

#681
Posted 14 November 2012 - 11:49 AM
It's been said before: a tutorial system should be pretty high priority for PGI right now to soften the learning curve; and make no mistake, this is a learning curve issue. Third-person view serves two purposes to my knowledge -- it allows players to see their mech, and it saves new players the hassle of learning how their HUD works.
I really don't see this adding anything of value to gameplay. Put in a tutorial, leave out the third-person perspective. Pretty please.
#683
Posted 14 November 2012 - 11:49 AM
#684
Posted 14 November 2012 - 11:49 AM
- 3rd person view should not be implemented in such a way that it changes the basic feel of the game
- the matchmaker should always segregate players based on 3rd person or 1st person view
- the "new user flow" should entice new players to ditch the crutch and switch to 1st person view
#685
Posted 14 November 2012 - 11:49 AM
First, make an option that allows the legs to be controllable by using the mouse, and allow the torso to be controlled using the keyboard. This control scheme was used in MW4 and made it easy for me (a FPS person) to get used to the mech.
Second, Make a tutorial at the first launch of the game that tells the player how to control the mech, how weapon groups work, how to manage heat and other important items.
I know you want to make this game the best it can be so please take my ideas into consideration. Please PM me if you would like more details on how these ideas could be implemented.
#686
Posted 14 November 2012 - 11:49 AM
As some others have suggested, a HUD element that shows your mech and how you are facing could effectively give people the same information that you seem to want third person camera for.
Alternately, limit third person to a training game mode that only allows trial mechs or has some other tradeoff, such as no XP/cbills.
Allowing third person camera in normal matches seriously cheapens the game IMO. Not only does it change the dynamics a lot, it simplifies them greatly. You didn't create a rear view or a radar for a reason. Theres a lot of gameplay that comes as a result of that, which a third person camera would completely nullify. Even if its available as an option, you are still splitting the player base, and having no benefit to 'hard mode' will make it even more unpopular.
#687
Posted 14 November 2012 - 11:49 AM
Even a simple video that carefully explains both of the indicators for torso twist would cover a lot of the problem.
#688
Posted 14 November 2012 - 11:50 AM
3rd Person view is terrible. It has no place in a mechwarrior simulation game.
I play this game because its a first person SIM emulating the universe that I love and in the character that I want to RP (a real mechwarrior). Once this thing goes 3rd person.. It just ruins the atmosphere and immersion of the game for me. I am not into competitive play or whatever, I am more into emulating being a mercenary mechwarrior simulating mech on mech combat and the struggles of the inner sphere.
3rd person ruins the game because now you have FOV cheating that is completely unrealistic to how it would be if it was a real mechwarrior in the universe.
If you segregated matches 1st vs 3rd, you now have reduced players in the universe.
3rd person creates a complete disconnect from the universe and mechwarrior. You now treat the mech as a remote controlled drone, rather than you being the pilot and having real consequences for dying, etc.
My solutions is to create an in-game tutorial simulator; with all the proper training within the game. Make new players go through this.
Also, fix the HUD. The HUD is the biggest reason people don't understand how to move their mech around.
The color scheme, drab colored arrows and odd lines that "show your twist angle" are very hard to notice or even understand.
A 3D model of you're mech might work, or some other indication or indicators, that will alert the pilot at a glance.
Basically re-do the HUD.
Edited by Dakkath, 14 November 2012 - 12:53 PM.
#689
Posted 14 November 2012 - 11:50 AM
It will change the field of battle unfairly, and the extra time spent developing, troubleshooting and maintaining it as a function would be better spent elsewhere.
#690
Posted 14 November 2012 - 11:50 AM
Edited by RiceyFighter, 14 November 2012 - 11:50 AM.
#691
Posted 14 November 2012 - 11:50 AM
Of course this exact demo is the one that moves from game to game and once the investors have been paid it's all that matters. The folks they treated like suckers are probably invested enough to spend enough to keep it going with little or no changes and the team and investors move on to new projects.
