Jump to content

November 13Th Update


167 replies to this topic

#81 Mongoose Trueborn

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 742 posts

Posted 13 November 2012 - 01:47 PM

View PostDaggett, on 13 November 2012 - 01:17 PM, said:


Developers != Programmers.
Developers = Game Designers, Programmers, Artists, Audio guys, Testers, Producers, Marketing Staff, Management/HR...

Okay, i admit that Management/HR and Marketing does not exactly count to the dev team. But they count to the team which need to be paid.

So even if you only have one of each of those needed guys, your teamcount is 9. Now take some more programmers, artists and designers, and you easily hit that 20 heads which want to see money each month ;-)


I'm betting cash that you have never worked in this type of environment before.

Seriously....Audio guys? Is that so they get a good capture on all the voice overs? Testers?

Wait, did I just get punked? You are a funny guy!

#82 Dagger6T6

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,362 posts
  • Facebook: Link
  • Locationcockpit

Posted 13 November 2012 - 02:02 PM

don't worry guys... it just means everything will be fixed next patch... cmon fellas buck up!

#83 Anastasius

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 472 posts

Posted 13 November 2012 - 02:06 PM

Soo many armchair coders/developers so little time to troll them.

#84 Daggett

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,244 posts
  • Google+: Link
  • LocationGermany

Posted 13 November 2012 - 02:07 PM

View PostMongoose Trueborn, on 13 November 2012 - 01:47 PM, said:

I'm betting cash that you have never worked in this type of environment before.

Seriously....Audio guys? Is that so they get a good capture on all the voice overs? Testers?

Wait, did I just get punked? You are a funny guy!


Well, i currently work in the industry and for each game in our pipeline we have at least one dedicated Sound Designer.

And you guessed totally right, a Sound Designer DOES ensure that all the voice overs for the upcoming Bit-ching Betty Feature are of good quality and does the same with all other sound effects such a game needs like weapon sfx, torso twists and walking sounds.
MWO probably does not need a fulltime Sound Designer, but they will have to pay someone to regularly work on this area.

And a game without testers is a dead game, point. It will fail.

Need an example? Legends of Pegasus.
I know at first hand that their QA was practically nonexistent, and the game showed it. And failed totally.

It may look like PGI lacks in QA power when i see some obvious bugs, but im sure they DO have some guys testing the game.
Otherwise im pretty sure no one of us could enjoy it...

Edited by Daggett, 13 November 2012 - 02:10 PM.


#85 Haniwa

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 162 posts

Posted 13 November 2012 - 02:08 PM

View PostDagger6T6, on 13 November 2012 - 02:02 PM, said:

don't worry guys... it just means everything will be fixed next patch... cmon fellas buck up!


As if..
I play this game for about 6 weeks now and yeah, they added some new content. But the corebugs still exist and I dont see any improvement. In fact, the last patch added a lot of new bugs they didnt hotfix until now.
I play pnlinegames for years now and bugs on big patches are expected, but also really fast hotfixes...

My bet is, they´ll add more mechs to keep the money and playerbase flowing, but the sourcecode is such a mess, they are unable to fix it. Just look how they post announcements on this forum. Late and all over the place, just like theyre programming. Instead of working on one thing, theyre going for more bugged content.

#86 RenegadeMaster

    Member

  • PipPipPipPipPipPipPip
  • 587 posts
  • LocationUSA's Caustic Valley: Arizona

Posted 13 November 2012 - 02:08 PM

It just means I'll have one more thing to be thankful for this Thanksgiving ;)

#87 The Herrick

    Member

  • PipPipPipPipPipPip
  • 254 posts

Posted 13 November 2012 - 02:21 PM

View PostDaggett, on 13 November 2012 - 01:32 PM, said:

Thats a good example. Magic is a huge thing making lots of money, but wotc is not able to fix even the simplest bugs in their current client. I dont get it why they fail, but they absolutely don't abandon their product or dont have the money to invest in it.
I guess they simply concentrate on the new client which hopefully does not suck that hard when it is finished... ;)

Compared to Magic Online, the development cycle of MWO is lightning fast...


