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#41 Roadbuster

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Posted 14 November 2012 - 03:11 AM

View PostRedDragon, on 13 November 2012 - 03:32 PM, said:

Reminds me of the new comic over at NGNG:

:)


Got to love "Chase the Jenner" ^^

Regarding the OP.

I'm for a 30 seconds weapon block after the start of a match to prevent trigger happy players or new players from killing a teammate.
I don't know why players shoot at other mechs if they want to test weapons. Why not aim at the ground or into the sky?
People also don't care where they walk. I've had games where i got trampled in a light mech right at the start of a match (fell down 4 or 5 times before I managed to get away from the other mechs).

#42 Hayashi

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Posted 14 November 2012 - 03:14 AM

Accidental alphas happen. My friend blew off all of my rear armour on a Jenner before with 4x SRM6 because of the combined effects of firing delay, missile door opening delay and my 300ms ping. And PUGs regularly shoot me in the back at the start of matches because they're 'testing their weapons' and don't know that they should aim at the ground, not at a teammate, when they test. But it's fine. Those can be because of accidents, or because of stupidity, but they're not because of malice - so because of that, I'll let them slide.

Then there's intentional friendly fire, like that dude in a Commando who got my rear centre torso armour to orange critical status when we were fighting a lone Jenner. I was in a Catapult. He fired 5 times. I turned around to see who was firing several times, in all the times he was the only one behind me.

On the last time, he shot me in the face when I turned around. So I cockpit shot him, and took the -XP and -CBills for a friendly kill. It's interesting to note how difficult it is to headshot a Commando - so you know that joke was standing still. He screamed about me being a teamkiller, asked everyone to report me and disconnected.

But given how another teammate already complained of being hit by friendly fire before I got there, I know I wasn't his only target.

It was a 9v7 game, and we won by about 10 seconds based on cap. Another good teammate clinched the win after defeating the second last opponent at enemy cap zone - needless to say, the last enemy was on our cap. I died against an enemy Dragon because my CT was already moderately damaged by the FF dude, after racking up 700 damage and 4 (well, 5 including the friendly-fire jerk) kills.

That kind of thing is when you use friendly fire, not when a teammate with a high alpha damage hits you by mistake, and you retaliate on intention. Intentional friendly fire should only be against intentional friendly fire, and how you tell intention is when someone repeatedly aims for you even when the enemy is no longer in the same firing line as you.

#43 SPARTAN 104

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Posted 14 November 2012 - 03:24 AM

View PostMonky, on 13 November 2012 - 03:10 PM, said:

Step 1: don't retaliate
Step 2: file support ticket with their name and time of the match
Step 3: hope they enjoy their temporary ban.

Too bad it doesn' work like that.
Next time kill'em harder.
Burn the flesh, save the metal.
There are no teams to a lone wolf.
PUG at your own risk.

View PostRam71, on 13 November 2012 - 02:58 PM, said:

anyone else got a story about the morons out there when you pug???

just got a crit back shot from a teammate in an atlas and when i shot him to let him know i was upset he decided to anhilate my mech. then he said i was the instigater. kinda sick of the stupidity involved.

I do now.

#44 F lan Ker

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Posted 14 November 2012 - 03:28 AM

S!

Another trend seems to be shooting friendly Mechs while capping is almost done. Has happened some times to me. Luckily the damage did not register, but why the heck bother to shoot OWN team mates after a succesfull game?!

#45 Jukebox1986

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Posted 14 November 2012 - 03:30 AM

View PostVernius Ix, on 13 November 2012 - 04:14 PM, said:

At this point being forced to play with four pugs every game my tolerance for pug stupidity has been reached. They even so much as nick me, I TK them.

Very mature. What about some who steps on your leg, causing minor armour damage? do you follow with a tk after this?

I´d rather play a game with 7 newbies, then with 7 people like you.

View PostF lan Ker, on 14 November 2012 - 03:28 AM, said:

S!

Another trend seems to be shooting friendly Mechs while capping is almost done. Has happened some times to me. Luckily the damage did not register, but why the heck bother to shoot OWN team mates after a succesfull game?!

In Cerberus Guard, we´ll do this to our own guys. Sometime we went overboard and killed one before the end of the cap, but thats something we just do to our own guys. (and have lots of fun with it)

Edited by Janus Wealth, 14 November 2012 - 03:32 AM.


