Will World of Tanks suffer because of MWO?
#121
Posted 26 April 2012 - 06:34 PM
Thank you PGI for reading my mind. It is all ways so handy when mind readers have the ability to produce a product I want, and probably started working on it before I realized I wanted it.
#123
Posted 26 April 2012 - 07:22 PM
Mechwarrior: Online? PERFECT!
But as a passioned WoT Player I will not leave that game. I think the DEVs their do a great job, too and the variety in battle will advance, especially with Garage-Battles and physics. I will never leave WoT completely, but it looks like i will priorize MWO
The thing I love most is the passion for the more Sim then Arcade, and that the tabletop rules get almost implemented as it is possible. I enjoy that this game concludes the freakness for the oldschool (TT)Mechwarriors like me, too
But: I´d really really like to drive some tanks like Galleon, Hetzer^^, Manticore in the future, too.. or fly with a Seydlitz or use a Warrior Attack Heli... okok, maybe some day
Edited by PaxPurgatory, 26 April 2012 - 07:23 PM.
#124
Posted 26 April 2012 - 07:35 PM
PaxPurgatory, on 26 April 2012 - 07:22 PM, said:
Mechwarrior: Online? PERFECT!
But as a passioned WoT Player I will not leave that game. I think the DEVs their do a great job, too and the variety in battle will advance, especially with Garage-Battles and physics. I will never leave WoT completely, but it looks like i will priorize MWO
The thing I love most is the passion for the more Sim then Arcade, and that the tabletop rules get almost implemented as it is possible. I enjoy that this game concludes the freakness for the oldschool (TT)Mechwarriors like me, too
But: I´d really really like to drive some tanks like Galleon, Hetzer^^, Manticore in the future, too.. or fly with a Seydlitz or use a Warrior Attack Heli... okok, maybe some day
Maybe you will like mw:o so much that you will forget that you have wot installed.
#125
Posted 26 April 2012 - 07:39 PM
#127
Posted 26 April 2012 - 07:44 PM
#128
Posted 26 April 2012 - 07:49 PM
Ross486, on 26 April 2012 - 07:44 PM, said:
i wanted too but then i realized its will be same as wot p2w + arcade like game, i played wot while it was in beta and it was fun to kill time but thats it and after beta i was unable to get in party with friends and so i rage quited because game asked me to pay just to play with friends.
i hope this wont be case in mwo.
#130
Posted 26 April 2012 - 08:15 PM
So here's to hoping that MWO doesn't cancel or delay support for competitive challenges (both team based and individual). The mechwarrior universe is perfectly suited for it too, it'd be silly not to. Just a matter of whether or not they have the dev time to devote to the tools before launch. I think it would be madness not to, but that's just me.
The ability to win ingame gold currency (the type that ordinarily has to be bought with $$) in WoT through player skill based challenges is probably the single best game design element Wargaming.net ever came up with.
#131
Posted 26 April 2012 - 08:21 PM
Edited by Ross486, 26 April 2012 - 08:22 PM.
#132
Posted 26 April 2012 - 08:24 PM
jesus, on 26 April 2012 - 08:15 PM, said:
So here's to hoping that MWO doesn't cancel or delay support for competitive challenges (both team based and individual). The mechwarrior universe is perfectly suited for it too, it'd be silly not to. Just a matter of whether or not they have the dev time to devote to the tools before launch. I think it would be madness not to, but that's just me.
The ability to win ingame gold currency (the type that ordinarily has to be bought with $$) in WoT through player skill based challenges is probably the single best game design element Wargaming.net ever came up with.
but expecting me to pay to be able to play in platoon is extreme and not worth my attention ( and not pay one but pay monthly fee to keep my premium). To me thats bad model, good model is what league of legends(most played game in world) did and i hope mwo will be just
like that.
#133
Posted 26 April 2012 - 08:32 PM
That's why I can't wait for MWO... even the smallest mechcan to damage to the largest, all be it not much...but you can still do it.
#134
Posted 26 April 2012 - 08:33 PM
Aelos03, on 26 April 2012 - 08:24 PM, said:
but expecting me to pay to be able to play in platoon is extreme and not worth my attention ( and not pay one but pay monthly fee to keep my premium). To me thats bad model, good model is what league of legends(most played game in world) did and i hope mwo will be just
like that.
