Why did you not try the 1D? After mastering each commando variant I came up with the most fun variant.
Also having an XL enigne in a commando is the way of commando to me, a suicidal feeling that at any moment I can die,
except at most times I survive the most incredible odds.
After playing through three catapults I decided on having fun with the Commando because I had alot of money
My First Commando was a COM 2D "MASS-MURDER9"
XL 170 Engine, Armor 144, 10 Heatsinks (Later version features DHS to solve the age old super overheating problem I had.)
2X SRM6 1X Medium Laser and 4 tons of SRM ammo.
The way I saw it was purely meant as an anti assault mech, or LRM boat remover, I would often locate LRM launchers by tracking their missiles, and then going in that direction.
Against light mechs it was horrible, agaisnt assaults well let's just say I could beat them up badly or outright murder them, hence the nickname.
At other times it was great at adding extra firepower into a fight. (I often nicknamed the SRM attack, a Rocket punch)
Second commando COM 3A "POWERGLOVE17"
Early variant
XL 170 engine, 96 armor (By hotswapping the Xl 170 from the 2D I did not need to buy a new engine)
2X Medium Lasers 1X SRM4 1X SSRM2 one ton ammo each
Late variant
XL 195 Engine 144 armor 11 DHS, Endo
2X Medium pulse laser 1X SRM6 2 tons of SRM ammo
Good at dogfights with other lights, still dangerous to some heavier mechs.
Feels flexible in a fight.
Third Commando and all time favorite, this one is a very expensive build XD
Commando 1D "DARKMATTER7"
XL 210 Engine, 143 Armor 10 DHS, Endo, FF
2X Medium lasers 2X SRM4 3 tons of SRM ammo
This is the ultimate Commando build to me, I remember the first try with it, it felt like I had warpdrives, once I had the taste of speed I had a hard time going back into an assault mech.
It seems that people are surrpised when they see a good Commando pilot, often things happen so fast that I don't realize that I have destroyed several enemies before the Victory/Defeat screen pops up.
Never tried the 1B because... lol I don't like having lot's of energy and only one missile hardpoint.
I guess it's personal taste.
Yes STREAKS while annoying and devastating to me is a weapon I avoid using, not just because of the cheesy no skill feel of it (That I got from piloting a STREAK-CAT)
But because of the loss of focused damage potential I get with SRM.
I have become alot better at handling Streak jenners and learned more about manouvering straight behind them where their 90 degree curving Aim bot missiles can't get me.
Still when I can, I just try to avoid streak carrying annoyances. (And attack them when they are busy with someone else)
Edited by Kelpaz, 19 November 2012 - 06:31 PM.