

#1381
Posted 14 November 2012 - 03:55 PM
The entry feeling of the play would changed hard if it would be completly playable in 3rd Person. Not to its best, i guess, because as many have it written the simulationfeeling is getting lost. A High prize for a short help.
At least, it dont saves new Players from being shredded by Premades.And i guess this is the biggest Problem in Gamingexperience for new Players atm.
They dont succed in anything for a long time (the Grindingrun). But you are working on this Matchmakingsystem and as soon as new Players meeting only in pure Pugteams and maybe only vs other new Players in preselectet Mechs, they should getting more success in playing and be more happy then.
3rd Personsigth would only help for the very first start, I wouldnt implemt this into the whole Game.
#1382
Posted 14 November 2012 - 03:56 PM
Wolfways, on 14 November 2012 - 03:53 PM, said:
Out in the "real world", then no.
I believe MW4:Vengeance did that, the movement training if not the entire thing was in 3rd person while normally it was first person. Although in that case there a toggle between them existed.
#1383
Posted 14 November 2012 - 03:56 PM
This was not what you promised back in March/May/June on the build up the Founder's Program.
Based on what was promised on that build up I gladly decided to buy a Founders package, and because I believed PGI, I decided to go for the top package.
This latest proposal goes against the promised feature set and as such I believe you misrepresented your sale.
In the UK this is not considered good practice.
This can potentially lead to some people complaining about your company.
Which would be damaging to the company, but most important of all (in my opinion) to the game.
I would not like this to happen and I respectfully ask you to reconsider.
Thank you very much,
Paulo Fernandes Serra (aka Kabaluk)
#1384
Posted 14 November 2012 - 03:57 PM
Enhance your game, don't dumb it down in the hopes of making a quick buck, you've already got that base covered with all the other micro-payment options. This game should be something people pick up and walk away learning a new skill, not another rehash twitch (insert any shooter game in the last five years) piece of software.
MWO is a wolf amongst sheep, and you don't bow to sheep...you eat them.
#1385
Posted 14 November 2012 - 03:57 PM
I hope PGI still works on making the actual cockpit more functional. IF all the monitors and gauges had a function it would make the 1st person view more attractive. It would be great if they made it a choice of either a 1st person cockpit with immersive interactivity or 3rd person with cinematic feel.
I would love it if there are going to be multiple angles and distances. Especially for a spectator view. This would be great for making video and screen shots.
#1386
Posted 14 November 2012 - 03:58 PM
I played mw2 and mercs for a long time, liked it. I drifted away from MW into other things and came back with the launch of MW4. Good singleplayer experience but at that point i was an online junky and wanted to get right in to the game.
I played a few matches were it seemed i just couldn't do anything, i would get sniped from huge distances, cover would seem ineffective It was really no fun at all. But hey i was a tropper, looked up some videos looked around on the forum etc, and found out that there was a third person view? I was confused, i thought it was a mech sim, i guess i launched a camera probe behind me somehow, or heck maybe i wasnt on the mech at all and driving it by remote control. It was totally immersion breaking.
2nd point, then i went and made a jj sniper mech like everyone else. Pop behind a hill, pan my camera around, spot the other guy hiding behind a hill, wait for him to jump, jump shoot dead. Neeto right? Wrong. I played about 4 matches that way uninstalled and never played that game again.
That one feature completely destroys the entire game, the premise of it, the reasoning behind it. It ruins the whole experience. It makes your maps, the thought that goes into them completely worthless. Go to the cave, ok, i will only go partway in and rotate my 3rd person camera so i can see down the other side of the tunnel.
One of the first things i looked for before i spent any money on this game was whether or not there was going to be 3rd person view because of the awfull taste it left in my mouth in mw4. I spent money on this game because of what you guys said earlier, and because i thought this game was going to be as you said it.
If you want to use it for training tutorial only, go for it. Any other use is a horrendous waste of time IMO. So you say there will be different ques for first and third, thats neat up until the guy who plays in 3rd person wants to play competitively and finds out he has no idea how to drive his mech or shoot or anything. It will split the playerbase completely, it was cause arguments name calling and , well , basically view centric hostility.
It will also, and this is the most important point, not teach the new player anything he needs to know. 3rd person view would be an entirely different game, I wouldn't even call it similar to what we play now. It will not do what you think it will do for new players. I do not think that any revenue generated by aqcuiring a few new players because of a game mode is going to make up for the amount of money you will lose from those of us who won't play MWO4.
thank you
#1387
Posted 14 November 2012 - 03:58 PM
Illydth, on 14 November 2012 - 03:50 PM, said:
I can't imagine that they'd let your camera view circumvent spotting (in the targetting sense) by LoS. It would probably still be done the way it is now, not by drawing LoS from your floating cam.
Edited by Rokuzachi, 14 November 2012 - 04:00 PM.
#1388
Posted 14 November 2012 - 03:59 PM
DraigUK, on 14 November 2012 - 02:46 PM, said:
Ya right.
You believed Russ when he said they wouldn't put 3rd person in at all either right?
Or they could get DHS to work by maybe the 3rd time of trying?
Or they could balance LRM?
Or they could fix the net code?
Or they could get a MM in place that worked?
Or they could implement in game voice seamlessly?
Or they could put a proper in game tutorial in place that would bypass the need for 3rd person altogether?
etc etc
Not sure what you're arguing here.
Weapon balance is an ongoing thing, there is no such thing as "Let me just change this stuff here and....." "oh look its balanced!" "that was easy!" ... no dude, it takes time.
Netcode - is being worked on
MM - is being worked on
Voice and Tutorial, all being worked on.
So my point? Listen to the pod cast again. He is well aware of the "cheating" ramifications of 3rd POV.
