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Commando: What's The Point?


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#101 Skyfaller

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Posted 13 November 2012 - 09:41 AM

View PostBarg12, on 12 November 2012 - 05:57 PM, said:

I'm running an ERPPC commando for lulz. I get the occasional kill every now and then though.


I run ERPPC and SRM6 on mine. I rather like it since i'm the tiniest sniper in the game... I just wish it had jumpjets. :P

#102 MrPenguin

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Posted 13 November 2012 - 09:44 AM

I went and got the 3 missile point Commando and put on 3 streaks. (Also changed and upgraded a few other things but don't feel like putting it all down)

The amount of pure carnage I can unleash is delicious. And being able to easily kill Gausscats and atlas in a commando never ceases to amuse me.

Of course, a good jenner will win if I where to fight one. But thats why I don't fight jenners unless I got friends around :P

Edited by MrPenguin, 13 November 2012 - 09:46 AM.


#103 Gamgee

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Posted 13 November 2012 - 10:10 AM

Tastey kills for my Jenner and everything. I could probably sneeze at the commando and make it explode. I suspect the Techpriests on the Forge World Explopdium used their traditional construction methods. Glass structuring and internal explodium for maximum effectivness at dying horribly.

Edited by Gamgee, 13 November 2012 - 10:11 AM.


#104 Vilheim

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Posted 13 November 2012 - 11:36 AM

View PostVassago Rain, on 13 November 2012 - 08:53 AM, said:


It's terrible. I don't understand how you can argue otherwise. 10 tons less than the jenner, and more importantly, less weapon slots. Speed is capped, so even though it should move faster, it doesn't.

I like how you read my post. I especially like how you read the article I linked.

I respect your opinion, but I disagree. That Commandos definitively "suck" is not a fact. They are different, just like every other 'mech in the game.

#105 MrPenguin

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Posted 13 November 2012 - 11:39 AM

View PostVilheim, on 13 November 2012 - 11:36 AM, said:

I like how you read my post. I especially like how you read the article I linked.

I respect your opinion, but I disagree. That Commandos definitively "suck" is not a fact. They are different, just like every other 'mech in the game.

Its not his fault, a commando killed his parents when he was 12.

Poor Vassago was never the same since...

#106 General Kaos

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Posted 13 November 2012 - 12:02 PM

View PostClay Pigeon, on 12 November 2012 - 06:12 PM, said:

With the way matchmaking is set up, theres zero reason to bring a commando. People gravitate toward the heaviest mechs in the weight class.


NOT true! I will gladly pilot the Highlander over the Atlas any day of the week (same can be said of the Battlemaster). I do not always go for the heaviest mechs in the weight class, but rather the ones that seem to suit me.

#107 Vassago Rain

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Posted 13 November 2012 - 12:09 PM

View PostVilheim, on 13 November 2012 - 11:36 AM, said:

I like how you read my post. I especially like how you read the article I linked.

I respect your opinion, but I disagree. That Commandos definitively "suck" is not a fact. They are different, just like every other 'mech in the game.


I own three commandos. It's a very bad mech, and going the 40k 'way of the water warrior' path doesn't change that it's a bad mech.

It's undergunned, missing tons, and worst of all, it has less weapon slots. Even if you do what I did, and put every tech upgrade on it, you'll never even approach the other lights in damage, or anything, really.

#108 Comassion

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Posted 13 November 2012 - 12:17 PM

View PostCpt Grunge, on 13 November 2012 - 09:27 AM, said:

I think your wrong, but not stupid kind like you tried to make seem. With my commando I destroy other jenners. Not to say I'm amazing. But the commando doesn't have many weapon slots or whatever, so your not tempted to cram 6 medium lasers and lack speed or go for an XL. I get about 3 kills average 5 assists, and my highest kill count was 6 kills. 1medium laser,2 SSRM2's. And topped out at like 116 120 I forget. People think Commandos are weak because while he's dog fighting a Jenner 40 lrms come raining down.

I'm not saying Commandos can dominate, but used right they can demolish alot more then a Jenner on it's best day.