As long as you realize where you stand in the MMO world it makes things like this easier to understand even if it ****** you off. You are a second class citizen once you pay up. If you quit and tell them why you quit they may listen to your issue if it comes up enough it quitters feedback, otherwise they happily take your money and say trust us, all the while eroding that trust by going back on their word in order to attract more potential customers.
We'll get a thank you for your feedback and nothing will change. Of course they will eventually say that separating the 1st and 3rd was a mistake and combine the queues once they see that it is causing MM to slow down and take too long for matches to be filled as well as realizing that they can't separate folks for CW.
#692
Posted 14 November 2012 - 11:50 AM
A tutorial area/map would be a much better method to teach piloting.
#693
Posted 14 November 2012 - 11:50 AM
There is only 1 reason I can be OK with 3rd PV. That is if PGI makes it a benefit to having a command module equipped.
#694
Posted 14 November 2012 - 11:50 AM
3rd Person view is bad overall.
- It allows extended view for scouting.
- Cockpit effects? How would the screen shake from fire and smoke?
- What is the point of decorating the cockpit with bobble heads and other items? Or even hiring artist to design a cockpit? Each mech was suppose to have it's own feel.
- Do 3rd person people get stuck with locked weapons now that the arm reticule view could be blocked by the mech?
- People who are lazy don't get punished as bad. Might as well have implemented 360 radar. Spatial and situational awareness are key to this game.
- No longer would a bit of sneakiness thus dumbing down information warfare.
- I was told from the old "site" that there would be no interest in a 3rd person view. It use to be in the FAQ section. This is mechwarrior. Are you telling me you lied just to get me interested and my money?
- It will divide the player base even more.
- Does this extra camera that can be switched too cause different lag problems? I thought they said having to many cameras in cryengine caused a lot of problems hence why we don't have a rearview camera like all other mech games.
I'm a bit upset about this.
#695
Posted 14 November 2012 - 11:51 AM
3rd person is for arcade games.
This game is supposed to be awesome, innovative, and fun.
Please make MWO a FUN simulator, not another boring and simplistic arcade game.
#696
Posted 14 November 2012 - 11:51 AM
SendMyRegards, on 14 November 2012 - 11:48 AM, said:
Exactly, you are splitting the player base of your own game. Not a great move.
#697
Posted 14 November 2012 - 11:51 AM
#698
Posted 14 November 2012 - 11:51 AM
#699
Posted 14 November 2012 - 11:51 AM
And not only do you set yourself up with that but you betray a core concept of the game that sold many many many of the previous mechwarrior gamers and fans alike. Honestly, this was a really big thing for me. It was a definite no.
Please do not put it in, in any form.
Really please.

Edit: If new players are really having issues (I have yet to see somebody running into a wall holding w and not moving the mouse around to see why they are not moving, but that is not all that many people) Then make a small map, really tiny, set it up like a tutorial that gives absolute basics with a voiceover+text that takes 2-10 minutes to go through, with an area on the ground for people to move onto the next 10/20 second section of voice when they are ready. In it give a "Looking from above, perhaps camera or holovids or computer simulation or some fluff" in one section to give them a little bit of an outside view and allow them to swap freely between the two in a little area with perhaps some small walls....Then have them walk to a circle and move on when they are ready and be "back in their mech".
Edited by Wispsy, 14 November 2012 - 12:03 PM.
#700
Posted 14 November 2012 - 11:51 AM
Because it was going free to play. I would have been a founder in a heartbeat if it wasn't for that. I was going to
start giving them some money though, even with all the bugs because it seemed that slowly this game was getting
somewhere. Now I'm not so sure again.
PGI will not split the player base on 3rd person first person. Once that goes in there will be only one
choice for competitive play.
This was MechWarrior. Not Mech Assult.
3rd person makes it Mech Assult and pulls it even farther away from a BattleTech Simulator.
Edited by MongerMan, 14 November 2012 - 11:53 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users