Look I hate 3rd person with a passion; all *I* was saying was listen to it again and realize he does understand our concerns.
If you refuse to believe it will be translated correctly, then there's nothing that I can say to help change your mind so go ahead and get worked up and bestow the forums w/your rage.
#1389
Posted 14 November 2012 - 03:59 PM
#1390
Posted 14 November 2012 - 04:00 PM
#1391
Posted 14 November 2012 - 04:00 PM
I feel there are too many ways to abuse 3rd person view, be it in "normal" combat or spectator mode. Someone might be able to see around corners to avoid an ambush. They might be able to see that scout biting at their heels that doesn't show up on radar. They won't have the cockpit shake from head shots and the blindness from flamers in the face. Adding 3rd person view will open up a can of worms that I feel should not be opened.
Want easy mode for new players? I've seen some of these suggestions many times but I wish to repeat them:
1) Add a solo practice range for learning movement, targeting, HEAT CONTROL, commands, etc. No ammo cost, no XP gains, nothing lost, nothing gained. This also will give players a chance to test their custom builds--a win for everyone I think. **For a real training experience, allow others to drop in spectator mode with the solo player. There's nothing like a little chat/VOIP training as opposed to a pre-programmed routine.
2) Add a toggle to lock torso to legs. The Firestorm pods have this. You get a lot of head-on collisions but it's so much easier to learn.
3) Add a toggle for a wire frame of our Mech displayed on the HUD that shows actual orientation of the lower torso. This would be similar to one of the radar modes in MW2 that allowed us to see orientation of targeted Mechs, except dead center on the screen. The upper torso also should be shown along with arms so they can tell when they're extended to the side. (This doesn't sound terribly appealing but I think it can be done well.)
Edited by cache, 14 November 2012 - 04:04 PM.
#1392
Posted 14 November 2012 - 04:01 PM
MouseNo4, on 14 November 2012 - 12:40 PM, said:
Jeeez man, i hope your life isn't as exciting as your post. It would be sad.
Anyway, time for me to log off, i'm gonna make myself a sandwich, maybe with some lettuce, maybe not, it does not bother me that much, mayo or not either, wont be sad if there is none, won't rejoice either.
Finally, i think i'll just have plain bread...Maybe.
#1393
Posted 14 November 2012 - 04:01 PM
Dirus Nigh, on 14 November 2012 - 03:57 PM, said:
He seemed to respond to a MW4 question with a MechAssault answer (on the podcast)...
#1395
Posted 14 November 2012 - 04:01 PM
Like a Sir, on 14 November 2012 - 02:53 PM, said:
See, here is my problem with this. I've been waiting since last tuesday to play the game, I am normally calm about most issues, but my client has been crashing so much it's stupid.... No patch this tuesday, now I have to wait another week. Now you tell me that instead of making this game better, and making it playable, PGI will waste time and resources to implement 3rd person view? For what? To please less then 10% of the game audience? To put this game in the same category as HAWKEN and loose customers to that game, because it does it better? To appeal to the twitch crowd?
No F that, if you are going to waste time making that garbage, while you could be making the game playable for people who are willing to spend money on it, you will not see another cent from me... I might try playing this every once in a while still, but you will not get a ******** penny!
I am sorry you don't have patience for gave development, but you bought into it knowing it's still under development so I fail to see a reason why you should be so enraged. Game development doesn't just get finished in a week or in this case, what a year?
Relax, go outside, enjoy life, come back in a month (maybe your concerns will be addressed then)
Edited by Dakkath, 14 November 2012 - 04:02 PM.
#1396
Posted 14 November 2012 - 04:03 PM
Uh... no.
That would take the game even MORE away from what it's supposed to be.
The game's already been broken, had any iota of team play and role warfare taken out of it, by the recent change to 4-man drop groups.
Adding in a third-person view is, as I'm sure has been said already, nothing more than catering to the crowd that wants to turn this into nothing more than a KDR-supporting, twitch-reflex first-person-shooter game.
That would NOT, in even the smallest way, be the game we were promised.
Implementation of third-person view will ruin the game. It will ruin the game. It will chase many otherwise loyal, money-spending players away from the game.
It'll chase me away from the game.
#1397
Posted 14 November 2012 - 04:03 PM
If you do have to do this for financial reasons, then at least keep Community Warfare as First Person only. Segregate the games into forced first person and "other."
#1398
Posted 14 November 2012 - 04:04 PM
The implication of this is that you can not combine third and first person view game play. If you allow third person controls, then you impose a competitive disadvantage on players using first person views, forcing them to switch to third person.
Thus, addition of such a mode would either split the player base into separate first and third person sub communities, or would just destroy the first person community.
The third person community would likely be short lived, as was the case for the third person incarnations of mechwarrior that came before. Many of the loyal fans of this franchise have no desire to play in a third person view, as evident by the overwhelming opposition to such an idea. Indeed, pgi themselves obviously realized this when they made previous statements regarding third person view.
While new players may initially struggle with controlling their rides, this struggle is short lived, and eventually leads to a much more immersive style of gameplay. It would be a shame to damage the game and community in order to appeal to the initial impressions of some new players, while also resulting in a game which will then hold their interest for only a short time anyway.
Please reconsider adding such a feature, and instead focus on other means by which to ease the introduction of new players to the game. They will have a greater appreciation fit what you have made, once they learn how to play from a first person perspective.
#1399
Posted 14 November 2012 - 04:05 PM
Viper69, on 14 November 2012 - 10:49 AM, said:
BTW dont ask for my feedback if you dont want my honest feedback.
HE SUMMED UP MY OPINION FOR ME.
#1400
Posted 14 November 2012 - 04:06 PM
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