#1121
Posted 14 November 2012 - 02:17 PM
#1122
Posted 14 November 2012 - 02:17 PM
A big concern would be the fact that Assaults/Heavy Mechs would be able to go 3rd person so they don't have to deal with spinning circles to catch that Jenner or Raven, or go 3rd person to 'peek around' a wall to see incoming enemies, or to have a better view overall of the battlefield (Information is Ammunition.)
#1123
Posted 14 November 2012 - 02:18 PM
#1124
Posted 14 November 2012 - 02:19 PM
Not to mention that running 3rd person gives you an advantage of extra field of view behind you, not to mention aiming would just be silly in third person. How do you aim up or down in third person?
From all game that i've played a 1st person game is simply a different game from a 3rd person game. The mechanics are too different to be applied in the same game
#1125
Posted 14 November 2012 - 02:19 PM
1219 member(s) have cast votes)
No (1104 votes [90.57%])
Is this feedback enough?
Edited by arkani, 14 November 2012 - 02:30 PM.
#1126
Posted 14 November 2012 - 02:19 PM
#1127
Posted 14 November 2012 - 02:19 PM
BloodyProphecy, on 14 November 2012 - 02:18 PM, said:
100ton walking upright robots are realistic.
Edited by TruePoindexter, 14 November 2012 - 02:19 PM.
#1128
Posted 14 November 2012 - 02:19 PM
#1129
Posted 14 November 2012 - 02:19 PM
Then there's the fact you guys were adamant you wouldn't add third person, that you wanted people to be the pilots, not the 'Mech. In fact, you have several video interviews and blog posts stating just how strong you felt about this. Now you're going 180, threatening to put off a huge portion of your fan-base, all to satisfy a need to help newbies using a method that we're not even sure will help.
Oh, and the fact it completely disrupts the information war aspect of gameplay, one of your pillars of gameplay, by allowing people to peek around corners or aim their reticules over targets without revealing their positions.
Going 180 degrees on something you were adamant about designing this game? Throwing out a pillar of gameplay? All to potentially help newbies in a way I've never even seen them struggling?
I don't know what's gotten into you PGI, but this is a bad idea. And if the reason you want to do it is the reason I think you want to do it--increase camo sales by letting people admire their 'Mechs mid-match--then you should straight up say so instead of deceiving us, if that's what you're doing. Besides, there are better ways to do that--have it go into third person during match launch and post match--I'd like to be able to see my battle damage anyway so that'd be cool.
Anyway. I think it's almost universally, in every aspect of its design, purpose, and implementation, going to be a massive failure that damages the game as a whole. I'm not going to be all "Gar! I payed $120 for this and you're screwing it up!" because frankly, you've payed millions for this and are screwing it up, so I can't compete. But seriously. There are far, far better ways to resolve any camo-sales or newbie-training issues than this one you've thought up. Try again.
#1130
#1131
Posted 14 November 2012 - 02:19 PM
Bluten, on 14 November 2012 - 02:17 PM, said:
In MW 2 if you went into third person you could still shoot but had no kind of HUD at all so there's no way you'd actually hit something. That game was also mostly featured on flat terrains too. This one... isn't quite the same. It's be even less likely for you to blind shot an enemy in that mode here.
You'd still have to split the community, or else you'll get people using it to peek around corners.
#1132
Posted 14 November 2012 - 02:20 PM
Sevaradan, on 14 November 2012 - 02:07 PM, said:
Pretty much, how can we trust them in this (rather complicated) issue of implementing a 3rd person view without advantages when they 1. went back on their words 2. cannot handle simple issues.
For example the DHS thing, damn simple issue, first they implemented a buggy version (ok i can live with that, **** happens), then they decided to go with a "fixed" 1.4 version AND that version is still plagued by the same bug the first implementation had only the other way around, for those of you who don't know EHS are 2.0 and additionals are 1.4 right now. Yes, it is a bug as the patch notes clearly say "all heatsinks with 1.4 efficiency".
And this is only one of the VERY long list.
If everything around the game would be perfectly fine i'd still despise the 3rd person view idea, but i would trust their word that they can implement it well, now my answer is hell no!
#1133
#1134
Posted 14 November 2012 - 02:20 PM
Tragaperras, on 14 November 2012 - 02:05 PM, said:
A laser beam that hits your back would not be rendered. The damage sparks/effects from it would not either, because as this system states, if it is outside the view of 1st person, it's not rendered in the 3D world. So a player getting shot in the back while viewing 3rd person will have to use the same damage direction indicator we get in 1st person.
#1135
Posted 14 November 2012 - 02:20 PM
#1136
Posted 14 November 2012 - 02:20 PM
This is a deal breaker. I have spent good money to support this game, and am generally happy to have done so. That said, 3rd person is going too far, catering to the wrong crowd.
It seems, of late, that you are more concerned with the overly vocal, F2P minority, and that the input from those of us who have actually helped fund and test the game, has been marginalized.
Early rush to Open Beta. Horrible implementation of Match Maker, half-*** excuse for Double Heat sinks and now 3rd Person Perspective?
Why not just rename this "MechAssault:Online"?
Seriously. I have backed you guys the vast majority of the time, but lately, y'all have been screwing the pooch at an exponentially increasing rate.
What gives?
#1137
Posted 14 November 2012 - 02:21 PM
[color=#2B2E2F]Im sure you all haven see like 30 of these so i will make this quick. You[/color]
[color=#2B2E2F]cant do this. There will be to many exports. In addition to this when i[/color]
[color=#2B2E2F]signed up for my founders pack i was given many assurances by russ and[/color]
[color=#2B2E2F]others that there would never be a 3rd person view through many media[/color]
[color=#2B2E2F]outlets. " this is an FPS first and foremost" is how i believe he put it.[/color]
[color=#2B2E2F]If and when 3rd person comes into the game i will be asking for a refund of[/color]
[color=#2B2E2F]my founders money and i dont think ill be the only one. I really appreciate[/color]
[color=#2B2E2F]all the hard work you all have put into the game and i dont mean the above[/color]
[color=#2B2E2F]as a threat but im not going to pay for something i was lead to believe[/color]
[color=#2B2E2F]would never be incorporated into the game. I have the utmost respect for[/color]
[color=#2B2E2F]PGI and this game you have made. I hope you do not go through with this[/color]
[color=#2B2E2F]Thank you for your time.[/color]
#1138
Posted 14 November 2012 - 02:21 PM
The tactical advantages of 3rd person over cockpit view are numerous and I dont think I have to list them. To continue being competitive, people who would prefer to use cockpit view will be forced to use 3rd person to even the playing field. Then all we will be doing is playing an updated version of MechAssault.
Please, rethink this decision.
#1139
Posted 14 November 2012 - 02:22 PM
#1140
Posted 14 November 2012 - 02:22 PM
DraigUK, on 14 November 2012 - 02:16 PM, said:
Maybe because of all the things they said they wouldn't do AT ALL, NEVER, like...3rd person view. So why should we believe them when they say they will implement it in a way that will be fine?
Hrmmm....let's think....what have they also done recently that has gone wrong....too much.
The credibility boat for PGIs promises already sailed honestly, since they said the same thing about selling unique mechs for cash. While I don't think active third person would improve nor fit with the game in any way, at least they admitted to internal debate on the matter (which probably means it was someones pet-feature whom simply wouldn't let it go until it got added). The pay-only hero concept was only unveiled when it was launched on the community, with the simultaneously ninja-removal of the only similar cbill variant.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users