragonlance or a Ranger in MERP.
Does that make sense?
#87
Posted 23 April 2012 - 06:03 PM
#88
Posted 23 April 2012 - 06:18 PM
I think this is a great question.
Back in the day I was one of the battalion commanders within Wolfs Dragoons. I personally feel that all units need to be new and unique. Many of us know the story, many of us know the canon and the timeline. I beleive if all "known units" be they merc, IS, or clan should be some unique thing. In short we all get to play a cool game with a lot of great story but as somebody else pointed out. Your not Victor, your not the commander of the Highlanders. You can choose your affiliation, you can get a name.
Quite Frankly - if you wante to be in Clan Wolf, sure - but it would be some backwater garrison or some non identifed unit via the cannon lore as we know what happens to them. You can't change that story. You should not try to make the 100,000 plus players accept what some group of 12 or few hundred think they should be.
You want to be the Lone Rangers - ok The Lone Rangers Wanna be like them merc company. Or even Affilated with Wolfs Draggons blah blah blah blah unit. Yea, even the good guys out source some of their scrub work. Clans are a little tougher but they had all kinds of semi independent second line units that were full of non true born.
I love the BT story, I'll be a little pissed if a game and story as epic as BT lets 14 year olds and 28 year olds that act like 14 year olds tell me their are a Khan of blah blah backside center stage history changing farking ego stroking or god forbid Kerensky or Victor candy-butt Davion.
I apologize for my rant.
I just want the game or beta testing to have fun with us doing fun things with mechs. Oh--- <--- will be a paying customer, looks great so far devs.
Grim
#89
Posted 23 April 2012 - 06:22 PM
There had to be newbs in the Wolfs Dragoons. You can't live forever.
#90
Posted 23 April 2012 - 06:53 PM
Devs have said that players won't be running the in-game factions, so pretending that you'll do so in MWO makes you come off like a child who "wants to be king." If you want to run your own "clan" or faction or guild or whatever you call it in MWO, make a merc corp with an original name and build your own.
#91
Posted 23 April 2012 - 07:15 PM
Its fun to be GDL but it dosnt really matter the name, just that we can play together
and be effective.
PS I dont think anyone should worry about your rank, if you work (grind) your character
up you will be in that role during drops (right?),
as a matter of fact in the "USN" I had a lower rank but filled the billet of a higher rank,
everyone in my shop out ranked me , yet I was in a position to tell them what to do
(can you say awkward)
needless to say I became the most professional at the paperwork (they made me do it all)
Edited by FinnMcKool, 23 April 2012 - 07:59 PM.
#92
Posted 23 April 2012 - 07:49 PM
Now I just gotta go find a unit...where's that hiring hall thread?
#95
Posted 23 April 2012 - 09:41 PM
I want to play for House Kurita, but do NOT want completey unstructured teamplay where I do not regularly work with the same people.
I have started forming up a DCMS unit myself, but I took the most obscure unit I could find, with no written Canon to contradict, and even at that I'm still running it at a "company" rather than regiment level so myself and my cohorts would be obscure even within the obscure regiment.
As far as Canon goes we are just one never mentioned company, of one never mentioned battalion, of one regiment that was mentioned only once and off hand (in the original DCMS source book). So we have a legit heritage without stepping on any toes.
I think the concept of laying claim to a well known merc unit like Wolf's Dragoon's is ridiculous.
#96
Posted 23 April 2012 - 10:34 PM
Devil Man, on 23 April 2012 - 06:00 PM, said:
Actually, this is a point that I think gets missed by a lot of people on these forums...(I'm only quoting you because you were the most recent post on this subject, nothing personal).
Mechwarrior/Battletech is a tabletop RPG first. Every "canon" unit you've read about was designed with the specific intentions of being available for players to be a part of. That is, the original designers wanted you to join one of these units. They designed them to appeal to players and give them options for their role-playing.
I'm actually aware of that. (no offense taken also, no worries) But its not really hard to figure out that MWO is of a totally different scope than the previous MW/BT iterations, which are miniscule in comparison and a much more enclosed environment. MWO is much much larger which potentially could involve hundreds of thousands or even millions of players. (World of Tanks has about 5 million registered players with about 400-500k players online at peak hours across 3 regions, as a comparison).
And many of those folks I presumed, more or less, have already read the different dev blogs which sort of already settled the issue. Houses are confirmed to not be run by players, including famous units and characters.
Quote
But there are some folks already doing that, which are what I'm more or less referring to. Its the difference between you wanting to fight for Davion or any one of the Houses but claiming leadership over entire factions (characters even!) and citing some resume on some forgotten league or whatnot? Oh well It will only lead to unnecessary conflict imho, which has already happened in these boards. But it does provide for some entertaining reading though...
I also said that I understand that many are really into the lore that they want to be a part of it but they should take note of the other player run units who are at least being a bit modest and take on the names of more obscure units.
Still, the ideal thing (for me at least), is that the devs allow players to earn the right to officially join the more famous units, somehow, through in-game means (like after reaching certain criteria or requirements). They should also allow players to create and run their own units within the Houses, asap. I mean, there is a huge interest and demand for it so I wonder why its not in the game right now (they said they possibly include that feature post launch).
Edited by rollermint, 23 April 2012 - 10:43 PM.
#97
Posted 23 April 2012 - 10:54 PM
Kay Wolf, on 23 April 2012 - 01:14 PM, said:
No, it's been explained that there will be a Merc Corps HQ that will allow for organization of Lances and Companies, and higher, and several other things that will give some legitimacy to a unit. Having the HQ will be a lot like a guild interface, with permissions, ranks, and such, and maybe drops will be more free-form, like runs and raids in MMORPGs are, but I sense if the mechanics aren't there in the HQ, they will be in the players.
The second para basically says the same thing you're saying here about merc corps. Para C which you quoted was about the factions ie. the Houses. The factions do not seen to have any kind of guild mechanics that has been announced so that is where people who want to be fighting for factions will mostly have to 'create their unit outside the game' sorry if I didn't make that clear enough.
Edited by Runz, 23 April 2012 - 11:05 PM.
#98
Posted 23 April 2012 - 11:00 PM
#99
Posted 23 April 2012 - 11:16 PM
Bryan Ekman, on 23 April 2012 - 07:54 PM, said:
Bingo.
That also goes for units.
So Bryan, how does one run a unit? Say that since I know there are about 5 Clan Wolf claims, I decide to use a sub-unit within Clan Wolf e.g.5th Wolf Battle Cluster (Ghost Hunters), is that also not allowed?
#100
Posted 23 April 2012 - 11:20 PM
Unit I joined I enjoy the people that are in it we play mech warrior mercenaries daily. We are becoming a group of friends and team mates.We will play under a certain banner that the devs said was ok and its fine with us. Most of us are prob average in mid 30's to later. We have a leader that keeps us organized, we have a very nice lady that works on our sites and we have others that contribute whether it's artwork, helping people get connceted through their routers,or making various TRO mechs to use in our mechwarrior mercs game. Getting off the subject but I think if you get in a group of people you enjoy playing the game with what does it matter what you call yourselves. The houses have such a huge militaries I'm sure anyone can make up a group and find a place. I can say I am in the fourth lance of the 4th battalion of GreyDeathLegion, battletech gods will point out there was no 4th battalion, well there is now if I and my friends wish it so. If someone wants to be in the wolf dragoons then pic a battalion or whatever in it and be it .
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