Just because there are devs that are somehow even more inept at their jobs does not mean PGI are delivering a decent service.

#88 Daggett

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,244 posts
  • Google+: Link
  • LocationGermany

Posted 13 November 2012 - 02:22 PM

View PostHaniwa, on 13 November 2012 - 02:08 PM, said:

In fact, the last patch added a lot of new bugs they didnt hotfix until now.

Maybe this one slipped through your vision: ;)
http://mwomercs.com/...v-8th-complete/

This one has not fixed everything, but it proves that PGI does at least some hotfixing...

View PostHaniwa, on 13 November 2012 - 02:08 PM, said:

but the sourcecode is such a mess, they are unable to fix it.

This one could in fact be true, would not be the first game with nearly impossible to maintain code-salad...
Too many devs don't throw away their prototypes like they should but instead use them as the messy base of the actual game. But is this the case with MWO? No one knows...

Edit:

View PostThe Herrick, on 13 November 2012 - 02:21 PM, said:

Just because there are devs that are somehow even more inept at their jobs does not mean PGI are delivering a decent service.

Thats true, just wanted to say that slow development/bugfixing does not necessarily mean that the devs plan to abandon their product.

Edited by Daggett, 13 November 2012 - 02:25 PM.


#89 r4plez

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 812 posts
  • LocationFoundry

Posted 13 November 2012 - 02:24 PM

Dont worry, PGI will also delay upcoming patch - so be prepared for no patch on 20 november, thats how things worked just before open beta ;)

Edited by r4plez, 13 November 2012 - 02:25 PM.


#90 Haniwa

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 162 posts

Posted 13 November 2012 - 02:24 PM

they "fixed" LRM´s by making them worse instead of better with Artemis installed..
But they didnt fix the bugs of the patch.

#91 White Bear 84

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,857 posts

Posted 13 November 2012 - 02:26 PM

View Postthe Gingerbread Man, on 13 November 2012 - 10:49 AM, said:

Was hoping for SOMETHING to deal with the: -Crash to desktop whenever 3+ people look at you -HDR bug turning screen black in forest colony -Crash to desktop randomly when dragging things in mechlab -Crash to desktop randomly when adjusting armor in mechlab -Losing HUD when coming back from overheating -Black screen on game entry -Block letters/flashing screen on game entry -Gold screen on game entry -Entering games with unrepaired internals even though the mech lab said they were at 100% health -Paper doll not updating so you can't tell how you die -Randomly dropping to 4 fps (slideshow) Oh well.


While i appreciate the extra week of premium, the bonus is really offset by the above. The lag has been really bad the last few days to the point you cant hit Jenners again.. ..crashes to desktop leaving your mech in the open for everyone to core to hell, crashes in the mechlab and of course the paper doll issue..

..still, guessing as there is no patch this week one would assume these issues would all be resolved by next patch.... ;)

p.s. to be clear i do thoroughly enjoy the work the devs put into this game and love playing it, plus have been through all the closed beta patches.. ..but this has just been one frustrating week..

Edited by White Bear 84, 13 November 2012 - 02:32 PM.


#92 FluffyCats

    Member

  • Pip
  • Veteran Founder
  • Veteran Founder
  • 10 posts

Posted 13 November 2012 - 02:33 PM

View PostDaggett, on 13 November 2012 - 02:07 PM, said:


Well, i currently work in the industry and for each game in our pipeline we have at least one dedicated Sound Designer.

And you guessed totally right, a Sound Designer DOES ensure that all the voice overs for the upcoming Bit-ching Betty Feature are of good quality and does the same with all other sound effects such a game needs like weapon sfx, torso twists and walking sounds.
MWO probably does not need a fulltime Sound Designer, but they will have to pay someone to regularly work on this area.

And a game without testers is a dead game, point. It will fail.

Need an example? Legends of Pegasus.
I know at first hand that their QA was practically nonexistent, and the game showed it. And failed totally.

It may look like PGI lacks in QA power when i see some obvious bugs, but im sure they DO have some guys testing the game.
Otherwise im pretty sure no one of us could enjoy it...

