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3Rd Person :: Its Coming

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#2661 codynyc

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Posted 15 November 2012 - 02:05 PM

As i have stated in another post - Just like vgl- tesla battletech had it ... Simple add a button to lock the feet facing forward. Russ's grip was the new players get confused. Fine Dont alienate your fan base. Do not add third person , Just lock the legs forward till the newbi get a hold of it.

#2662 Lane

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Posted 15 November 2012 - 02:06 PM

The true direction of mwo is being revealed. Please standby...

Edited by Lane, 15 November 2012 - 02:15 PM.


#2663 Thomas Covenant

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Posted 15 November 2012 - 02:07 PM

Tutorial level
Instructor: Welcome pilot, this will be your mech for the durration of the simulation. To help you get adjusted we have enabled a 3rd person perspective. See how your legs move seperate from your torso. This allows you to walk in one direction will you focus your attention on attacking in another.

#2664 Lydeker

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Posted 15 November 2012 - 02:08 PM

No thanks!
Please spend the (3rd person) time/money/manpower on the metagame and improving long term incentives.

#2665 Peiper

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Posted 15 November 2012 - 02:09 PM

I don't agree with a third person view, but I do support the idea of side and rear view cameras, to be accessed by the "hat" on your joystick, assuming that we'll finally get reasonable joystick support for the game. The cameras would be really cool, too, in regards to cockpit damage effects, as monitors wink in and out, or get knocked out as you take head damage.

I DO like 3rd person for Solaris style fights, and for playing against bots. (In fact, I LOVE 3rd person in MW, BUT, as the core game should be a simulator, 3rd person does not have a place in Mechwarrior Online PVP play.)

Edited by Peiper, 15 November 2012 - 02:09 PM.


#2666 miscreant

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Posted 15 November 2012 - 02:11 PM

View PostJoseph Mallan, on 14 November 2012 - 10:22 AM, said:

I voted yes. I liked being able to take a look outside my Mech. It "MIGHT" help me when I am stuck and I need to see a way to get free.


I can see two instances where a 3rd person camera would be useful:

1) death animation sequence
2) Watching others play after you die.

Other than that - no. This is a SIMULATION EXPERIENCE...not some half-assed Mechassault clone.

#2667 Harmatia

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Posted 15 November 2012 - 02:12 PM

View Postcodynyc, on 15 November 2012 - 02:05 PM, said:

As i have stated in another post - Just like vgl- tesla battletech had it ... Simple add a button to lock the feet facing forward. Russ's grip was the new players get confused. Fine Dont alienate your fan base. Do not add third person , Just lock the legs forward till the newbi get a hold of it.


Easy as mowing the lawn.

#2668 Bluemaxx

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Posted 15 November 2012 - 02:13 PM

No, just no...nuff said

#2669 Peiper

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Posted 15 November 2012 - 02:13 PM

3rd person should be for PVE content, and perhaps as an option for solaris style play.

It does NOT have a place in MWO PVP/Competitive play. This is a simulator, not an arcade game. I like to immerse myself in the game, and while I DO love 3rd person, I do not believe those who prefer cockpit-views should be penalized because of it. (3rd person is far superior, because of the great peripheral vision.)

HOWEVER, I do believe we need side and rear view cameras/monitors in our cockpit to be activated by the POV hats on our joysticks, assuming they finally get around to truly supporting joysticks.

#2670 Name140704

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Posted 15 November 2012 - 02:15 PM

Most Successful pre-launch promotion for F2P : Mechwarrior Online

So let me ask this. Why isn't there a slew of new mechs coming out instead of a third person camera? I'm less concerned about this camera thing than I am that resources and time went in to this instead of adding variety, playmodes, and mechs!

#2671 Kauhava

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Posted 15 November 2012 - 02:16 PM

View PostMarctraider, on 15 November 2012 - 12:10 PM, said:

Just let people have the option to play like this, i don't see the big problem.


Poptarting. And 3P view users having a massive advantage over people wanting to play an actual mech game with a cockpit view.

#2672 Zeus X

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Posted 15 November 2012 - 02:19 PM

Over 2400 NO's

And PGI has yet to respond to this.

