M Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:
It is a slight advantage. I don't know about you, but I don't consider myself more than an average player, and unless the guy shooting me is far away, if I'm getting shot and they're not in my immidiate view, I have a pretty good idea of where they're coming from. They're probably (Shocking I know) in an area that I cannot see. Third person doesn't see that far behind you, unless the guy is right on your ***, you don't have much of an advantage. The HUD shows the direction you're getting hit in anyway.
If you are a good player, Seeing the exact angle where that laser pointer is hitting you from, the second it hits you, can be the difference between life and death, also you can almost instantly tell the armament of the mech that is attacking you, if you are good. On top of it, you get higher fov and see more to the sides of your mech. Unless they did it WOT style which would make a lot of people scream and rage, because they can see the area, but can't see the mechs in them, because they could not be seen out of their cockpit.
M Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:
I'm not sure how much you played the old games with third person (So all of them), but the "seeing around corners" claim isn't a substantive one. So what? What are you going to see in the less than clear view in the corner of your screen that you couldn't deduce before?
I played starting from MW2 including mech commanders, never played table top. Except if you played the other games you are either purposefully leaving out the fact that with 3pv you could see over the hills/obstacles without having to take a risk and exposing yourself, or you were just too ignorant to notice that little fact. Pick one.
M Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:
Please tell me where you're getting this "spending 2 months or more coding these". Are you implying they spent their entire work for 2 months doing that? I hope not because that's ludicrous. If you think it was a major issue, you're likely wrong about that as well. The technology to do this is already in the game, the work probably didn't take very long, and even if you're "2 month" claim is true (Which it's most likely not), those 2 months of work would be one guy, spending 15 minutes on his coffee break coding it. This was not a difficult addition, and that argument is straw man. You're pre suposing you're claim is true to fit your arguement with includes justifying that. That's pretty ridiculous.
I don't know man, simple camera switch, that would leave you to exploit all the extras, might be easy, I don't see how the WoT style 3pv could be simple, considering each cockpit has different view with free look... That being said, they are still fixing the client crash issue, that has been around for ages now, along with the 4 fps issue, and memory leaks. I don;t know how one of their guys is going to program all this all by himself on coffee, breaks, but then again I am not a programmer, maybe you are right. Btw I clearly said a month or 2 (was being optimistic)
M Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:
It is way more accurate in first person. In third person you're further back, it's not as pinpoint, larger area for your target to move around. First person is more accurate, and the only thing you could make an arguement for is it's easier to see where you're going, but any player who's mediocre and above know's you can do that just as well with the map.
Are you implying that the crosshairs and convergence would be different for people in 3pv? Because if that's the case, they will rage until it's the same as 1pv, and then it would be the same accuracy, you put them over the target, and pull the trigger, I mean we are talking 3pv that is 2-3 meters behind the mech right? Not half a mile?
M Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:
You're simply making a claim that's highly unlikely. Why wouldn't you play a game with something so minor? Did people not play the other Mechwarriors? Are you new to the series and just being an elitist who thinks something different ruins your expereince even if you wouldn't be able to tell someone else is using it? I call ********, if it was in the game to begin with (Which I bet the basis for it was), most pouring their eyes out wouldn't bat an eyelash.
I love how you call me out for "not having any arguements" when really I'm the only one who has them. Good ones anyway. I guess you could say it "abstractly ruins your experience in a incorporeal manner that those who disagree cannot hope to understand", but personally, I don't think that's very good, not sure about you. Also enjoy how you resort to ad hominem, resorting to strawman instead of actually responding.
People are overreacting, of all the things to complain about, the netcode, the unbalanced variants, whatever, that's fine, there's some real problems, but to pounce on this instead, and make it seem far more of an issue than it is. People here make it sound gamebreaking, it's not. I can understand if you think it's an issue, but it's not as bad as people are making it sound. Trying to guilt them into removing it isn't going work, I think the gaming industry learnt that with another major sci-fi game relaesed this year.
Sure people played other mechwarriors, how many of them didn't have a single player compaign though? That used to, and still goes for a lot in the games, we don't have that here. There are many issues with the 3rd person cam, and they have been covered many times, if you don't care to read them, or choose to ignore them without answering them, I thank you, because that there shows us all, what kinda people 3PV will bring to the game... Cheers