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Will World of Tanks suffer because of MWO?


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Poll: Will World of Tanks suffer once MWO is released? (243 member(s) have cast votes)

If you play World Of Tanks, will you be giving it up for MWO

  1. Yes (186 votes [76.54%] - View)

    Percentage of vote: 76.54%

  2. Voted No (17 votes [7.00%] - View)

    Percentage of vote: 7.00%

  3. I will try to balance my time between the two (40 votes [16.46%] - View)

    Percentage of vote: 16.46%

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#121 Lomack

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Posted 26 April 2012 - 06:34 PM

When I first started playing WoT I said to myself as I was sitting there in campinova. This game design would work really great as a mechwarrior game.

Thank you PGI for reading my mind. It is all ways so handy when mind readers have the ability to produce a product I want, and probably started working on it before I realized I wanted it.

#122 Reed496

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Posted 26 April 2012 - 06:49 PM

View PostMason West, on 26 April 2012 - 03:28 PM, said:

I hope so...MWO deserves to be on the top of the PC gaming list..........and i havint even played it yet!

Yeah it's the next game I'm really looking foward to.

#123 Eclyptrakles

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Posted 26 April 2012 - 07:22 PM

I´m 33 years old and played the Battletech tabletop from the age of 13 on, had much stuff i.e. books and zinnies, also I was a Mechwarrior 2 fanatic & loved playing MW 3 & 4.. The most BT novels I read are outstanding.

Mechwarrior: Online? PERFECT!

But as a passioned WoT Player I will not leave that game. I think the DEVs their do a great job, too and the variety in battle will advance, especially with Garage-Battles and physics. I will never leave WoT completely, but it looks like i will priorize MWO :P

The thing I love most is the passion for the more Sim then Arcade, and that the tabletop rules get almost implemented as it is possible. I enjoy that this game concludes the freakness for the oldschool (TT)Mechwarriors like me, too :blink:

But: I´d really really like to drive some tanks like Galleon, Hetzer^^, Manticore in the future, too.. or fly with a Seydlitz or use a Warrior Attack Heli... okok, maybe some day :D

Edited by PaxPurgatory, 26 April 2012 - 07:23 PM.


#124 Aelos03

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Posted 26 April 2012 - 07:35 PM

View PostPaxPurgatory, on 26 April 2012 - 07:22 PM, said:

I´m 33 years old and played the Battletech tabletop from the age of 13 on, had much stuff i.e. books and zinnies, also I was a Mechwarrior 2 fanatic & loved playing MW 3 & 4.. The most BT novels I read are outstanding.

Mechwarrior: Online? PERFECT!

But as a passioned WoT Player I will not leave that game. I think the DEVs their do a great job, too and the variety in battle will advance, especially with Garage-Battles and physics. I will never leave WoT completely, but it looks like i will priorize MWO :P

The thing I love most is the passion for the more Sim then Arcade, and that the tabletop rules get almost implemented as it is possible. I enjoy that this game concludes the freakness for the oldschool (TT)Mechwarriors like me, too :blink:

But: I´d really really like to drive some tanks like Galleon, Hetzer^^, Manticore in the future, too.. or fly with a Seydlitz or use a Warrior Attack Heli... okok, maybe some day :D


Maybe you will like mw:o so much that you will forget that you have wot installed.

#125 Scav

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Posted 26 April 2012 - 07:39 PM

Hmmm, interesting. PPL still play WoT?!?

#126 Aelos03

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Posted 26 April 2012 - 07:41 PM

View PostScav, on 26 April 2012 - 07:39 PM, said:

Hmmm, interesting. PPL still play WoT?!?


guys that made wot are making world of warplanes and world of battleships :blink:

#127 Ross486

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Posted 26 April 2012 - 07:44 PM

I thought about playing World of Battleships that actually sounds pretty fun. I don't know how much time i would devote to it because i want to play this and xbox live.

#128 Aelos03

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Posted 26 April 2012 - 07:49 PM

View PostRoss486, on 26 April 2012 - 07:44 PM, said:

I thought about playing World of Battleships that actually sounds pretty fun. I don't know how much time i would devote to it because i want to play this and xbox live.


i wanted too but then i realized its will be same as wot p2w + arcade like game, i played wot while it was in beta and it was fun to kill time but thats it and after beta i was unable to get in party with friends and so i rage quited because game asked me to pay just to play with friends.
i hope this wont be case in mwo.