#46 Gregor Von Kassel

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Posted 14 November 2012 - 03:31 AM

Okay, I have to play a little devil's advocate here...

In Open Beta I'm a pugger. I did the group thing for Closed Beta and it was awesome. So in the open phase I wanted to see what it would be like to only pug. You know.. .to get the basic experience of what the 'majority' of players will be experiencing.

First and foremost... I'm running MW:O currently on an nVidia based Laptop i3 so I've already got two strikes against me. My graphics card is under-par and I'm running a dual core. Again... Simulating the 'majority of the working schmo' with under-par equipment. Beta <-- testing. Just go with it...

So my first week of OB is meh. Trial mechs are lack luster and I don't really find myself enjoying any of them. Let alone having the grind these things... Cicadia? (vomit) Commandoooooooo!? Meh and a Fatlas.. Guess that leaves the LRM Cat. Ooo LRM nerf... wonderful. >.>

So pugging. First week is just as bad as closed beta when we have 8v8 and Premades are pugstomping pretty much everything. No it wasn't all 8-0 games but man did it feel like it... I don't think I won a single match for the whole week. Soo... I start slipping into that mindset of 'how do I make this go as fast as I can without being "that guy".' I'm going to lose most of my matches anyways. Its a pug so no one is going to communicate or even attempt teamwork... Its time beat'em or join'em. And you can't beat your slotted teammates... so I just started doing what most puggers do. My own thing. Sometimes it would work out, get a few assists, few kills, a cap here and there... But the majority of games were still losses... And I expected that. So I wasn't disappointed or anything, it just brought home the point all that much clearer.

We seriously need some basic match making AND some sort of way to get these people into the fold. Get them into a TS server or into a clan or do something with them. I don't believe the majority of them are being stupid because they are just that... I think they are just working inside a system they don't understand how to use.

However...... The TKers need to die in a fire. I've been alpha'd in the back by an atlas, RIGHT after the launch timer runs down and have been nearly killed outright. Mistakes happen... but an Alpha in the back happens quite often from Atlai players for some reason... New or otherwise...

#47 SPARTAN 104

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Posted 14 November 2012 - 03:44 AM

View PostVonKassel, on 14 November 2012 - 03:31 AM, said:

Okay, I have to play a little devil's advocate here...

In Open Beta I'm a pugger. I did the group thing for Closed Beta and it was awesome. So in the open phase I wanted to see what it would be like to only pug. You know.. .to get the basic experience of what the 'majority' of players will be experiencing.

First and foremost... I'm running MW:O currently on an nVidia based Laptop i3 so I've already got two strikes against me. My graphics card is under-par and I'm running a dual core. Again... Simulating the 'majority of the working schmo' with under-par equipment. Beta <-- testing. Just go with it...

So my first week of OB is meh. Trial mechs are lack luster and I don't really find myself enjoying any of them. Let alone having the grind these things... Cicadia? (vomit) Commandoooooooo!? Meh and a Fatlas.. Guess that leaves the LRM Cat. Ooo LRM nerf... wonderful. >.>

So pugging. First week is just as bad as closed beta when we have 8v8 and Premades are pugstomping pretty much everything. No it wasn't all 8-0 games but man did it feel like it... I don't think I won a single match for the whole week. Soo... I start slipping into that mindset of 'how do I make this go as fast as I can without being "that guy".' I'm going to lose most of my matches anyways. Its a pug so no one is going to communicate or even attempt teamwork... Its time beat'em or join'em. And you can't beat your slotted teammates... so I just started doing what most puggers do. My own thing. Sometimes it would work out, get a few assists, few kills, a cap here and there... But the majority of games were still losses... And I expected that. So I wasn't disappointed or anything, it just brought home the point all that much clearer.

We seriously need some basic match making AND some sort of way to get these people into the fold. Get them into a TS server or into a clan or do something with them. I don't believe the majority of them are being stupid because they are just that... I think they are just working inside a system they don't understand how to use.

However...... The TKers need to die in a fire. I've been alpha'd in the back by an atlas, RIGHT after the launch timer runs down and have been nearly killed outright. Mistakes happen... but an Alpha in the back happens quite often from Atlai players for some reason... New or otherwise...

