Jump to content

3Rd Person :: Its Coming

official feedback

3696 replies to this topic

#2701 Like a Sir

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 589 posts
  • LocationUSA NW

Posted 15 November 2012 - 03:39 PM

View PostTerran123rd, on 15 November 2012 - 02:53 PM, said:


Your point, sir? Do you have one or are you just interested in flaming me? I have no intrest in "drolling' over my "paintjob". I have an interest in what allows me to immerse myself more in the game. I care about the 'mech, not the meat-puppet inside. The 'mech is my avatar, and I like to be able to see my avatar every once in a while.

However, an option in the mechlab to be able to just look at a mech would also be splendid.

I have no problem if said 3rd person view is done in a limited way (no special vision modes, small FOV, etc., etc.) Hel, that's how Battlefield does it.

I suggested adding the viewscreen as a way to counter the people who would inevitably try to use even that limited 3rd person to try to gain an advantage (because a munchkin is a munchkin is a munchkin) (which could easily also be countered by only showing the player what the pilot would see, ala World of Tanks. That way, there could be a whole furball going just beyond the ridge, but you wouldn't be able to see until you popped up or around.). It was also a way to nod to the canon (which PGI seems to want to hold to as closely as possible), and I even suggested paring it down to as little as 120 degrees, to still allow people to sneak up on you.

Hel, the viewscreen could probably stand to be implemented any way (and the ability to knock it out, of course).

I'll even understand if said 3rd person is taken away, or not implemented, and keep on playing anyway. I wouldn't like it, but I wouldn't b|tch and moan like a lot of people seem to want to do about everything PGI does these days.


That word immersion, I don't think it means what you think it means... We are playing as the mech warrior, the guy that drives giant stompy robots, not the guy who sits on top of the giant stompy robot, or a giant stompy robot that became self aware.

Also to the point, although it has been brought up over and over, just keeps getting ignored - We don't want development time and money wasted making that junk, because if it takes so long to come up with one map, I don't even want to think how long it will take to come up with 3pv, especially if you make the smart kind, the one that would only show what you would see from the cockpit... On top of that you would then have to change matchmaking and fix all the bugs, that will be sure to pop up... In the meantime we will still be waiting for the client crash to get fixed...

That's just the tip of the iceberg too... I'm not sure how it can be made any more clear...

#2702 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 15 November 2012 - 03:48 PM

3rd person has no place here. Period.

#2703 Oy of MidWorld

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 607 posts
  • LocationEutin Prime, -222.66:151.22

Posted 15 November 2012 - 03:50 PM

A sandbox training ground would be much better. And be far easier to implement. Today's players care about stats. They don't want their losses to be counted while they're still learning the ropes.

This game needs more content. More mechs, maps, and most importantly game modes are going to keep a lot more players in the game than a 3rd person mode. Collisions need to be brought back, as near unstoppable (probably lagging) light mechs have a great potential for frustrating new players.

I strongly advise shifting more development resources to THESE MATTERS. I really love this game, it is tactical, visually stunning, and great fun, but the lack of content, simplistic (stupid) gamemode, and few (tiny) maps are bound to destroy long-term motivation.

#2704 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 15 November 2012 - 03:52 PM

This is a stick in the eye of all the founders. DO NOT implement 3rd person EVER. It's one of the biggest things that absolutely RUINS the feel of a simulator.

Many many founders will walk away and never look back should you do this. I am one of them.

#2705 Zakie Chan

    Member

  • PipPipPipPipPipPipPip
  • 549 posts

Posted 15 November 2012 - 03:55 PM

http://mwomercs.com/...son-its-coming/

Perhaps the poll on the topic is clear enough...

#2706 CycKath

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,581 posts
  • Google+: Link
  • LocationSE QLD, Australia

Posted 15 November 2012 - 03:57 PM

Disappointed that again something I took for granted (sim incockpit game) is less than concrete :D

#2707 Shok

    Member

  • PipPipPip
  • 52 posts
  • LocationAtlanta, GA

Posted 15 November 2012 - 03:58 PM

No thank you.

#2708 Loqgar

    Member

  • PipPipPip
  • Bad Company
  • 78 posts

Posted 15 November 2012 - 04:00 PM

I am extremely disappointed. That was a core part of the mech simulator experience. When are you planning to remove heat? and when are you going to give unlimited ammo? I'm really mad about this 3rd person crap. I will not spend another dime as long as 3rd person view is on the table. To me this is a bigger issue then the weapon balance, net code and matchmaking put together. NO THIRD PERSON VIEW EVER.