#129 Scav

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Posted 26 April 2012 - 07:51 PM

View PostAelos03, on 26 April 2012 - 07:41 PM, said:


guys that made wot are making world of warplanes and world of battleships :blink:


As long they learn from their mistakes, they should be fine. Say 'No' to RNG and 'Yes' to Multi-Core support.

:P

#130 Inappropriate359

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Posted 26 April 2012 - 08:15 PM

E-sports and competitive gaming is just the biggest thing. Pub matches and even clan wars is dreadfully bad for me in WoT anymore (it only took 10k matches), but the individual MVP contests and monthly tournies are hardcore and keep me active in the game. Some of my best gaming moments since MPBT 3025 and the old school kesmai games like air warrior have been in the WoT monthly tournies.

So here's to hoping that MWO doesn't cancel or delay support for competitive challenges (both team based and individual). The mechwarrior universe is perfectly suited for it too, it'd be silly not to. Just a matter of whether or not they have the dev time to devote to the tools before launch. I think it would be madness not to, but that's just me.

The ability to win ingame gold currency (the type that ordinarily has to be bought with $$) in WoT through player skill based challenges is probably the single best game design element Wargaming.net ever came up with.

#131 Ross486

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Posted 26 April 2012 - 08:21 PM

Well one downside to playing WoT is in a platoon you can have only 3 people on normal servers it should be more like 5. When playing in MWO you will have atleast 4 on your team if you have a lance.

Edited by Ross486, 26 April 2012 - 08:22 PM.


#132 Aelos03

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Posted 26 April 2012 - 08:24 PM

View Postjesus, on 26 April 2012 - 08:15 PM, said:

E-sports and competitive gaming is just the biggest thing. Pub matches and even clan wars is dreadfully bad for me in WoT anymore (it only took 10k matches), but the individual MVP contests and monthly tournies are hardcore and keep me active in the game. Some of my best gaming moments since MPBT 3025 and the old school kesmai games like air warrior have been in the WoT monthly tournies.

So here's to hoping that MWO doesn't cancel or delay support for competitive challenges (both team based and individual). The mechwarrior universe is perfectly suited for it too, it'd be silly not to. Just a matter of whether or not they have the dev time to devote to the tools before launch. I think it would be madness not to, but that's just me.

The ability to win ingame gold currency (the type that ordinarily has to be bought with $$) in WoT through player skill based challenges is probably the single best game design element Wargaming.net ever came up with.


but expecting me to pay to be able to play in platoon is extreme and not worth my attention ( and not pay one but pay monthly fee to keep my premium). To me thats bad model, good model is what league of legends(most played game in world) did and i hope mwo will be just
like that.

#133 Wahlnutz

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Posted 26 April 2012 - 08:32 PM

I enjoy the game as much as I can with the fact I put no money into it. Even if I did invest in it, it still wouldn't fix the whicked bad matchmaker that will repeatedly place you in battles to be target practice for far more advanced tanks. Too many times have I been put into matches where there were a number of tanks that were 3-4 tiers higher than me, meaning that I could easily be destroyed in 1-2 hits... and never have a slight chance to damage them in return.

That's why I can't wait for MWO... even the smallest mechcan to damage to the largest, all be it not much...but you can still do it.

#134 Inappropriate359

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Posted 26 April 2012 - 08:33 PM

View PostAelos03, on 26 April 2012 - 08:24 PM, said:


but expecting me to pay to be able to play in platoon is extreme and not worth my attention ( and not pay one but pay monthly fee to keep my premium). To me thats bad model, good model is what league of legends(most played game in world) did and i hope mwo will be just
like that.


I'm not really sure why you're directing this at me? I'm not defending any of WG.net's design decisions other than fully supporting e-sports/competitive play. And I hope MWO does the same.

#135 Aelos03

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Posted 26 April 2012 - 08:40 PM

View Postjesus, on 26 April 2012 - 08:33 PM, said:


I'm not really sure why you're directing this at me? I'm not defending any of WG.net's design decisions other than fully supporting e-sports/competitive play. And I hope MWO does the same.


because you are wot player i wonder what you think on my experience with game(or maybe they changed something that i dont know about)

ohh wot MM i remember going with ms5 against mouse :blink: now that was funny stuff

#136 Ross486

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Posted 26 April 2012 - 08:41 PM

View Postwahlnutz, on 26 April 2012 - 08:32 PM, said:

I enjoy the game as much as I can with the fact I put no money into it. Even if I did invest in it, it still wouldn't fix the whicked bad matchmaker that will repeatedly place you in battles to be target practice for far more advanced tanks. Too many times have I been put into matches where there were a number of tanks that were 3-4 tiers higher than me, meaning that I could easily be destroyed in 1-2 hits... and never have a slight chance to damage them in return.