For the record there are bugs where you lose control of your mech. There have been reports of people being stuck akpha striking. most of those reports also seem to include movement that is locked into a certain direction. Usually a circle for w/e reason. Perhaps people hit too many buttons out of A.D.D. or frustration. I'm sure in your case it was a jerk.
But hey there are no allegiences to a lone wolf. Which is exactly why people arent being banned or removed for TK's. They should implement more severe penalties for these things. Like the no repair mechs. After so many games under 60% u should just lose your mech nad have to buy a new one. But i have given enough help/tips/advice to this team of devs and mods. Not any of it was used except 1 exploit where people were suiciding in CBT for GXP.
There are no teams to a Lone Wolf. And if he don't like you and you get your head blown off....Maybe you shuold stear clear of him rather than calling the QQ bot 1000. Because the QQ bot don't listen, I know cuz i used to cry.

Edited by SPARTAN 104, 14 November 2012 - 03:45 AM.


#48 The Herrick

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Posted 14 November 2012 - 03:47 AM

View PostHayashi, on 14 November 2012 - 03:14 AM, said:


On the last time, he shot me in the face when I turned around. So I cockpit shot him, and took the -XP and -CBills for a friendly kill. It's interesting to note how difficult it is to headshot a Commando - so you know that joke was standing still. He screamed about me being a teamkiller, asked everyone to report me and disconnected.


Wait so you, as a mod, deliberately teamkilled another player?

Even if you felt you were justified to give as good as you get you should have had restraint. You are after all supposed to be setting a good example.

Edited by The Herrick, 14 November 2012 - 03:49 AM.


#49 Kamikater

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Posted 14 November 2012 - 03:50 AM

Sweet jesus...whats the point of this?

1. It's your job to win the match
2. Friendly fire wont help
3. Killing a teamkiller will help even less
4. Crying about friendly fire in game won't help either

Conclusion: Friendly fire happens in combat. Weapon tests (even though i dont get the point of that) in the base can hit you...sad and horrible but get over it, they will learn it some day. Killing or even intenionally damaging a team member because he fired at your mech simply makes me wanna ask if ther are any basic brain funcions left..."He scratched my paint, kill the *******!" DAFUQ?

It's also quite helpful to use situational awareness...especcially in light mechs...you are faster than the others an can therefore react faster...if you run into the line of fire of a heavier friendly mech engaged in combat he might hit you. Simply because he cant react quick enough to your movement. Seen a lot of those people lately...runing around with 140kph and straight into my 6ssrm alpha. And than start crying. Once fired can't be unfired...stay out of the way of my missiles. Same for large laser...once youve hit the button they keep burnig...dont run into them.
And the best example of retardness: Standing nety to an enemy thats reciving LRM fire...this is not the safest spot, you know :)


OF course there are exceptions...intentional(!) friendly fire or teamkilling is a no go...report these people. Done. No crying nessecary.

#50 Hayashi

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Posted 14 November 2012 - 04:02 AM

View PostThe Herrick, on 14 November 2012 - 03:47 AM, said:

Wait so you, as a mod, deliberately teamkilled another player? Even if you felt you were justified to give as good as you get you should have had restraint. You are after all supposed to be setting a good example.

It's not about giving as good as you get. The objective in a game is to either cap the enemy base or remove all enemy combatants. A teammate accidentally alphaing off all your armour, or even killing you in one hit, is still an ally, albeit one with bad lag, or bad aim. A teammate that actively seeks out and targets ONLY the team is not a teammate - it is an enemy, by definition. In the real world, we would call that an infiltrator.

If you would rather stand there and let him kill off your entire team, that would be your choice, and I doubt your teammates would be very happy about it. And on the topic of leading by example, if people follow my example and teamkill only those people doing intentional friendly fire, I don't think a case can be made that the result would be a bad thing for the game.

You have to understand why a rule is in effect, and not just follow the letter of the rule without understanding what it is for. The objective of following or enforcing rules are to lead to the result the rules were designed to encourage, not for the sake of the rules themselves. If you would rather a system in which rules are enforced strictly to the letter by its police, and followed strictly to the letter by its subjects, you could try joining the military - and even most militaries nowadays aren't that inflexible any more.

http://www.ted.com/t..._of_wisdom.html

Further discussion of this would be close to derailing the thread so I will refrain from continuing discussion in this direction, but you are free to continue the discussion in PM, or report me, if you wish, to Support.

#51 Divine Retribution

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Posted 14 November 2012 - 04:17 AM

View PostThe Herrick, on 14 November 2012 - 03:47 AM, said:


Wait so you, as a mod, deliberately teamkilled another player?

