Posted 14 November 2012 - 08:06 AM
The number of LRMs it takes to down a Mech varies so wildly because you tend to hit various hitboxes. As an example, with my 2 LRM15 (no Artemis) i can take a centurion out with about 5 salvos, IF I have free LOS and the centurion shows me his front side face on all the time (which means, comes straight at me or doesn't move at all).
If the same centurion is brawling, running in circles and everything, still the approximate same number of missiles will hit (because most centurions are slow), but they will spread over center torso, side torso, front and back, and arms, and I would take much more missiles to kill it, if no one else shoots at it. but that won't happen, since my 5 salvos will have diminished it's armor so much that any brawler will have an easy time killing it with lasers, SRMs or whatever now.
An Atlas has about twice as much armor, so it will take about 10 or 11 salvos. A Jenner might also take 10 salvos, but because it's so fast that it can evade LRMs.
So, personally, I rarely fire LRMs at anything which moves faster than a stock commando, except there is no other target left, because that would actually be a waste of LRM. On a slower target, it's not: 5 salvos of 2 LRM 15, do approximately 100 to 120 damage now, with that 1.7 nerf, which is, including the spread, approximately the same damage as the same LRMs would do in TT with the "evil" number of hits table there, on which on average just 60-65% of the missiles hit.
...and I think that's the way it's intended to be, and I'm fine with that.