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#1861
Posted 14 November 2012 - 09:08 PM
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#1862
Posted 14 November 2012 - 09:09 PM
LET IT DIE ALREADY! NO 3RD PERSON!
#1863
Posted 14 November 2012 - 09:10 PM
#1864
Posted 14 November 2012 - 09:10 PM
Those of us who were in the Closed Beta practically begged you to divide matchmaking into 2 pools - one for Grouped players and one for PuGs. Why? Because PUGstomping was going to drive off new players. What we got was some kind of half-baked solution that doesn't solve the problem and just makes everyone unhappy.
Those of us who were in the Closed Beta practically begged you to develop a full Training Level. Why? Because the game has a steep learning curve, and we knew it would drive off new players. What did we get? Ignored.
Those of us who were in the Closed Beta practically begged you not to go to Open Beta with an incomplete, almost broken product which is really little more than a Demo for a game that has potential. Why? Because we knew people who weren't already diehard Mechwarrior fans wouldn't find enough here to hold their interest. What did we get? You moved Open Beta back a few weeks and then launched it anyway.
Now your retention rate for new players is lousy. People are signing up, installing the game, trying a drop or two and quitting.
And you've convinced yourself this is because of torso twist? Seriously?
Now you're interested in our opinion? Seriously?
#1865
Posted 14 November 2012 - 09:11 PM
I truly believe that if 3pv was in the game from the start and they were pondering the notion of removing said feature that the response would look stunningly similar to the way it does right now.
I've never been so amazed at the sheer number of emo players - "if you put in this feature I will cry and ask for a refund and tell all my friends to leave!" That is beyond immature.
The issue you are all dealing with is balance. You have anxiety or concerns about a balanced implementation that delicately places emphasis on tactical awareness while also giving some players a sense of perspective. If properly implemented then this comes at a cost of only aesthetical fluff. Give me a break. There are so many ways a different perspective can be introduced into the game without it being game breaking. It can be utilized in different manners than "poptarting" or "corner shaving". Give me a break, think outside the box a little. Never seen so much crying over a simple concept discussion in my entire life of more than 15 years of online gaming, doing inside work, outside work, community work, playing, everything. Nothing I've ever encountered in all of my life has met with such a vitriolic and textbook fanboy response than this.
This is a game people. It's not real life, PGI doesn't owe you a refund if something is implemented that you disagree with - that is the type of response a 15 year old playing their first game has. Absolutely petty.
At the end of the day I'll enjoy this game immensely regardless of whether or not some sort of 3pv feature is implemented or not. It's truly sad to see so many people react so dramatically.
PGI if you decide to implement this feature then I sincerely hope you balance it. I would also sincerely hope you work on the huge list of issues that should take a no-brainer precedent over this feature. This forum has a particularly disturbing smell to it.
Edited by Soy, 14 November 2012 - 09:12 PM.
#1866
Posted 14 November 2012 - 09:11 PM
Maleki, on 14 November 2012 - 09:08 PM, said:
Which is my point. They've already asked themselves that very question and (clearly reluctantly) decided the answer is YES.
#1867
Posted 14 November 2012 - 09:12 PM
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#1868
Posted 14 November 2012 - 09:12 PM
Edited by Psikez, 14 November 2012 - 09:13 PM.
#1869
Posted 14 November 2012 - 09:13 PM
no 3rd person view.
#1870
Posted 14 November 2012 - 09:13 PM
#1871
Posted 14 November 2012 - 09:13 PM
Do not need the kind of person treteva no life bar or any other rubbish. It will kill the gameplay and the game in general.
#1872
Posted 14 November 2012 - 09:13 PM
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#1873
Posted 14 November 2012 - 09:14 PM
PS. I'm not asking for a refund, but I will not buy another penny of MC.
#1874
Posted 14 November 2012 - 09:14 PM
MechWarrior Online is being designed to put you the player in the seat of the pilot. It is 100% first person view only. Being the pilot is one of our key design pillars and 3rd person breaks that pillar on multiple levels as seen in many of the other 3rd Person discussions.
We will investigate 3rd person in the far off distance for special game settings, but this is very far off in the distance.
While we appreciate those who enjoy 3rd person, MWO will be 1st person out of the gate and in the near future.
-Paul
Lead Designer
do we all have to say this any louder? PGI's lead designer stated clearly that there will be NO third person view, and now? now they turn a full 180 on us, and come off as liars not to be trusted if they actually do this. it will cause a ton of us to leave and demand refunds, its this simple, we cannot say it loudly enough: NO THIRD PERSON VIEWS. PERIOD.
#1875
Posted 14 November 2012 - 09:15 PM
#1876
Posted 14 November 2012 - 09:15 PM
Goblin08th, on 14 November 2012 - 08:36 PM, said:
Piloting mechs since mechwarrior (on 5 1/4 floppy)
Goblin08th
I liked this post not because of his opinion, but that the dude actually sits at work and talks about mechwarrior.
#1877
Posted 14 November 2012 - 09:15 PM
#1878
Posted 14 November 2012 - 09:16 PM
HEY !! instead of wasting time on useless and hated features why dont you implement this instead !!??
You know some nice dual monitor support??
3rd
#1879
Posted 14 November 2012 - 09:16 PM
What's to stop scouts from parking themselves safely behind a rock and feeding postions back to the main group. Where's the risk? What's to stop the horrible jump sniper crap from MW4? And when Community Warefar starts this will be a disasterous mechanic.
If you do impliment this then please create a seperation within the match making that will group Third Person folks from the Simulation folks.
Edited by RacerX, 14 November 2012 - 09:19 PM.
#1880
Posted 14 November 2012 - 09:17 PM
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