Draigan, on 16 November 2012 - 01:49 AM, said:
The main problem with that is it now splits the relatively small playerbase even more meaning longer wait time for matches and less variety in players, it generally has bad results in games with smaller communities
I don't think that half the playerbase would run training matches without cbill/xp income. It's just a matter of how they implement it.
If those newbies or people who try new builds don't queue for the "serious" matches then everyone is helped.