Desrtfox, on 12 November 2012 - 04:34 PM, said:
You shut down due to heat in the caldera of an active volcano. What else is there to say than watch your heat?
To imply that balance is somehow off due to this is really, really pathetic. Are you upset that you don't run full speed up hills too?
I was firing a medium laser on and off when I ended up shutting down. A single medium laser. Now if the designers want to make hot map areas, I'm actually all for that. I think environmental effects have the ability to add tactical options to the game. What I have a problem with is the current implementation.
Expecting an area to have as drastic an effect as making your mech unable to power back up without exploding is silly without putting in a decent way for players to monitor it. And the whole "you're in a volcano with vents, of course it's hot" is a pretty weak argument in a game that doesn't have environments you can interact with. I mean trees don't even fall over, you just clip through them , let alone having something as crazy as destructable buildings. So some random vent graphic doesn't exactly scream deathtrap to me.
Now all this being said I hope that heat sinks on your legs work better when you're standing in water in the game. It'd also be pretty awesome to have some waterfalls on forest colony that you could run through to cool off. What about coolant trucks at various bases around the maps that could cool you as well. A couple of forward outposts with cooling trucks, especially on Calderra, could make several strategic areas on the map worth capturing instead of just the bases.
TLDR: You want to make dangerous map terrain, fine, great, but put in a better way to monitor it, especially considering that maps aren't even as interactive as WoT with regards to terrain,
-Accident