#2709 Boatswain Higgs

    Member

  • PipPipPip
  • Rage
  • Rage
  • 73 posts
  • LocationOttawa, Ontario, Canada

Posted 15 November 2012 - 04:01 PM

No, no, a thousand times no. I try to never be reactionary or inflammatory about this sort of thing, but this legitimately would ruin the game for me. Please don't go there.

#2710 tenderloving

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,238 posts

Posted 15 November 2012 - 04:08 PM

View Postdestraudo, on 15 November 2012 - 03:00 AM, said:


I just want to confirm that you know that it will be set up so that you can select to play games with no third person players, and as such for anyone who does not like it it will have zero impact on how they play the game.

In that scenario it is no more rational to feel alienated than if burgerking added pizza to their menu, and you felt alienated because someone else could order a pizza.

I have seen a few people say it will 'fracture' the player base. Looking at the polls that is clearly not the case, last one i saw last night was something like 90 plus percent against.



So, checklist.

Fractional impact on the current 1st person player base numbers.

Current player base can choose to avoid 3rd person mode and players totally and thus not be impacted in any negative way.

Allows for a much expanded monetary base and player base overall and better chance the game wont be canned.


So if it is not being forced on anyone, and for all intents and purposes to anyone who does not like it it may as well be a separate game that they literally never see, what is the problem?

How does someone ordering a pizza in your burgerking russle your jimmies so much. And how is burgerking selling someone else a pizza alienating you or anyone else.


You guys are blowing this thing way out of proportion, when all it will mean to you is ticking a fricken checkbox in the options so that you don't get put into servers with 3rd person players.


Your scenario breaks down because what will happen here is "Burger King" will devote their already limited resources to "pizza," and "hamburgers" will become low priority. There is also the fact that "Burger King" attracted investors and supporters with promises of being an exclusive "burger" establishment, and then suddenly decided to start making "pizza" as well.

Aside from the drifting of their philosophy, and the betrayal of their original customers, "Burger King" already has enough trouble making "burgers" properly, and now they are adding another menu item? This is ridiculous.

Now I am hungry.

#2711 Rokuzachi

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 511 posts

Posted 15 November 2012 - 04:13 PM

View PostLike a Sir, on 15 November 2012 - 03:39 PM, said:


That word immersion, I don't think it means what you think it means...


Immersion is about as subjective as fun. For example; personally, there is no immersion for me in games. None. Other people can be immersed all they want, but I don't care and I wish people would stop saying that something breaks immersion when they're talking about a feature that breaks theirimmersion.

If they can implement 3rd person in a way that does not impact tactical gameplay, what is the problem? If you don't have to use it, how is it breaking immersion for anyone that opts not to use it? Because you know other people are using it? I don't understand. What if 3rd person is such that you cannot physically see anything enemies that is out of your LoS? As in it does not render them. That way, an enemy tht is 700 meters away walking through the open on the other side of a small hill would remain invisible to you even if you went third person for the higher vantage point.

I also don't buy into the whole 'sneaking up on' thing. I play with really good audio equipment and I have never been snuck up on and surprised by an opponent that I was not aware of because you can clearly hear their footsteps and what direction they are coming from.

#2712 Sid Vishus

    Member

  • PipPipPipPipPip
  • 105 posts

Posted 15 November 2012 - 04:15 PM

if it was toglable it would def hav its uses Like spotting them sneaky little mech behind you that hav not been targeted hows about a missile cam that be handy as well

#2713 Kaijin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,137 posts

Posted 15 November 2012 - 04:15 PM

View Posttenderloving, on 15 November 2012 - 04:08 PM, said:


Your scenario breaks down because what will happen here is "Burger King" will devote their already limited resources to "pizza," and "hamburgers" will become low priority. There is also the fact that "Burger King" attracted investors and supporters with promises of being an exclusive "burger" establishment, and then suddenly decided to start making "pizza" as well.

Aside from the drifting of their philosophy, and the betrayal of their original customers, "Burger King" already has enough trouble making "burgers" properly, and now they are adding another menu item? This is ridiculous.

Now I am hungry.


Also, a burger & pizza joint is never going to work in the Community (warfare). They'd have to open another store just for pizza.

Okay - this analogy is breaking down. They cannot coexist in the same meta-game universe. What happens when a 3rd person unit captures world X? 1st person units that don't want to play against 3rd person units couldn't take that world away from the 3rd person unit.