The Jenner can mount this exact armament (and then some), and go max speed with full armor and Jumpjets. It's objectively better. I'm not saying you can't do great things in a Commando, because a great pilot can do well almost no matter what he's in, but a Jenner build can do exactly what this Commando does, with more armor, more speed, and more weapons. Until tonnage within classes matters more and that 10 tons makes a difference, or the Commando gets some neat unique capability, the Commando is going to continue to be outclassed by the Jenner.

#109 Icebound

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Posted 13 November 2012 - 12:37 PM

I think the commando will be 100% obsolete once the Flea is released.

For right now it's just the fastest way for free players to get into the real game and that's it's only real benefit.

#110 GioAvanti

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Posted 13 November 2012 - 12:37 PM

View PostStormur Herra, on 12 November 2012 - 05:48 PM, said:

So, what does a commando do that other lights and some mediums don't do better?

When I first bought one everyone was still running LRM boats and it seemed like a good way to get into a mech that could go harass them. Now every match is just full of Jenners and Cicadas that are just as fast as I am but have more guns and more armor than I do...

Am I missing something or is the commando just straight up worse in every way than a Jenner? (At least with like Jenner vs. Atlas vs. Missile boat each does something better than the other.)



You're supposed to be worse than a jenner.... he's faster, better armed and has more armor. The upshot is that your mech is cheap as balls and 10 tons lighter.

Dunno if match making takes exact tons into play yet but it should (at some point).

Edited by GioAvanti, 13 November 2012 - 12:39 PM.


#111 Voodoo 6

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Posted 13 November 2012 - 12:45 PM

Ok, listen haters...
Get yourself a tag (440m range) and 3 LRM5's (1000m range)
Avoid gauss-a-pults and other LRMs (get into cover) and have fun!

3 LRM5's and a tag is SO MUCH FUN TO PLAY! I named mine missle-vomit.
Just lock... fire 1...2...3....tag.... watch the missiles do the work, home in on your point, and get some headshots. So much fun....

#112 Grizley

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Posted 13 November 2012 - 12:54 PM

View PostCpt Grunge, on 13 November 2012 - 09:27 AM, said:

I think your wrong, but not stupid kind like you tried to make seem. With my commando I destroy other jenners. Not to say I'm amazing. But the commando doesn't have many weapon slots or whatever, so your not tempted to cram 6 medium lasers and lack speed or go for an XL. I get about 3 kills average 5 assists, and my highest kill count was 6 kills. 1medium laser,2 SSRM2's. And topped out at like 116 120 I forget. People think Commandos are weak because while he's dog fighting a Jenner 40 lrms come raining down.


I'm not saying Commandos can dominate, but used right they can demolish alot more then a Jenner on it's best day.


You're flat wrong. I can't count the number of Commandos I've popped in my Jenner, but it's a lot. I have never once died to a commando in a Jenner.

Citing the lack of weapon slots is just silly. Yes, there is a 6 energy slot Jenner version, I have one with 6ML and 14DHS and a capped top speed. It's an extremely potent config, it also happens to have jump jets.

Even in the case of the heavy SRM launcher builts, 2 SRM 6s and whatever you will run out of ammo before you can do the sort of damage a Jenner will. A 6ML Jenner can dump 30 point alphas on a target 7-8 times before evading for 10-15 seconds to reset heat, a heavy SRM Commando can do similar damage but runs out ammo.

Again, the jump jets alone make the skillcap on the Jenner much higher than the Commando. Being able to near instantly change direction is invaluable to any high speed skirmisher. No small number of kills come from running around a corner, spinning with JJs and unloading in the face of a pursing mech. Even if they realize this is a possibility the counter play to that is never chase a Jenner around a corner, which means any Jenner can simply break line of sight to completely disengage and come in at a different angle.

#113 Grizley

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Posted 13 November 2012 - 01:00 PM

View PostSkyfaller, on 13 November 2012 - 09:41 AM, said:


I run ERPPC and SRM6 on mine. I rather like it since i'm the tiniest sniper in the game... I just wish it had jumpjets. :)


I'm relatively confident that you could make a Jenner with an ERPPC and an SRM 6 with jumpjets. Just saying.

