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3Rd Person :: Its Coming

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#2781 paladin yst

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Posted 15 November 2012 - 07:07 PM

Quote

If implementing it in combat is an absolute must, it needs a 30k GXP module that extends a destroyable antenna with fiber camera out the back of the Mechs head.


^ This or its free, like it or not its coming.

Now or later, IT IS coming, the community is so small right now its puny, doesnt even matter if its 3k no and 0.1k yes, when the games released it will be 6k no, 60k yes, now whos the majority lol.

Resistance is futile, rather than qqing, farm as much cbills u can now for clan wars in 3rd person

#2782 RynCage

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Posted 15 November 2012 - 07:10 PM

View Postpaladin yst, on 15 November 2012 - 07:07 PM, said:


^ This or its free, like it or not its coming.

Now or later, IT IS coming, the community is so small right now its puny, doesnt even matter if its 3k no and 0.1k yes, when the games released it will be 6k no, 60k yes, now whos the majority lol.

Resistance is futile, rather than qqing, farm as much cbills u can now for clan wars in 3rd person

As if people in this thread will still play the game at that point in time.

#2783 Uncl Munkeh

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Posted 15 November 2012 - 07:10 PM

Why oh why are you trying to alienate your supporters PGI?

#2784 AC

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Posted 15 November 2012 - 07:13 PM

83 pages of "This is the worst idea ever".... do you think PGI will listen?

#2785 Flying Blind

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Posted 15 November 2012 - 07:17 PM

No 3rd person view at any time for any reason please.
Not only does it break immersion but it changes the viewpoint of the player giving them different tactical advantages.

I would even prefer not to see 3rd person view when knocked down. I would be happy to look at the dirt until I get back on my feet.

The one and only time I would be ok with 3rd person view is after death.

Please keep MW:O a first person only game.

#2786 Zeus X

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Posted 15 November 2012 - 07:19 PM

This seem about right.

Posted Image

#2787 Like a Sir

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Posted 15 November 2012 - 07:21 PM

View PostM Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:


It is a slight advantage. I don't know about you, but I don't consider myself more than an average player, and unless the guy shooting me is far away, if I'm getting shot and they're not in my immidiate view, I have a pretty good idea of where they're coming from. They're probably (Shocking I know) in an area that I cannot see. Third person doesn't see that far behind you, unless the guy is right on your ***, you don't have much of an advantage. The HUD shows the direction you're getting hit in anyway.



If you are a good player, Seeing the exact angle where that laser pointer is hitting you from, the second it hits you, can be the difference between life and death, also you can almost instantly tell the armament of the mech that is attacking you, if you are good. On top of it, you get higher fov and see more to the sides of your mech. Unless they did it WOT style which would make a lot of people scream and rage, because they can see the area, but can't see the mechs in them, because they could not be seen out of their cockpit.


View PostM Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:

I'm not sure how much you played the old games with third person (So all of them), but the "seeing around corners" claim isn't a substantive one. So what? What are you going to see in the less than clear view in the corner of your screen that you couldn't deduce before?


I played starting from MW2 including mech commanders, never played table top. Except if you played the other games you are either purposefully leaving out the fact that with 3pv you could see over the hills/obstacles without having to take a risk and exposing yourself, or you were just too ignorant to notice that little fact. Pick one.


View PostM Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:

Please tell me where you're getting this "spending 2 months or more coding these". Are you implying they spent their entire work for 2 months doing that? I hope not because that's ludicrous. If you think it was a major issue, you're likely wrong about that as well. The technology to do this is already in the game, the work probably didn't take very long, and even if you're "2 month" claim is true (Which it's most likely not), those 2 months of work would be one guy, spending 15 minutes on his coffee break coding it. This was not a difficult addition, and that argument is straw man. You're pre suposing you're claim is true to fit your arguement with includes justifying that. That's pretty ridiculous.


I don't know man, simple camera switch, that would leave you to exploit all the extras, might be easy, I don't see how the WoT style 3pv could be simple, considering each cockpit has different view with free look... That being said, they are still fixing the client crash issue, that has been around for ages now, along with the 4 fps issue, and memory leaks. I don;t know how one of their guys is going to program all this all by himself on coffee, breaks, but then again I am not a programmer, maybe you are right. Btw I clearly said a month or 2 (was being optimistic)


View PostM Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:

It is way more accurate in first person. In third person you're further back, it's not as pinpoint, larger area for your target to move around. First person is more accurate, and the only thing you could make an arguement for is it's easier to see where you're going, but any player who's mediocre and above know's you can do that just as well with the map.


Are you implying that the crosshairs and convergence would be different for people in 3pv? Because if that's the case, they will rage until it's the same as 1pv, and then it would be the same accuracy, you put them over the target, and pull the trigger, I mean we are talking 3pv that is 2-3 meters behind the mech right? Not half a mile?


View PostM Jordanus Sicarius, on 15 November 2012 - 06:06 PM, said:

You're simply making a claim that's highly unlikely. Why wouldn't you play a game with something so minor? Did people not play the other Mechwarriors? Are you new to the series and just being an elitist who thinks something different ruins your expereince even if you wouldn't be able to tell someone else is using it? I call ********, if it was in the game to begin with (Which I bet the basis for it was), most pouring their eyes out wouldn't bat an eyelash.

