#1701
Posted 14 November 2012 - 07:26 PM
::Awaiting further Action::
#1702
Posted 14 November 2012 - 07:27 PM
TostitoBandito, on 14 November 2012 - 07:22 PM, said:
It's not really a "few". According to the poll thread, well over a thousand people thus far have opposed this, which is a significant portion of the player base for this game, and also probably some of the most active and potentially profitable players for PGI. Based on this feedback, there's no way PGI can do this now, unless it is within the confines of a tutorial mode which does not enter competitive gameplay.
To back you up.
http://mwomercs.com/...son-its-coming/
- Yes (74 votes [4.57%] - View)
- No (1472 votes [90.86%] - View)
- No opinion (12 votes [0.74%] - View)
- Im indiferent (62 votes [3.83%] - View)
#1703
Posted 14 November 2012 - 07:29 PM
Rejarial Galatan, on 14 November 2012 - 07:25 PM, said:
Exactly how i feel at this point in time.
My entire family are BT fans, who feel the same way. I went out on a limb, and have been telling them that this game is going to be the one to bring mechwarrior back into the spotlight, with a fun, enjoyable, and unique experiance that the gaming industry has left behind since the 90's.
But at this rate, it looks like they were right. MWO is just going to be a flop.
#1704
Posted 14 November 2012 - 07:29 PM
Yes, PGI should seek to expand the appeal of the game to increase revenue as much as possible, but adding third-person view compromises the core aspect of piloting a mech, and will ultimately be a disservice to casual players and the whole community by not directing them properly to the rewards and challenges of first-person gameplay.
The new, free-player experience is absolutely overwhelming, with them being thrown into the heat of battle in the worst/most challenging mechs on the battlefield, as they struggle with the most basic movement. That is the real problem.
The real solution is implementing a CoD-style, cinematic, entertaining in-game training tutorial that eases players into learning about all the different systems and control mechanics, and allows them to roam freely around the map to practice in a relaxed environment. This should have been the main priority for launching open beta, aside from crucial bug fixes. All other content can wait as long as a new player can be made to understand all the main gameplay elements from within the game.
PGI really needs to consider all the points being made here instead of writing them off as the ramblings of selfish hardcore fans, because we all want MWO to be a huge success. Sticking with the original vision of an in-cockpit-only mech simulator will bring in casual fans if it's executed properly.
#1705
Posted 14 November 2012 - 07:29 PM
BDU Havoc, on 14 November 2012 - 07:24 PM, said:
This topic was beaten to death during MWO's infancy before it even went into BETA. If you'd like to know the reasons it's a terrible idea, I'd advise the Devs to do a SEARCH ON THE FORUMS!
Quickly, off the top of my head:
Eliminates any chance of this game claiming to be a simulation
Provides an advantage to those who use it. 3rd person allows a different field of view that you cannot get from your cockpit.
Allows someone to see around corners
Allows someone to see over hills
Allows someone to see 'Mechs behind them (isn't the radar supposed to be LOS only?)
Allows someone to see 'Mechs to their right/left that they wouldn't see from their cockpit.
I've said this before, and I'll say it again.
If you cater to the lowest common denominator, that's where the game goes. You don't raise the quality of the game by dumbing it down for those people who will:
1) Not be paying to play it anyway
2) Not be sticking around long because it's not Call of Duty enough
3) Be complaining that it's still too hard.
3rd person goes into this game, I'll likely be requesting a refund, because this is not looking to be MechWarrior: Online, it's looking to be Hawken: But Slower.
Havoc is 100% right on this. The majority of the opposition is the player base that has the potential to be the cash crop for PGI. It would be disastrous to the project, and company image to do this, as, it will most likely end up in a HUGE call for founders package refunds, and there goes a HUGE amount of capitol they once had, but just lost. I am OK with third Person for a SINGLE PLAYER TUTORIAL ONLY. Thats cool, what ever makes it faster to learn, but, keep it the hell out of the game. Sorry to use that language, but, the time for civility is swiftly passing.
#1706
Posted 14 November 2012 - 07:29 PM
pencilboom, on 14 November 2012 - 07:21 PM, said:
Or maybe, you can add in something like a viewing mode in the mech lab. So we can actually rotate the screen, zoom in & zoom out our mech, and see all the glory it holds. Because there are many times that I adore your new mech designs so much, but being unable to see them in a convenient way..It's just kinda sad..
If the two views dont mix, what possible advantage could be had? All players in Drop A are in first-person, all players in Drop B are in 3rd person.