Edited by DCM Zeus, 15 November 2012 - 02:19 PM.


#2673 Sammael55

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Posted 15 November 2012 - 02:24 PM

No.

#2674 Greglomaniac

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Posted 15 November 2012 - 02:26 PM

NO.

no no no no no no no no no no no no no no noooooooooooooooo!

#2675 Windsaw

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Posted 15 November 2012 - 02:31 PM

First, let me say that in the beginning I was a little surprised by the extend of the negative reaction to 3rd person.
I mean, it was already in Mechwarrior 2, and I never used it. But that was a long time ago, I guess people can find more use for it now. I don't know how big the dangers you people here fear actually are, but considering I don't play any other multiplayer games, I will take your word for it.

However, apart from the obvious advantage of looking over obstacles I still wonder how you intend to aim your lasers.

That being said, even if 3rd person would not be harmful to the game in general, I still think this is a bad idea, at least now. Because announcing such a new feature now is an unwise move consider how many really important features really need work right now. Spending a lot of time on a new feature that in best of cases is only moderately useful and in the worst case really harmful would be stupid.

I also think that the problem the 3rd person view should solve is a really minor one. I mean, I talked a bit about that game at work, and the very first suggestion everybody made and a considered mandatory was the tutorial level. To get new players, this is absolutely essential, and weeks ago I considered it the one feature that had to be implemented before the game goes open beta.

And it's not like it would be difficult. Just a big, textured cube with a couple of obstacles, a marked course, simple square targets popping up and a tutor's voice would be enough. How much time would it take to implement such a thing?
A week?

Finally, I want to say how impressed by (most of) you people here. So many replies and the vast majority is still constructive and pretty little flaming.
So proud of you!

#2676 grayson marik

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Posted 15 November 2012 - 02:38 PM

Any word from PGI somewhere in reply to this?

#2677 Jeye

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Posted 15 November 2012 - 02:39 PM

I don't want to see possible hacks introduced to the competitive game and I don't see what's driving the need for 3rd person. Difficulty piloting mechs could be covered off with a tutorial and if people still dont get it then this is not the game for them.

I also think there are much more pressing issues that need to be worked on. The netcode is going to drive many more players away then a missing 3rd person view.

Now 3rd person for spectating would be awesome!

#2678 Raiskoen

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Posted 15 November 2012 - 02:40 PM

If you want 3rd person, play need for speed, gta, or whatever .....

this is mechwarrior. this game is about sitting into a mech, feeling this typical "mechwarrior feeling". 3rd person does NOT fit into that. not at all. beside this, it would take serious affect into game mechanics like looking over hills/around corners.... just what it always does.

so please..... forget 3rd person view..... just take a look at the player votes. thank you.

#2679 MalkarWSF

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Posted 15 November 2012 - 02:43 PM

Maybe we can get built in aimbots too for those people that just find aiming too difficult or perhaps we should just not keep score in the game, letting people play til the end of the 15 minute timer and never die no matter how much damage they take. Maybe we could just give everyone the same rewards like a peewee soccer game without keeping score.


Come on PGI are you insane? The world is already turning into a place where no one is responsible for themselves and their own improvement. Piloting a mech is not in anyway difficult. It takes a little bit of practice and then it is fine. Is it truly horrible to actually have to put some effort into learning to play a game? Maybe when I hit R and target someone my weapons should just hit them because I feel aiming is to much work.

PGI get a grip, you will lose more people by this than you will retain. I know I am out of here if third person becomes a reality.

As a side note. You took out the people online counter, hmmmm. Was this because you didn't want people to see how many people you were losing?

#2680 GenDread

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Posted 15 November 2012 - 02:45 PM

i find it really hard to believe that this is still dragging on... i meen why get bent out of shape over something thats not even being activly worked on?????? it was said to be a Posability and not "we are doing" .... how bout people get off it untill we hear something from PGI that says different.... i believe it was stated that IF it were brought in it could NOT me used in "ranked" matches or CW .... breath people breath

Edited by GenDread, 15 November 2012 - 02:45 PM.






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