I love how you call me out for "not having any arguements" when really I'm the only one who has them. Good ones anyway. I guess you could say it "abstractly ruins your experience in a incorporeal manner that those who disagree cannot hope to understand", but personally, I don't think that's very good, not sure about you. Also enjoy how you resort to ad hominem, resorting to strawman instead of actually responding.

People are overreacting, of all the things to complain about, the netcode, the unbalanced variants, whatever, that's fine, there's some real problems, but to pounce on this instead, and make it seem far more of an issue than it is. People here make it sound gamebreaking, it's not. I can understand if you think it's an issue, but it's not as bad as people are making it sound. Trying to guilt them into removing it isn't going work, I think the gaming industry learnt that with another major sci-fi game relaesed this year.


Sure people played other mechwarriors, how many of them didn't have a single player compaign though? That used to, and still goes for a lot in the games, we don't have that here. There are many issues with the 3rd person cam, and they have been covered many times, if you don't care to read them, or choose to ignore them without answering them, I thank you, because that there shows us all, what kinda people 3PV will bring to the game... Cheers

#2788 Alex Wolfe

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Posted 15 November 2012 - 07:21 PM

View PostDoomie77, on 15 November 2012 - 01:38 PM, said:

AMAZING. I'm going to bed now. Nothing the rest of the day will compare to this.

Glad you seemed to like this candid screenshot as much as I enjoyed taking it :) !

Also: sweet Blake and His executives, this poll.

View PostEdison Chen, on 15 November 2012 - 02:48 PM, said:

We as the developer must consider the needs and accessibility of the community as a whole

No actual tutorial, although we asked for it.

No pop-up windows (or at least accurate descriptions) and nummerical values for most of the things in the mechlab, although we asked for it.

Thrice-cursed trial mechs present and "here to stay", although we warned you it'll drive new players off instead of making money.

Glaring balance issues, lack of communication, many weeks passing without as much as a number tweak (let alone content). This is the state OB was deemed "ready to launch".

And NOW we hear that the game needs "accessibility"? And the third person 90% of the people here seem to hate the thought of is supposed to bring it? Alienate old players in hopes of attracting new players of other genres, who won't care anyway because they like other genres?

What the hell? Have a few dozen rounds in trials, see how "accessible" they are. Even if you know how to drive :rolleyes: . If it's accessibility you want, before you turn your backs on 90% of the community, how about fixing this first?

Posted Image

No words.

Edited by Alex Wolfe, 15 November 2012 - 08:03 PM.


#2789 Kirkland Langue

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Posted 15 November 2012 - 07:26 PM

3rd person view = another monetization patch that takes priority to core game mechanics. Personally, I could argue for the monetization aspect of 3rd person view... if the core game play was developed far enough along and I didn't see other, better, options, and if the Devs didn't already sell out on p2p... not to mention the many other times when the "Patch Notes" consisted of little more than "we added methods for you to spend real money"

#2790 Xlaminator

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Posted 15 November 2012 - 07:26 PM

simply NO!

It would be gamebraking imho, either by screwing up gamebalance or by spliting up the community.

#2791 Manicus

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Posted 15 November 2012 - 07:26 PM

Would leave the game if 3rd person was implemented; i want a mech sim, not some playstation toy.

#2792 Z0MBIE Y0SHI

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Posted 15 November 2012 - 07:31 PM

If I had to guess it's a hot topic on their end, and a huge catch 22 if it is the publisher pushing for it while the player base screams at the concept.

#2793 Rustik

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Posted 15 November 2012 - 07:32 PM

I too vote against it. I agree with most of the posters here that say if there are issues for new players, implement a tutorial. You wouldn't even need a new map. Just consider it a separate queue, the player loads up all alone in a random, already existing map. Include a voiceover explaining the controls, and UI, and let them stomp around to their hearts content.

Maybe include some moving targets or something.

#2794 Quxudica

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Posted 15 November 2012 - 07:36 PM

Holy jumping zombie jesus christ on a pogo stick, over 2,500 unique votes? I don't think I've seen a community reaction this cohesive since blizzard tried to introduce real world personal identification on their forums. Granted that thread blows this one out of the water due to sear community size, I think it hit 50,000 pages or so in a week, but still for an "indie" free 2 play game that is technically in "beta" this is impressive.

#2795 M Jordanus Sicarius

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Posted 15 November 2012 - 07:38 PM

View PostLike a Sir, on 15 November 2012 - 07:21 PM, said:


If you are a good player, Seeing the exact angle where that laser pointer is hitting you from, the second it hits you, can be the difference between life and death, also you can almost instantly tell the armament of the mech that is attacking you, if you are good. On top of it, you get higher fov and see more to the sides of your mech. Unless they did it WOT style which would make a lot of people scream and rage, because they can see the area, but can't see the mechs in them, because they could not be seen out of their cockpit.




