Jump to content

Bad Builds, Tell Me About Them?


  • You cannot reply to this topic
58 replies to this topic

#41 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 13 December 2012 - 01:04 PM

Seen a cn9-al with 2x LRM15+Artemis and nothing else.

#42 Beo Vulf

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 739 posts
  • Google+: Link
  • LocationHalsey, NE

Posted 14 December 2012 - 09:50 PM

View PostTickdoff Tank, on 13 December 2012 - 12:55 PM, said:


Then why did the MG do the same damage as an AC2? why was it 1 less than a small laser? BECAUSE IT IS SUPPOSED TO DAMAGE A MECH.

It is not supposed to be your main armament, nor is a small laser. But it is supposed to be useful. The MG gets a sizeable bonus to infantry, but the base rules for the weapon are about hurting a giant stompy robot. If the MG was supposed to be *only* anti-infantry then the MG would have special rules for shooting at a mech, but instead it has special rules for shooting infantry.

But the devs have already commented on this, so I will stop now.

Here is a quote from a Dev, speaking as a fan:



From this thread:
http://mwomercs.com/...f/page__st__140

Lots of good discussion about the MGs in there, if you are interested in the topic then it is worth a read.

I know it does it in game but it is because the devs designed it that way. A machine gun is not an auto canon. lets look at two of todays weapons for example. The .50 cal macine gun, and the 20 mm auto canon. The mech warrior/battle tech machine gun is a quad variant of the .50 cal, while the ac2 is a variant of the 20mm auro canon. The 20 mm does approximately 4 times the damage of the .50 cal. per shot. The .50 cal is used against infantry, and lightly armored vehicle today. The 20mm auto canon is used against heavily arnored vehicles and air craft today. So if the Devs want to go for a more realistic feel to the game then the machine gun has no place in the current state of the game since there are no infantry. Obviously the Devs are not even remotely experts, or even experienced with either weapon.

#43 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 14 December 2012 - 10:14 PM

I once saw a cicada that could only move at 90 kph or so, and it had 4 MGs.

Worst mech ever. /thread

#44 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 14 December 2012 - 10:33 PM

View PostBudor, on 13 December 2012 - 01:04 PM, said:

Seen a cn9-al with 2x LRM15+Artemis and nothing else.



Anything with more then 1 LRM system of any type = automatic baddy.

edit: or the rubes who think machine guns are "crit hunters" but have never read how weapons apply damage to internals. Horribads.

Edited by SpiralRazor, 14 December 2012 - 10:34 PM.


#45 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 14 December 2012 - 10:46 PM

View PostBeo Vulf, on 14 December 2012 - 09:50 PM, said:

I know it does it in game but it is because the devs designed it that way. A machine gun is not an auto canon. lets look at two of todays weapons for example. The .50 cal macine gun, and the 20 mm auto canon. The mech warrior/battle tech machine gun is a quad variant of the .50 cal, while the ac2 is a variant of the 20mm auro canon. The 20 mm does approximately 4 times the damage of the .50 cal. per shot. The .50 cal is used against infantry, and lightly armored vehicle today. The 20mm auto canon is used against heavily arnored vehicles and air craft today. So if the Devs want to go for a more realistic feel to the game then the machine gun has no place in the current state of the game since there are no infantry. Obviously the Devs are not even remotely experts, or even experienced with either weapon.



.50 BMG is ancient


Try GAU-19 12.7mm with AP ammo... yeah, I think that will do some damage to a BMs armor. The effective range sucks though, 1/2/3.

#46 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 14 December 2012 - 11:24 PM

View PostFoksuh, on 11 November 2012 - 05:12 PM, said:

As for the build I witnessed. Atlas, I forgot the model.. Armament? 2xLRM 20's with Artemis.. and AC20. That's it.. Don't know about the ammo, as the guy had already lost all of it by the time I died.

This actually isn't a bad build, in that it'll crush whatever it hits... 2xLRM20+artemis will basically remove ALL armor from the front of a mech that it hits.

I'd probably run medium lasers instead of the AC20, but this isn't even remotely close to the worst build I've seen folks running in this game.

Saw an atlas earlier who was running two ERPPC's, and that's it, on his mech.

#47 SpiralRazor

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 2,691 posts

Posted 14 December 2012 - 11:31 PM

View PostRoland, on 14 December 2012 - 11:24 PM, said:

This actually isn't a bad build, in that it'll crush whatever it hits... 2xLRM20+artemis will basically remove ALL armor from the front of a mech that it hits.

I'd probably run medium lasers instead of the AC20, but this isn't even remotely close to the worst build I've seen folks running in this game.

Saw an atlas earlier who was running two ERPPC's, and that's it, on his mech.

