

Bad Players Should Not Be Able To Run Expensive Mechs.
#281
Posted 14 November 2012 - 08:25 AM
#282
Posted 14 November 2012 - 08:25 AM
#283
Posted 14 November 2012 - 08:28 AM
No thanks.
I was really looking forward to this game, so it's disappointing. I would rather have paid $60 up front to be able to play what I wanted, when I wanted. Not grind hundreds of hours to be able to play a couple of chassis for a little while before being forced back into the crappy trial mechs again. $60 now will only get me access to a couple of chassis, and then only while I can afford to keep them repaired. Not interested. Better luck next time.
#284
Posted 14 November 2012 - 08:29 AM
Flapdrol, on 14 November 2012 - 08:17 AM, said:
unless you remove the cbill bonus from all mechs and kill premium time, and that will not happen.
Not pay to win! I know F2P Players with a much better K/D record than me. I pay to earn faster, that doesn't make me better at playing the game.
#285
Posted 14 November 2012 - 08:30 AM
Darkrasp, on 14 November 2012 - 08:28 AM, said:
No thanks.
I was really looking forward to this game, so it's disappointing. I would rather have paid $60 up front to be able to play what I wanted, when I wanted. Not grind hundreds of hours to be able to play a couple of chassis for a little while before being forced back into the crappy trial mechs again. $60 now will only get me access to a couple of chassis, and then only while I can afford to keep them repaired. Not interested. Better luck next time.
Yeah...oh well at least when this game fails I can do something with its resources...
#286
Posted 14 November 2012 - 08:41 AM
#287
Posted 14 November 2012 - 08:43 AM
#288
Posted 14 November 2012 - 01:21 PM
#289
Posted 14 November 2012 - 01:24 PM
If you cant afford to keep your expensive mech going, use a cheaper one until you are good enough to be able to afford maintaining your Atlasborgini
#290
Posted 14 November 2012 - 01:26 PM
#291
Posted 14 November 2012 - 06:37 PM
James The Fox Dixon, on 14 November 2012 - 05:32 AM, said:
Depends upon the following contract stipulations for economics that pertain to MW:O as it currently stands: Payment Multiplier, Overhead, Salvage, and Support.
Equipment Rating grants the following bonuses: Payment Multiplier, Overhead, Salvage, and Support. The equipment rating goes from F (the worst level) up to A* (the best level). The higher the level, the more money you make.
Rating/Payment Multiplier/Overhead/Salvage/Support
A*-3.5/+5%/+5%/+5%
A-3.0/5%/0/5%/0
B-2.7/0/0/0
C-2.4/0/0/0
D-2.1/-5%/0/0
F-1.5/-5%/0/0
Payment Multiplier multiplies the base amount of the contract that ranges from 0.8 to above 5.0. Without mission types and employers the only thing in MW:O is equipment rating. As you can see that a top of the line mech with all of the upgrades will make more money in a match than a non-upgraded mech. The mission has a base payout that is multiplied by the Payment Multiplier.
Overhead is how much it costs to maintain your Mech in between matches. It covers expenses that aren't compensated by the contract i.e. upgrades.
Salvage is how much you can recover and claim as your own. This is a percentage beginning at 0% all the way up to 100%.
Support is split into two categories of straight support and battle loss compensation. Straight support is for the payment of salaries of your entire staff while battle loss compensation is the amount that is paid to you for damages incurred in combat. In MW:O, only battle loss compensation is important.
Now this system also encompasses pilot skill levels etc... It means that bringing out the big bad Atlas or ammo dependent build makes enough to cover its costs through all of the multipliers. This system makes MW:O's system look like a feel good welfare program for free players that actually punches them in the face for playing the game in an owned mech.
Hi James, I read that and got the gist of what you're trying to do.
However I think it'll be far easier to discuss and visualise if you put in an actual example using what you've done above? Like slot in different gameplay scenarios, e.g. bad mech, win VS great mech, loss, etc.
#292
Posted 14 November 2012 - 07:31 PM
Plus bads in expensive mechs are fun to kill.
OP is just an *****.
#293
Posted 14 November 2012 - 08:08 PM
QuantumButler, on 14 November 2012 - 07:31 PM, said:
Plus bads in expensive mechs are fun to kill.
OP is just an *****.
So by implication, you want expensive mechs to be the fun ones to play, cheap mechs should just be made completely unviable and torturous.
I'd bring more logic into this, but I fear you may be severely underarmed.
Edited by Valore, 14 November 2012 - 08:08 PM.
#294
Posted 15 November 2012 - 12:06 AM
Valore, on 14 November 2012 - 06:37 PM, said:
Hi James, I read that and got the gist of what you're trying to do.
However I think it'll be far easier to discuss and visualise if you put in an actual example using what you've done above? Like slot in different gameplay scenarios, e.g. bad mech, win VS great mech, loss, etc.
Sure, let me start a new topic on it. I'll link you to it.
EDIT: The new thread is titled Lore Based Earnings for Matches.
http://mwomercs.com/...gs-for-matches/
Edited by James The Fox Dixon, 15 November 2012 - 01:14 AM.
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