Allekatrase, on 14 November 2012 - 07:50 AM, said:
League of Legends thrashes this argument. Players who have a large time investment in a game that they enjoy playing without having to pay for that enjoyment are far more likely to spend money on it.
If you make a game that is enjoyable to play for free and then have regular content release that can be acquired faster through real money transactions and you have sufficient cosmetic items that are real money only you will have a happier player base that is more likely to spend money on the game.
Trying to squeeze a small purchase out of players before they realize the game is not that great and can only be enjoyed through continued investment and therefore leave is a terrible model.
Everything I've heard about LoL says that I can buy anything I want without spending any real currency, as long as I waive custom skins. Why would I pay for custom skins when I can get a new hero to work on FOR FREE?
I'm still waiting for someone to show me profit figures for LoL ITSELF, not the parent company. I know they got bought for a giant sharton of money, but I haven't seen anything about how much LoL makes alone. I suspect the game has huge profit potential but doesn't actually make a lot.
The other thing I want to point out keeps getting ignored: STOP PAYING REPAIR FEES. I repair internals, top off ammo it if is cheap, that's it. 75% armor on a pug has done me better than some 100% and teamwork matches. Yeah, I'm getting premium right now, but that is going to stop when the button comes in. Even without it, I'll be making more than a trial mech and I get to use the gear I want.
Will this system last forever? Theoretically no, but who can say? Considering how delayed Community Warfare is, I half expect the game to lawn dart before then. I don't think repairs should be optional, I think they should be automatic and deducted on the match summary screen. But as long as there is a system I can abuse, I will abuse it.