BattleMech 9: Raven
#541
Posted 29 April 2012 - 07:44 AM
#543
Posted 29 April 2012 - 08:06 AM
but i still wait for the cougar. the raven might be one of the fastest mechs ever, but nothing compares to the firepower and agility of the cougar. it's just a perfect mix.^^
#545
Posted 29 April 2012 - 10:00 AM
#546
Posted 29 April 2012 - 03:37 PM
Get rid of the SRMs, large laser maybe.
#547
Posted 29 April 2012 - 03:54 PM
Actually the most intriguing thing for me is not just that this is a Davion Raven, but that it's from a very specific unit. That unit tag marks this one as a unit from the 1st Crucis Lancers. Makes me wonder if there might be an important story-plot type reason for that.
Very cool possibilities indeed.
#548
Posted 29 April 2012 - 04:13 PM
GhostChips, on 29 April 2012 - 03:37 PM, said:
Get rid of the SRMs, large laser maybe.
The problem with getting rid of the SRMs is that that limits the personal usefulness of the NARC beacon on the mech. That and the mech already runs slightly hot in the first place, so upgrading to LLs may exacerbate the problem
#550
Posted 29 April 2012 - 08:08 PM
Plus it's a Raven.
#551
Posted 29 April 2012 - 09:27 PM
Psychopuppet, on 29 April 2012 - 07:31 PM, said:
#552
Posted 29 April 2012 - 09:47 PM
#553
Posted 29 April 2012 - 09:48 PM
It's a beautiful rendition of a mech that looked cool but a bit too Star League for its age of production--so many rounded surfaces when they're much more into flats in the Succession Wars/pre-Invasion time. As I recall, the Marauder was a pain in the CTR to maintain because of how curvy it was--they couldn't manufacture such smooth curves anymore.
If this is 1980s 31st century, then this is really how the Raven should've looked, like it was cut of the same cloth as the then-bleeding edge F-117.
I detect a note of venom for the Awesome fanboys in the behavior and ridiculous naming of the Awesome pilot.
#554
Posted 29 April 2012 - 09:52 PM
Strum Wealh, on 28 April 2012 - 08:21 AM, said:
I think the design looks good. Kudos to FD!
I do, however, have one critique:
Perhaps the model could be adjusted to have the same "droop-nose" characteristic of the Aérospatiale-BAC Concorde, Tupolev TU-144, and Fairey Delta 2?
Concorde:
TU-144:
FD2:
The (single-position) "droop-nose" on a Raven could/would have the same design justification as that found on the above-mentioned aircraft - to improve pilot visibility with regard to terrain and ground-level objects ahead of the vehicle.
As an added bonus, it would also (IMO) bring a more bird-like appearance to the design (which enhances the justification for the name) and brings it closer to the appearance of the original TRO design while still retaining the FD/MWO aesthetic.
Your thoughts?
If some mechs could be assigned an "auxiliary ability" button, like activating a spotlight to augment regular running lights or activating the droop-nose function, I think it would be a really neat immersion-booster. I like this idea a lot, especially if NPC Elementals are thrown at us as part of the Invasion. Droop-nose would be a smart move for the Raven to see Toads. Just make it so that the mechanic can't be abused(no waggling your nose like a moron, no hiding vulnerable spots with it so that we don't see everyone running into battle with their nose dropped all the time to guard their legs or something).
#555
Posted 29 April 2012 - 11:01 PM
#556
Posted 30 April 2012 - 02:44 AM
guardian wolf, on 28 April 2012 - 12:02 PM, said:
Fredrick, on 29 April 2012 - 09:52 PM, said:
When I suggested a drooped-nose as a possible design modification, I meant to do so in the sense that it would be fixed in the drooped position; that is, it would not be actuated/movable and the nose-tip would be another ~5-10 degrees lower than the forward-most point of the canopy glass (such that the tip of the nose would be in the same plane as the point at which the torso twists).
Unfortunately, my photo-editing-fu is too weak to modify the image to show what I'm describing... >_>
#557
Posted 30 April 2012 - 08:46 AM
If they put out the iso of it, it would make it much more clear.
#558
Posted 30 April 2012 - 11:55 AM
#559
Posted 30 April 2012 - 12:27 PM
#560
Posted 30 April 2012 - 12:31 PM
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