#1707
Posted 14 November 2012 - 07:30 PM
#1708
Posted 14 November 2012 - 07:31 PM
#1709
Posted 14 November 2012 - 07:33 PM
Gimpy Warpig, on 14 November 2012 - 07:29 PM, said:
If the two views dont mix, what possible advantage could be had? All players in Drop A are in first-person, all players in Drop B are in 3rd person.
hmm that I cannot answer that my friend. Maybe something like the way 3rd person is implemented in WoT? not being able to actually see the enemy unless we truly have the enemy on our line of sight? I'm not entirely sure. But let them be creative, and we as the beta testers give our feedback
#1710
Posted 14 November 2012 - 07:34 PM
IceSerpent, on 14 November 2012 - 10:47 AM, said:
Not much else to say. Just look at the poll thread. The community has spoken, it doesn't want to see 3rd person mode anywhere near this game. And I would have to agree.
#1711
Posted 14 November 2012 - 07:34 PM
The field of view and ability to respond to targets is much more limited and reliant on teamwork when in 1st person view. The experience of the game and its mechanics change on a fundamental level when a 3rd person view is placed in.
Splitting the player base between the two options during matchmaking holds the potential to divide clans, guilds, friends and groups. At present, I don't see a large enough player base to split it among 3rd and 1st person viewpoints.
The feel of the mechs would be lost during 3rd person view. The feel of piloting a mech is visceral and one of the largest draws to the simulation feel of the game.
I would urge you to find another option to solve the requests for 3rd person view.
#1712
Posted 14 November 2012 - 07:35 PM
DO not put in 3rd person!
#1713
Posted 14 November 2012 - 07:36 PM
#1714
Posted 14 November 2012 - 07:36 PM
I will stick with yah on what ever nerf/balance issues you feal are needed in the game. This, however, is a deal breaker. If the game gets changed from a mech simulator/combat game to a 3rd person easy mode dork fest.. well, the door will not hit me in the *** on the way out =P
Edited by Warsun, 15 November 2012 - 05:25 AM.
#1715
Posted 14 November 2012 - 07:36 PM
#1716
Posted 14 November 2012 - 07:37 PM
#1717
Posted 14 November 2012 - 07:37 PM
Edited by Salesninja, 14 November 2012 - 07:38 PM.
#1718
Posted 14 November 2012 - 07:38 PM
Rejarial Galatan, on 14 November 2012 - 07:31 PM, said:
How is that? It's two different drops, completely different players wanting to play in whichever manner they chose for that drop. All players in Drop B are 3-pv, having the same view as others in Drop B. You're welcome to not ever drop in 3pv drop, and those who never want to drop in 1pv would have the same.
Let me tell you that I can authoritively say that I've spoken to tons of hardcore 3pv mw4 mercs players that have SWORN OFF this MWO game simply because they would be forced into 1st pv only. They won't even try it. They are just as absolutely fanatical as all of you 1pv fanatics about their opinions.
And there's hundreds more that could care less and enjoy both styles - who are playing this game right now, myself included, because it's mech - but allot of us would love the option.
Edited by Gimpy Warpig, 14 November 2012 - 07:41 PM.
#1719
Posted 14 November 2012 - 07:38 PM
AceTimberwolf, on 14 November 2012 - 07:26 PM, said:
::Awaiting further Action::
PGI successfully muted this issue by splitting the discussion into two threads and deleting / locking all other threads that poped up on the forum.
so if you want to be sure the devs hear you loud and clear .
ensure all future posts in any thread are followed up with a with a anti third person graphic
or pro if your for it . dont let them contain and dismiss this as a non issue.
3rd
Edited by nitra, 14 November 2012 - 07:39 PM.
#1720
Posted 14 November 2012 - 07:41 PM
JT Zap, on 14 November 2012 - 07:34 PM, said:
The field of view and ability to respond to targets is much more limited and reliant on teamwork when in 1st person view. The experience of the game and its mechanics change on a fundamental level when a 3rd person view is placed in.
Splitting the player base between the two options during matchmaking holds the potential to divide clans, guilds, friends and groups. At present, I don't see a large enough player base to split it among 3rd and 1st person viewpoints.
The feel of the mechs would be lost during 3rd person view. The feel of piloting a mech is visceral and one of the largest draws to the simulation feel of the game.
I would urge you to find another option to solve the requests for 3rd person view.
I'll retract some of what I said before. Posts like this are thought provoking, and there is definitely something to be said about forcing an end to the continuation of the 1pv vs 3pv argument....if its simply not available as an option, the argument would go away.
Good post man.
(edit: fixed my sentence to read how I intended)
Edited by Gimpy Warpig, 14 November 2012 - 07:43 PM.
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