Edited by Kaijin, 15 November 2012 - 04:20 PM.


#2714 Landeraxe

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 293 posts
  • LocationWashington State

Posted 15 November 2012 - 04:15 PM

View PostmiSs, on 14 November 2012 - 10:43 AM, said:

Greetings!

Topic says it all! We would like to hear what you have to say about Russ' Announcement in regards to 3rd person view on NGNG's last podcast: Mechs, Devs, & Beer #2 with Russ Bullock.

Please give constructive feedback by being clear and concise on what your opinions/concerns are about this feature.

We would like to have your feedback only, if you want to share your thoughts and discuss about this, please use this thread.

This is a really, really, really bad idea. I'm not sure how to give constructive criticism considering, but here goes.

It is a horrible idea. It'll be used for better peripheral vision, and for looking around cover (i.e., cheating).
They made an interesting (BS) excuse; but but I have to wonder what they were really thinking... profit?

There, that's the best I have, and I still had to include the word BS. I love you guys for making this game. Don't do this. 75-90% of your fans hate the idea. Please, do the right thing?

#2715 VTenebrus

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 52 posts

Posted 15 November 2012 - 04:18 PM

The length of this thread speaks volumes about how against 3rd Person the community is.

In all seriousness though, If I'm forced to play with 3rd person players, I won't play.

The proposed idea to not be matched against other players who are using 3rd person is interesting. I haven't seen how that option is going to affect groups, especially groups of 5+ players.

#2716 Dirk Le Daring

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,083 posts
  • LocationAustralia

Posted 15 November 2012 - 04:20 PM

View PostmiSs, on 14 November 2012 - 10:43 AM, said:


We would like to have your feedback only, if you want to share your thoughts and discuss about this, please use this thread.

It occurs to me that there would be/would have been, far less of a storm over this if the idea/announcement had been explained here in a post. Just a thought. <enter, enter> EDIT: Many opinions may have not been the same either.

Edited by Dirk Le Daring, 15 November 2012 - 04:21 PM.


#2717 dpidcoe

    Member

  • PipPipPipPipPipPipPip
  • 528 posts

Posted 15 November 2012 - 04:29 PM

If the only reason for wanting to implement 3rd person is "because new players are confused about torso rotation", then the reason to not implement it is simple: It won't help new players not be confused. A simple overhead paperdoll showing the torso rotation in relation to the legs would serve the same purpose without fragmenting the playerbase. Even just a tutorial (or screenshot with arrows drawn on it explaining each readout) that mentions that those triangles on the heading tape (though they were super intuitive to me) show where your torso is pointed in relation to your legs would probably be sufficient.

If "because people hit things and don't realize they're hitting things" is the reason, then add a rearview camera like we've been asking for since week one of closed beta. 3rd person probably wouldn't even fix that half the time because a lot of collisions are vs invisible walls or wonky hitboxes, so even in 3rd person it would look like you're hitting nothing and probably be even more confusing.

#2718 Eights n Aces

    Member

  • PipPipPip
  • 94 posts

Posted 15 November 2012 - 04:39 PM

I'm all for it. Mostly because I go counter to all the whiners above.

#2719 FactorlanP

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts

Posted 15 November 2012 - 04:48 PM

Almost 2500 NO votes... I wonder if that is a big enough response yet? Or is it just that because we read the forums and care enough to participate in this discussion, that means we are just a vocal minority and the Devs will just ignore us and put 3rd person in anyway?

Edited by FactorlanP, 15 November 2012 - 04:49 PM.


#2720 phyrefox

    Rookie

  • Legendary Founder
  • Legendary Founder
  • 4 posts
  • LocationOntario, Canada

Posted 15 November 2012 - 05:00 PM

Just responding to the OP in general:
I do not beleive that a third person camera has any place in what is supposed to be a mech simulator. I feel that having the option to play with or without the camera would do nothing more than drive a wedge between players who don't want it and who do, and reduce the ammount of people you have to play against. Not to mention there are far more pressing matters to attend to with the state of the game as it is.

As well I think any third person view that might allow players to gether vital sighting/positional information on enemies with no need to equip special gear or risk to themselves is frankly unacceptable in a tactical game such as this, I would not want to be a part of that. If this makes it in I do not see myself sticking around long. :/

One of the big draws for MW for me is the feel if being inside a big powerful war machine. 3rd person simply seems to arcadey, and there's already plenty of games like that for people who desire it. Not everything has to have all the same features. Its ok to have different stuff. e_e





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users