This guys has given me a lot of info on the buisness and makes me feel marginally better about wasting my life away reading this forum, I know this will never get read by Garth but thanks Garth...also apperently I am very lucky because I have 2 computers that can run this game, i get the mechlab bugs on this one, and almost none on the other one, been playing the game for months now, enjoying the hell out of it, have a clan, and want the devs to keep bringing out new stuff. Not all games are created in the same way, but all games take a ton of time and money.....we ARE in a beta you know.....

#93 Lord Rip

    Member

  • PipPipPipPipPipPip
  • 353 posts
  • LocationBehind You!

Posted 13 November 2012 - 02:40 PM

View PostXenomorphZZ, on 13 November 2012 - 12:04 PM, said:

Dear lord, not that again.

Phase 2 will most likely be next week, continue to wait.



Want to bet?

#94 Particle Man

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,029 posts
  • LocationPhoenix, AZ

Posted 13 November 2012 - 02:45 PM

View PostQuantumButler, on 13 November 2012 - 11:10 AM, said:

Brace yourselves everyone, the White Knight defense force will be here any minute.


yea, we wouldnt want anyone to drown out the Entitled QQ Brigade and their super wise and experienced words on how to develop a game.

#95 Jaggar Boo

    Member

  • PipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 103 posts
  • LocationAlabama

Posted 13 November 2012 - 02:47 PM

This game is vaporware!!!!!!! We will never see it! Only lies! They don't even have the Scorpion mech!!! THEY WONT EVEN HAVE A BETA MADE! VAPORWARE!

#96 UnseenFury

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 961 posts
  • LocationСтрана Мечты (Strana Mechty)

Posted 13 November 2012 - 02:51 PM

View PostTaryys, on 13 November 2012 - 12:52 PM, said:

The money wen to IGP to help fund this and another game I think it was.
I am not happy about this either. I paid to support MWO and not another of IGP's products, but that is the agreement that PGI I has which makes this game possible, so I suppose I should just shut-up and be glad I have a game to play.

What a BS. Can I say BS on this forum? Because I'm not sure.

#97 Willie Sauerland

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,209 posts
  • LocationKansas City, Missouri, USA

Posted 13 November 2012 - 03:12 PM

View PostRedshift2k5, on 13 November 2012 - 11:14 AM, said:


Here's your tinfoil hat, you might need it.


Did you mean the Aluminum Foil Deflector Beanie?

Careful, there is a "scientific" study in there somewhere... ;)

Also of good use, the Amiga and Linux Mindguard 'cause you just can't be too careful when using a computer...

Edited by Willie Sauerland, 13 November 2012 - 03:15 PM.


#98 Dakkath

    Member

  • PipPipPipPipPipPipPipPip
  • 1,980 posts
  • LocationG-14 Classified

Posted 13 November 2012 - 03:28 PM

Dang some of you guys need to relax and take some time to play other games or something for a while, if your that bent out of shape over bugs/patches/etc.

#99 BR0WN_H0RN3T

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 701 posts
  • LocationElysium

Posted 13 November 2012 - 03:46 PM

Fix the problems not the blame.

#100 Milocinia

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,470 posts
  • LocationAvalon City, New Avalon

Posted 13 November 2012 - 03:54 PM

View Postthe Gingerbread Man, on 13 November 2012 - 10:49 AM, said:

Was hoping for SOMETHING to deal with the:

-Crash to desktop whenever 3+ people look at you
-HDR bug turning screen black in forest colony
-Crash to desktop randomly when dragging things in mechlab
-Crash to desktop randomly when adjusting armor in mechlab
-Losing HUD when coming back from overheating
-Black screen on game entry
-Block letters/flashing screen on game entry
-Gold screen on game entry
-Entering games with unrepaired internals even though the mech lab said they were at 100% health
-Paper doll not updating so you can't tell how you die
-Randomly dropping to 4 fps (slideshow)

Oh well.

This, PLEASE!





17 user(s) are reading this topic

0 members, 17 guests, 0 anonymous users