1. Allow 3rd person within a single player tutorial mission
Let the 3rd person cam and the tutorial work together to get a new pilot used to moving while torso twisting. But at the end of the "Movement" mission, before they go on to firing they must navigate a simple maze by only 1st person while keeping their torsos aligned to a dummy target.
Let them practice all they want with 3rd/1st person mazes before the "gate" to the next tutorial level. But the end of the movement tutorial must have them moving in 1st person because allowing them to rely on 3rd person sets them up for failure in the real game that's 1st only. Further tutorial segments would not allow 3rd person.
2. New Pilots Matchmaker
Lets say you can't make a single player tutorial at all and are dead set on 3rd person view. Well then make a new queue for new accounts that runs by these rules:
- Trial 'Mechs only
- No stats tracked
- Money still earned at trial rates
- 1st or 3rd person camera available at any time.
- New accounts with -50 games played only
3. Separate queuing for 1st and 3rd person.
This is what Russ eluded to in the podcast and is frankly the worst option you could possibly do from all standpoints other then "lets get some new blood who will leave in 2 months without spending a dime once the next CoD is out."
This would segment the already small userbase, potentially disrupt CW, split friends/groups/clans who disagree on which queues to play on and everything else all the previous posters have listed in this thread. It's really the worst possible choice.
Keep 3rd person to training mode/queues only.
Don't let it touch the real game. It would be best if you never enabled it at all, but if you must then you have my feedback.