I played starting from MW2 including mech commanders, never played table top. Except if you played the other games you are either purposefully leaving out the fact that with 3pv you could see over the hills/obstacles without having to take a risk and exposing yourself, or you were just too ignorant to notice that little fact. Pick one.




I don't know man, simple camera switch, that would leave you to exploit all the extras, might be easy, I don't see how the WoT style 3pv could be simple, considering each cockpit has different view with free look... That being said, they are still fixing the client crash issue, that has been around for ages now, along with the 4 fps issue, and memory leaks. I don;t know how one of their guys is going to program all this all by himself on coffee, breaks, but then again I am not a programmer, maybe you are right. Btw I clearly said a month or 2 (was being optimistic)




Are you implying that the crosshairs and convergence would be different for people in 3pv? Because if that's the case, they will rage until it's the same as 1pv, and then it would be the same accuracy, you put them over the target, and pull the trigger, I mean we are talking 3pv that is 2-3 meters behind the mech right? Not half a mile?




Sure people played other mechwarriors, how many of them didn't have a single player compaign though? That used to, and still goes for a lot in the games, we don't have that here. There are many issues with the 3rd person cam, and they have been covered many times, if you don't care to read them, or choose to ignore them without answering them, I thank you, because that there shows us all, what kinda people 3PV will bring to the game... Cheers


You already see the exactly place you're getting hit with the HUD. Seeing where it hits you on the body won't change much. It's a minor change, and not one that's significant given the data. Besides, the small place you see isn't going to tell you where an enemy is, especialyl if it's a fast mech like a Jenner. You're putting yourself at a disadvantage by assuming that's the direction they'll be in as soon as you turn. People already do that with the HUD indicator, it's probably getting worse. Besides, Mechs have cameras, in cockpit view in other games when you've viewed back there's been an overshoulder camera. That's a real thing, would that be cheating? It's more immursion :)

You cannot see over hills unless they're small one and you're already up one. That's minor. What does it change if you can see a slight view around a wall? Is that going to mean the diffrence between a win and a death between two equal pilots? Probably not. Those are not gamebreaking issues, and give no large advantage. Chances are even in the cockpit you can tell if someone's around the corner.

You're way overstating the ability to code this. It's actually already in the game, you see it when you die. Of all the things that are difficult, this can't be one of them. There is no way this would take months of work, that's insane and completely unplausible. If it did actually take that long, they wouldn't bother. Simple as that.

Do you have more difficultly shooting at things that are farther away or closer to you? I'm pretty sure I know the answer. Go back and play the old games, and tell me which one is easier to shoot in. I can tell you the answer already, it's cockpit view.

People complaing about 3rd person all mostly using the argument of: "They lied!", "This game is hardcore, simiulation one, not twichy shooter game" (This one keeps coming up and it really doesn't make sense, when people think of twitchy shooter game they don't think third person shooter) and "It hurts the immursion wheather I use it or not". Sparkle in a few people saying it gives an "unfair" advantage (Which despite repeating it doesn't make it true) and that sums up the arguments.

I've responded to arguments which is why I find it funny you keep saying I'm not. Most people in this thread are just stating it's horrible and they'll quit if it goes in which is pretty ridiculous and not an arguement, while I took the time and wrote some arguments why I don't think it's a problem. Why don't you go around insulting them and say they don't have arguments, that would make what you say true at lealst.

#2796 Hellcat420

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Posted 15 November 2012 - 07:39 PM

LOL @ them saying they need to add accessibility. i hate to break it to you pgi, but 3rd person view will not help accessibility, and they way you have set this game up makes it one of the least accessible games for new players that i have ever seen. you need to work on tutorial, revamp that horrid mechlab, and unclutter that ridiculous billboard you call a launcher.

Edited by Hellcat420, 15 November 2012 - 07:41 PM.


#2797 Dagnome

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Posted 15 November 2012 - 07:47 PM

I LOVE the idea of third person! It is an amazing idea and would make this game so amazing!



Just kidding it's still a no (80 something pages later).

#2798 Xlaminator

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Posted 15 November 2012 - 07:47 PM

SImply NO to 3rd PF.

Invest development time in more important stuff, or if you really want to go nuts implement a nice Battlerecorder, that lets us review a battle from any perspective, analyze fights and create fancy videos, but not such crap as 3rd PF in a simulation game.

#2799 Czardread

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Posted 15 November 2012 - 07:48 PM

View PostGimpy Warpig, on 15 November 2012 - 05:44 PM, said:


Whole series of mechwarrior games - as in MW2, MW3, MW4:Veng, MW4:BK, MW4:Mercs - ALL of which were 3pv as well, but perhaps you meant "entire series o mechwarriors games with the exception of the last 20 years worth of mechwarrior games".


maybe you should have readed the whole thing smart ***. yes, they where available on the others one, but the fact that they where allowed in any multiplayer part of the game is something that the mechwarrior community complained ever since they started multiplayer on MW. seen that things haven't changed much, huh.

#2800 Jaxom08

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Posted 15 November 2012 - 07:48 PM

I vote no 3rd person view cept maybe in the mech lab..........in game it could be used for a tactical advantage.....if we do not have rear view cameras or 360 degree radar then why would we think about having a 3rd person view.





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