That's why I can't wait for MWO... even the smallest mechcan to damage to the largest, all be it not much...but you can still do it.



I agree that is why MWO will be awesome. On WoT i usually get in a game with my tier 8 and you usually have tier 5s on your team and they basically are cannon fodder driving around :blink: .

#137 Name140704

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Posted 26 April 2012 - 08:52 PM

I took up Wot at the beginning of April, I have two tier 5's (KV and AMX12t) just to pass the time until MWO goes BETA. The only reason I still play is because it's free. That game is an arcade shooter that does everything it can to make not buying a frustrating ordeal. I'm so glad the devs said MWO won't have pay to win 'mechs, like the T-59 is for WoT.

Anyway, not going to be playing WoT after MWO goes BETA unless the servers are down.

#138 Trillumia Bastion

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Posted 26 April 2012 - 08:58 PM

I certainly hope so, I play it regularly, only because I have no other viable options. This game will take the north americans I am sure, as well as many from other nations. Diehards will of course stay where they most enjoy, regardless of the situation.

#139 Inappropriate359

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Posted 26 April 2012 - 09:00 PM

View PostAelos03, on 26 April 2012 - 08:40 PM, said:

because you are wot player i wonder what you think on my experience with game(or maybe they changed something that i dont know about)
ohh wot MM i remember going with ms5 against mouse :blink: now that was funny stuff


Ah, well. They did add 2-person platoons that one does not need a premium account to start, but I agree with you--it's a very cheap, and I think unnecessary, way to try to motivate people to buy a premium account. I think WoT has a good plan with the 50% more credits/xp for a premium account and don't really think anything more is needed. It's a strong bonus that incentivizes people to pay for it, is worth paying for if you get into the game more than passingly casually and does not introduce any "pay to win" elements.

The two greatest banes of WoT are, first, its absurd spotting system where tanks disappear 200m in front of you AFTER you've spotted them. As a friend of mine pointed out a while ago, with good camoflage you might not notice a tank 500 feet away; but once you've see it you don't magically UNSEE it. The second great bane is the single game mode, which gets dreadfully old. The matchmaker is poor, to be sure, but in all honesty it's not crucial that every single match be perfectly balanced (only that matches are, in general, balanced over the course of dozens and hundreds of games).

The two biggest game design choices in WoT that clearly favored money over sound game design are:

1) Intentionally designing away variety in clan wars (WoT's version of the endgame). Only end tier tanks are competitive. This was to motivate gold sales since people convert xp with gold to accelerate their progress up the tech tree, along with the premium tank to pay for it. This leaves clan wars participants mostly bored as balls after a month or two because there are only a few viable strats per map, with the same few tanks. Simply put, the clan wars endgame is boring, but by the time people get there they've usually spent enough real money for it to be worthwhile to wargaming, which is sad to me. Fortunately for WG.net, they've been aggressive in adding tournament play as an alternative to clan wars endgame play.

2) "Power creep" with new tank trees. The french tree was recently released with incredibly underpowered early tanks and grossly overpowered end tier tanks. This really rubbed me the wrong way, since it was such a transparent money grab. So many people converted free xp, including me, to skip the terrible early tanks to get to the end tier tanks, WG doubtlessly made a fortune from that expansion alone. Fortunately for me, I make my gold from the tournies, but obviously not everyone can do that. Then, ofc, a few months later they buff the lower tier French tanks slightly and give the high tier tanks a nerf. Figures, right.

But haters aside, the truth is that WoT has done a lot of things right. With a few changes, especially regarding endgame content and otherwise allowing money to dictate fundamental game design issues it would be pretty much the perfect model. I'm of the opinion that if you build a great game with longlasting appeal (read: viable and enduring endgame) then people will pay to play it over the long haul. I think trying to extract as much money as possible from people on their way to the endgame, knowing they'll get bored when they get there (read: WoT) is fundamentally flawed and misses a great opportunity.

I would love to pay for a premium account to MWO for years, but they're going to have to give me a reason to and I hope that reason is sound, engaging endgame play.

Edited by jesus, 26 April 2012 - 09:12 PM.


#140 Reed496

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Posted 26 April 2012 - 09:13 PM

View PostScav, on 26 April 2012 - 07:51 PM, said:


As long they learn from their mistakes, they should be fine. Say 'No' to RNG and 'Yes' to Multi-Core support.

:blink:

If they did learn...they would fix the match making system.





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