I'm not really sure why you're directing this at me? I'm not defending any of WG.net's design decisions other than fully supporting e-sports/competitive play. And I hope MWO does the same.
#135
Posted 26 April 2012 - 08:40 PM
jesus, on 26 April 2012 - 08:33 PM, said:
I'm not really sure why you're directing this at me? I'm not defending any of WG.net's design decisions other than fully supporting e-sports/competitive play. And I hope MWO does the same.
because you are wot player i wonder what you think on my experience with game(or maybe they changed something that i dont know about)
ohh wot MM i remember going with ms5 against mouse now that was funny stuff
#136
Posted 26 April 2012 - 08:41 PM
wahlnutz, on 26 April 2012 - 08:32 PM, said:
That's why I can't wait for MWO... even the smallest mechcan to damage to the largest, all be it not much...but you can still do it.
I agree that is why MWO will be awesome. On WoT i usually get in a game with my tier 8 and you usually have tier 5s on your team and they basically are cannon fodder driving around .
#137
Posted 26 April 2012 - 08:52 PM
Anyway, not going to be playing WoT after MWO goes BETA unless the servers are down.
#138
Posted 26 April 2012 - 08:58 PM
#139
Posted 26 April 2012 - 09:00 PM
Aelos03, on 26 April 2012 - 08:40 PM, said:
ohh wot MM i remember going with ms5 against mouse now that was funny stuff
Ah, well. They did add 2-person platoons that one does not need a premium account to start, but I agree with you--it's a very cheap, and I think unnecessary, way to try to motivate people to buy a premium account. I think WoT has a good plan with the 50% more credits/xp for a premium account and don't really think anything more is needed. It's a strong bonus that incentivizes people to pay for it, is worth paying for if you get into the game more than passingly casually and does not introduce any "pay to win" elements.
The two greatest banes of WoT are, first, its absurd spotting system where tanks disappear 200m in front of you AFTER you've spotted them. As a friend of mine pointed out a while ago, with good camoflage you might not notice a tank 500 feet away; but once you've see it you don't magically UNSEE it. The second great bane is the single game mode, which gets dreadfully old. The matchmaker is poor, to be sure, but in all honesty it's not crucial that every single match be perfectly balanced (only that matches are, in general, balanced over the course of dozens and hundreds of games).
The two biggest game design choices in WoT that clearly favored money over sound game design are:
1) Intentionally designing away variety in clan wars (WoT's version of the endgame). Only end tier tanks are competitive. This was to motivate gold sales since people convert xp with gold to accelerate their progress up the tech tree, along with the premium tank to pay for it. This leaves clan wars participants mostly bored as balls after a month or two because there are only a few viable strats per map, with the same few tanks. Simply put, the clan wars endgame is boring, but by the time people get there they've usually spent enough real money for it to be worthwhile to wargaming, which is sad to me. Fortunately for WG.net, they've been aggressive in adding tournament play as an alternative to clan wars endgame play.
2) "Power creep" with new tank trees. The french tree was recently released with incredibly underpowered early tanks and grossly overpowered end tier tanks. This really rubbed me the wrong way, since it was such a transparent money grab. So many people converted free xp, including me, to skip the terrible early tanks to get to the end tier tanks, WG doubtlessly made a fortune from that expansion alone. Fortunately for me, I make my gold from the tournies, but obviously not everyone can do that. Then, ofc, a few months later they buff the lower tier French tanks slightly and give the high tier tanks a nerf. Figures, right.
But haters aside, the truth is that WoT has done a lot of things right. With a few changes, especially regarding endgame content and otherwise allowing money to dictate fundamental game design issues it would be pretty much the perfect model. I'm of the opinion that if you build a great game with longlasting appeal (read: viable and enduring endgame) then people will pay to play it over the long haul. I think trying to extract as much money as possible from people on their way to the endgame, knowing they'll get bored when they get there (read: WoT) is fundamentally flawed and misses a great opportunity.
I would love to pay for a premium account to MWO for years, but they're going to have to give me a reason to and I hope that reason is sound, engaging endgame play.
Edited by jesus, 26 April 2012 - 09:12 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users