The profile isn't that much larger. I find the shape of the Commando easier to hit than the shape of the Jenner, even with the size difference.

View PostVoodoo 6, on 13 November 2012 - 12:45 PM, said:

Ok, listen haters...
Get yourself a tag (440m range) and 3 LRM5's (1000m range)
Avoid gauss-a-pults and other LRMs (get into cover) and have fun!

3 LRM5's and a tag is SO MUCH FUN TO PLAY! I named mine missle-vomit.
Just lock... fire 1...2...3....tag.... watch the missiles do the work, home in on your point, and get some headshots. So much fun....



And you can do that with a Jenner with an LRM 10 and 4 small lasers, I've seen and piloted that variant myself. It's sort of fun, but not exactly the same powerhouse that a knife fighting light is.

There is some serious hilarity to be had in a light moving 130+kph and firing LRMs directly to the rear at anyone who chases though. For the real oldschool gamers it's the Spatha from Star Control all over again. Chase me and eat missles, or break off and eat missiles and lasers your call.

#114 Col Forbin

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Posted 13 November 2012 - 01:05 PM

View PostOrzorn, on 12 November 2012 - 06:03 PM, said:

3 missile hardpoint Commando is pretty much the only one that does something a Jenner doesn't.

And it does it very well.

Still, the arms of the Commando, no matter which variant, make it an absolute annoying pest (or in the case of the missile variant, a very dangerous opponent). It can run circles around even other light mechs and still get its shots to land because of its arms, whereas a Jenner has to rely on its torso twist alone.


Sorry, but a Jenner does have "arms," even though they don't look like arms. You still get all the quick aiming benefits that arm mounted weapons provide.

#115 Grizley

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Posted 13 November 2012 - 01:18 PM

The arms and circling argument is complete crap, first the Jenner can torso twist something like 170 degrees, second it can turn near instantly so it never gets into a circling battle unless it wants to. A circling battle between a Commando and Jenner only ends one way, the Jenner right on the heels of the Commando filling it full of lasery goodness.

The Commando CAN fit more missiles. The Jenner D fits 2 racks of missiles but only has 2 crit slots to do it. So it can mount 2 SRM4s or 2 Streak2s but not 2 SRM6s. Personally I haven't found SRMs so strong that I would trade in 20 pinpoint reliable laser damage for more ammo dependent shotgun style SRM damage but if you're an SRM junky the Commando can mount more of them.

#116 Odanan

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Posted 13 November 2012 - 01:20 PM

View PostComassion, on 13 November 2012 - 12:17 PM, said:


The Jenner can mount this exact armament (and then some), and go max speed with full armor and Jumpjets. It's objectively better. I'm not saying you can't do great things in a Commando, because a great pilot can do well almost no matter what he's in, but a Jenner build can do exactly what this Commando does, with more armor, more speed, and more weapons. Until tonnage within classes matters more and that 10 tons makes a difference, or the Commando gets some neat unique capability, the Commando is going to continue to be outclassed by the Jenner.


Agreed. The same for the Spider: the Jenner can do everything better.

#117 gavking

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Posted 13 November 2012 - 01:26 PM

I think they are only good if you don't like saving up for something good or you are waiting for the flea to come

#118 Tombstoner

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Posted 13 November 2012 - 01:36 PM

If you only list speed, armor, weapons, JJ then yes the Jenner will always win. if you add in size at long range. a commando standing still at 1200 meters is really hard to see. change to thermo and its completely invisible. so if used correctly the commando has a stealth advantage. unfortunately that has little impact on the game and thus is not one of the criteria for judgment against the Jenner. i think the max speed should be determined by tonnage. 20 tone mechs should be the fastest in the game.

#119 skotsche

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Posted 13 November 2012 - 01:47 PM

I really like my Commando for its arms. Furthermore I suggest to replace one M laser by a TAG. Really helpful if you have some good LRM boats in your team.

#120 3rdworld

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Posted 13 November 2012 - 01:49 PM

Jenner
  • faster
  • more armor
  • more firepower
  • JJ
Commando
  • 3 missle ports
  • ?






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