Even if you felt you were justified to give as good as you get you should have had restraint. You are after all supposed to be setting a good example.


That was a good example of what to do. The only options are to let one "friendly" mech run around and kill off the whole team or destroy it. Intentional friendly fire needs to be met with lethal force. If someone in spawn grazes you while testing a weapon group that's one thing, but a second hit from a friendly requires the only logical response to remove the threat: utter and complete annihilation followed by reporting. It's also another reason to be part of a 4 man team; less chance of game start friendly fire and 4 mechs will melt the offender faster than one. Intentional friendly fire is intolerable.

#52 Triggerhippy

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Posted 14 November 2012 - 04:22 AM

If you must respond - I suggest a head shot next time. An ac20 to the face is the only true fix for idiocy but I do recommend diplomacy as a first resort

#53 p4r4g0n

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Posted 14 November 2012 - 05:13 AM

Don't know if you guys know this but it is possible to fire your weapons when your thumb hits the touchpad if it is enabled. I like the weapon lockdown idea but 30 seconds may be a little bit too long. Maybe 15 secs?

#54 Tarman

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Posted 14 November 2012 - 05:19 AM

View Postp4r4g0n, on 14 November 2012 - 05:13 AM, said:

Don't know if you guys know this but it is possible to fire your weapons when your thumb hits the touchpad if it is enabled. I like the weapon lockdown idea but 30 seconds may be a little bit too long. Maybe 15 secs?


I like offering a training mode to rookies before they ever get to a real match. Then when they finally DO hit dirtside for realio, they're at least green and not simply fresh off the street without even a pigshave yet. Any match-start FF caused after that (for that matter, currently after a second game) is pure carelessness or intentional arsehatting. So, exactly like it is now except with zero excuses other than being a careless jerk or a TKer.

#55 Ultrabeast

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Posted 14 November 2012 - 05:31 AM

Here's a tip: Try making a topic without the word "idiots" or "stop whining" in it so it doesn't get locked.

#56 Father Dougal

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Posted 14 November 2012 - 06:04 AM

Where do I start...

It seems like most PUGS have ADHD and must chase after the first squirrel they see leaving my 4 man group to defend against the advancing team, they TK alot, never listen to commands and run around like headless chickens. Now I've been in games where the pugs have listened to the basic commands and we steamrolled the other team so there some good PUGs out there.

But bring on the 20th where I get to play as part of an 8 man team again.

#57 Triggerhippy

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Posted 14 November 2012 - 07:33 AM

View PostFather Dougel, on 14 November 2012 - 06:04 AM, said:

Where do I start...

It seems like most PUGS have ADHD and must chase after the first squirrel they see leaving my 4 man group to defend against the advancing team, they TK alot, never listen to commands and run around like headless chickens. Now I've been in games where the pugs have listened to the basic commands and we steamrolled the other team so there some good PUGs out there.

But bring on the 20th where I get to play as part of an 8 man team again.


Amen brother!

#58 Ultrabeast

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Posted 14 November 2012 - 07:35 AM

View PostTriggerhippy, on 14 November 2012 - 07:33 AM, said:

Amen brother!


Lol too bad this thread will get closed because of its topic despite having some good discussion.

#59 Joseph Mallan

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Posted 14 November 2012 - 07:42 AM

View PostThe Herrick, on 14 November 2012 - 03:47 AM, said:


Wait so you, as a mod, deliberately teamkilled another player?

Even if you felt you were justified to give as good as you get you should have had restraint. You are after all supposed to be setting a good example.

If killing someone trying to kill you is bad then the team could lose more than one bad seed. For the teams best chance at victory, You bet your buttox you kill a traitor. You kill him with intent and alacrity.

#60 Enigmos

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Posted 14 November 2012 - 07:45 AM

View PostLorcan Lladd, on 13 November 2012 - 03:15 PM, said:

It wasn't the ideal response, to speak the least of it.
I've at times been pushed into critical condition by friendly fire, but I've never actually responded to it with aggression; you should have simply alerted the responsible team mate through the chatterbox - we all make mistakes, whatever you might think.

Sure we all make mistakes. It is okay to be human. But repeated firing on teammates cannot be allowed. Mad dogs need to be put down. If I see a someone firing on my Lancemate they are the enemy, whether red or blue.





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