View PostRoland, on 14 December 2012 - 11:24 PM, said:

This actually isn't a bad build, in that it'll crush whatever it hits... 2xLRM20+artemis will basically remove ALL armor from the front of a mech that it hits.

I'd probably run medium lasers instead of the AC20, but this isn't even remotely close to the worst build I've seen folks running in this game.

Saw an atlas earlier who was running two ERPPC's, and that's it, on his mech.



my guess is that the rest was stuffed completely with SHS...and he still couldnt keep them cool enough to sustained fire and his atlas was probably underweight as a result.

Bleh...almost as many heat sinks as a whole Cicada and still cant fire two weapons for any length of time.

#48 cmopatrick

    Member

  • PipPipPipPipPipPipPipPip
  • 1,026 posts
  • Locationa 45 tonner on patrol...

Posted 14 December 2012 - 11:48 PM

well, if i discount the test beds i have run (my teammates may not, but that is another story) how about the 3mg 2lpl founders hunchie i ran... once.

Edited by cmopatrick, 14 December 2012 - 11:48 PM.


#49 Shard Phoenix

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 303 posts
  • LocationPugsville, Pugistan.

Posted 15 December 2012 - 12:22 AM

Bad builds?

Any mech I pilot.


HEH HEH HEH

#50 Donalbain

    Member

  • Pip
  • Big Brother
  • 18 posts

Posted 15 December 2012 - 12:57 AM

Commando with no equipment and 0 armor, and an XL100 engine.

#51 bryce

    Member

  • PipPipPip
  • 60 posts

Posted 15 December 2012 - 01:11 AM

99.99% of all Raven 4X builds.

#52 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,820 posts

Posted 15 December 2012 - 02:14 AM

@ topic title: just take a look at most trial mechs

#53 LittleTigru

    Member

  • PipPip
  • 25 posts
  • LocationHelsinki, Finland

Posted 15 December 2012 - 02:24 AM

Anything without ECM.

#54 Kaijin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,137 posts

Posted 15 December 2012 - 02:27 AM

View PostLittleTigru, on 15 December 2012 - 02:24 AM, said:

Anything without ECM.


Beat me to it. B)

#55 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 15 December 2012 - 02:37 AM

View PostSpiralRazor, on 14 December 2012 - 10:33 PM, said:

Anything with more then 1 LRM system of any type = automatic baddy.

Saw a 3 man team of atlas D-DC today, they all ran 3x LRM-15s.
I shot the missile torsos off of two of them (one even had an XL...) with my hunch P and laughed while one of them (the XL guy) raged at me.

Seriously though, the worst real build I've seen has been an atlas with 4 medium pulse lasers, and stock engine. I have no clue WTF the pilot was thinking.

As to MGs, I mainly run them to annoy people, my hunch G mounts 3 (and 2 large lasers and a medium laser) and my cent 9D mounts 2 (and 2 srm6s and 2 medium lasers w/ std 300).

Edited by One Medic Army, 15 December 2012 - 02:37 AM.


#56 Beo Vulf

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 739 posts
  • Google+: Link
  • LocationHalsey, NE

Posted 15 December 2012 - 01:51 PM

View PostSpiralRazor, on 14 December 2012 - 10:46 PM, said:



.50 BMG is ancient


Try GAU-19 12.7mm with AP ammo... yeah, I think that will do some damage to a BMs armor. The effective range sucks though, 1/2/3.

No duh thats my point.

#57 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 15 December 2012 - 02:00 PM

To be specific on the MG discussion, several MGs are specified as "Gatling Gun 20mm" on Sarna.
So no, they aren't .50s

#58 peve

    Member

  • PipPipPipPipPip
  • 105 posts

Posted 15 December 2012 - 02:31 PM

My joke builds have included 5 ppc awesome and 2 ppc 4 mlas cicada. Latter was actually very effective. It got ignored when in company with larger mechs, so i could blast 80 points of damage with ppcs and continue with mlasers from there.

5ppc awesome was a barely playable sniper, but very slow. Still, it was fun to clip hands from atlases in 3 secs.

Also cicada ac2 boat is a nice sniper.

Now I play 4 ppc awesome. It can alpha twice and retreat. Beats gausscats easily in sniping duels, if there is cover available.

#59 Darkside7777

    Member

  • PipPip
  • Overlord
  • Overlord
  • 47 posts

Posted 15 December 2012 - 02:45 PM

I saw a Cataphract 3D that only had a single AC/20 for a weapon loadout.

His excuse? "Well, I've got a 340 engine so I go fast!"

Yeah... going 85 kph is really going to make a huge difference when your only weapon is an AC/20.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users