Can't Get Out Of Shutdown In Cauldron
#1
Posted 12 November 2012 - 02:22 PM
As to the "Watch your heat, l2p crowd" I was only firing a medium laser, not the large, and not the srm.
-Accident
#2
Posted 12 November 2012 - 02:25 PM
#3
Posted 12 November 2012 - 02:26 PM
If you do not have enough heat sinks it can take a while to dissipate it, especially with the added heat from being in the caldera.
If you override you can go boom.
#4
Posted 12 November 2012 - 02:27 PM
Game design at its finest.
-Accident
#5
Posted 12 November 2012 - 02:46 PM
Taryys, on 12 November 2012 - 02:26 PM, said:
If you do not have enough heat sinks it can take a while to dissipate it, especially with the added heat from being in the caldera.
If you override you can go boom.
Many trial mechs don't have enough sinks to compensate for the heat the caldera actively adds to the mech.
#7
Posted 12 November 2012 - 02:48 PM
Accident, on 12 November 2012 - 02:27 PM, said:
Game design at its finest.
-Accident
I hate to be "that guy" but you were fighting in an active volcano and you wonder why your heat wouldnt dissipate....
#8
Posted 12 November 2012 - 02:53 PM
Accident, on 12 November 2012 - 02:27 PM, said:
Game design at its finest.
-Accident
As a helpful tip, don't fight in the Caldera, it generates way too much heat and your heat sink effectiveness is worsened by it. In any mech you run the risk of not being able to dissipate the heat and when you reach your maximum heat you will blow yourself up. You were obviously way over max heat capacity and should have cooled down way more before powering back up.
#9
Posted 12 November 2012 - 02:58 PM
#10
Posted 12 November 2012 - 03:16 PM
In my opinion, and I realize it is just that, an area like the volcano, and heat management can be done several different ways. One way is to have no visible representation of what is happening. You all of a sudden shut down, and don't restart. Another way would be to make the area so hot that you simply can't fight there (cause god knows designing maps that you can't actually fight over makes perfect sense), and finally they could take this opportunity to make some heat gauges in the cockpit. Add in a a count down to powering back up, give a voice warning "outside heat temperatures critical, engine performance degrading". There are a lot of fun, interesting, gameplay enhancing ways to use heat.
Instead you shut down, and don't restart, simply exploding if you do try and restart with out any indication of what is going on. They could do a lot with environmental effects, and dangerous terrain. Imagine heat or sandstorms sweeping a battlefield. "Sand storm approaching, missile flight may be degraded, sensor range down to 300 meters". What about solar flares that periodically add heat and damage to a moon you're fighting on. ME2 did a pretty nice job with that planet that you had to stay in the shade on. A similar design could really add to MWO, make you feel like you were really fighting on a moon colony.
Even a cockpit heat gauge for the outside would add to the immersion. They decided to model in a 3D cockpit, why not put some useful gauges in it. It would add to the immersion. When you do shut down a countdown box could pop up on one of the displays they have modeled with a time to engine power up displayed.
PGI took what could be an interesting, cool (pardon the pun) mechanic, and made it a simple stupid annoyance instead. Put mechanics into the game that add to it, otherwise don't bother.
-Accident
#11
Posted 12 November 2012 - 03:21 PM
#12
Posted 12 November 2012 - 03:23 PM
#13
Posted 12 November 2012 - 03:25 PM
#14
Posted 12 November 2012 - 03:26 PM
If you turn on thermal, you will see that that caldera is really no place to be putting your mech.
#15
Posted 12 November 2012 - 03:26 PM
#16
Posted 12 November 2012 - 03:36 PM
-Accident
#17
Posted 12 November 2012 - 03:44 PM
#18
Posted 12 November 2012 - 03:55 PM
I have sat in the caldera in an atlas shut down for 45 seconds before finally starting up manually....and I blew up 10 seconds later.
I WAS able to fix this in a hunchie once, but the way I did it was....painful.
1) start up
2) move for about 3 seconds
3) hit p, shut down
4) goto step 1
Once I got to the edge of the caldera, I left myself in shutdown for about 15 second, then started up.
Of course 90% of the time you will never live long enough to do that. But its possible.
#19
Posted 12 November 2012 - 04:13 PM
Webber, on 12 November 2012 - 03:44 PM, said:
Seriously - the game doesn't make it obvious that going in there is a bad idea. Especially since it's right smack in the middle of the map. That said I really enjoy fighting there in my highly heat efficient mechs. I usually end up getting to plink away at someone standing nice and still.
#20
Posted 12 November 2012 - 04:22 PM
TruePoindexter, on 12 November 2012 - 04:13 PM, said:
Seriously - the game doesn't make it obvious that going in there is a bad idea. Especially since it's right smack in the middle of the map. That said I really enjoy fighting there in my highly heat efficient mechs. I usually end up getting to plink away at someone standing nice and still.
I don't know, seeing my heat spike from 10%-15% to 25%+ while just walking pretty much told me I shouldn't fight in there.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users