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3Rd Person :: Its Coming

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#3441 Windies

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Posted 20 November 2012 - 02:16 PM

View PostRoni, on 20 November 2012 - 02:13 PM, said:


My guess is because they only made XBOX games before, if they fail at this pc project they will port this directly to XBOX.
No need for DX11, No need for matchmaker, big need for 3rd view, back to what they do best, and fully funded by from a bunch of dumb BT MW mugs who threw cash on for their pc dream to happen.

Some people lap up everything they are fed from PGI IGP and defend everything viciously, they have every right to. But I don't think this will work either. A year later, with this, not at this rate.


Oddly enough that could be a backup/fallback plan.

#3442 Vapor Trail

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Posted 20 November 2012 - 02:22 PM

The problem with 3rd person is that if it offers ANY advantage over first person cockpit view, or even the perception of advantage, it goes from the realm of "player choice" to "win or lose" based on the view choice.

I have yet to see a 3rd person view that didn't allow me to see around or over objects I wouldn't have been able to from a 1st person person perspective. At least some of the reaction is based on that. We've seen it before, poptart jump-sniping, city fighting peekaboo around corners,

Just... no.
No, no thank you, (expletive of choice) no, Take your pick.

Edited by Vapor Trail, 20 November 2012 - 02:23 PM.


#3443 TurdPursonView

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Posted 20 November 2012 - 02:28 PM

if I do, I usually just take a nap right after

#3444 Esk

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Posted 20 November 2012 - 02:39 PM

It's a bad idea overall simple as that, it will give some tactical advantage, to people playing specific rolls regardless if its part of the main game.
It's a lazy fix for a handful of people complaining, or a fix for few Dev's who suck! :(
A lot of more comprehensiveness fix's to help people learn what was such a basic gaming skill have been listed so many times over..

My other post on this to save typing more : http://mwomercs.com/...ost__p__1459663

Edited by Esk, 20 November 2012 - 02:41 PM.


#3445 nameresu

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Posted 20 November 2012 - 04:55 PM

View PostNauht, on 14 November 2012 - 05:21 AM, said:

The more I think about it, the more certain I am that if 3rd person in, then I'm probably out.


+1. And I even try to refund wia paypal, since I don't spend any of my founder's MCs...

#3446 SumoRex

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Posted 20 November 2012 - 08:45 PM

View PostKribson, on 14 November 2012 - 04:47 AM, said:

They should absolutley introduce 3rd person for the people that have problems steering their mech. Moreover there should be an option to activate an aim bot for people having problems with that. Another great idea would be a to add an infinite ammo and armor mode, cause i noticed some people find it difficult to evade enemy fire...

Whatever you do...in the end the game should become as boring and least challenging as possible


Infinite respawns will add to the experience too. If you're crap at the game it won't matter because you can just respawn your mech in the middle of a battle.

I vote NO to the 3rd person view. It isn't Mechwarrior if they add that. It's a different game, not the one I paid my founders fee to fund. I'll be well pissy if it's even included as an option for PVP battles. Even in spectator mode it could be used by the dead to relay info that the player can use to his advantage via, for example, Teamspeak.

#3447 Gleby4

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Posted 20 November 2012 - 08:46 PM

something went wrong... 3rd person view will do ruin the spirit of the MW (you, and we know it). Yes, you are trying to attract more people to involve into this game, but this game now is trying to become not MW, it will be more arcade. It's sad, it's really sad. Why a lot of developers try to simplify everything? when it is really easy the interest will slip away. (yes, money is everything, but i (not only i) hoped that something will be different here).
I did not put in the game any money, I decided to wait and to see what will be at the end of beta (or close to the end of the beta), and then put some money in it (some kind of "buy it"), but now... I don't really know. If people break their promises... you know it without any explanations. No words left.

#3448 Johnny Human

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Posted 20 November 2012 - 09:00 PM

http://mwomercs.com/...0-into-the-lab/

...
  • Players would be able to select how they are matched against other players: Only 1st person, Only 3rd person, or Mixed. This will preserve the integrity of matches and allow players maximum control over their gaming experience.
  • The concern with a matchmaking solution is player base fragmentation, part of the reason why 3rd person isn’t being rushed to production.
...

Yes. You've hit it on the head, right there. Player base fragmentation.

PGI, you will have a much stronger community and thus a much stronger game if instead of trying to garble things with a different 3rd person gameplay mode, you market and sell new players on the 1st person simulator gameplay which you designed the game around in the first place.

Make this game play as a great simulator, as it was intended, and word will spread. Because it will be unique, it will be exciting, it will make players enthusiastic to keep playing. Word will spread. Enthusiastic players will attract more new players than any tacked on 3rd person gameplay mode will.

Despite all of the bugs, all of the balance issues and all of the matcmaking issues, MWO is still my favorite game out there right now. But if you fracture the player base, you will have a lukewarm community, and if you have a lukewarm community, you will have a short-lived game.

#3449 AvatarofWhat

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Posted 20 November 2012 - 09:09 PM

Quote

For new users, 3rd person could be default


Great... crap all over your pillars PGI. Implementing 3rd person is bad enough, the fact that you guys are considering making it the default game mode...I'm at a loss for words.

#3450 bloodnor

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Posted 21 November 2012 - 04:31 AM

no 3rd person gives the player a viewpoint advantage of surrounding area and mechs. also being able to look over hills above the mechs maximum hight. MW:O does not need 3rd person

its meant to be a simulation not some Japanese animé mecha pile of crap

#3451 Nash

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Posted 21 November 2012 - 05:21 AM

Hello everyone,

ok first of all I wanted to say that it is absolutly ok for the devs to think about alternatives at the game they are developing.

Actually even if I am a gamer who is used to 1st and 3rd person games I have to say that at those games where both options are available I used to switch to the one which is giving me the most advantage at the gameplay.

Yes I know it is only a consideration of the dev-team to implement the 3rd person view as an option and I don't know what they allready on their minds while they are/were talking about it.

So I just want to give here some thoughts I have since the 3rd person view was refered to.

I like the idea of having an option so that I could individualise my gameplay and I understand that it is talked about because with it there is the chance of attract the game to a bigger audience.

Also the handling of the gameplay could be handeld much easier for new beginners of the match and lead to less frustration for these players.

I could go on with giving you the same ideas you already did mention at other posts so I will come to the point I'm mostly trying to show.

In my opinion the community is mostly not happy about the idea of a 3rd person view and actually I could understand why that is.

I think mainly it is because of the announcement that MWO is a "thinking person shooter" and with a shooter there is linked the 1st person view. Yes I know there are also other games with a 3rd person view and are also shooter.

So I want to add a point which may not be seen as easily. Even if the LOS or targeting won't be affected at the 3rd person option one thing surely will be affected. If e.g. one of your opponents is shooting at your back you will much easier see from where exactly the damage is being done. You could see from where the laser beam is coming. So if the opponent is standing not right in your back but somehow more to the left side you could turn faster because you turn left at once instead of considering to turn right or left what you would do if you are at the 1st person view.

Another thing in my point of view is that if you give the option between 1st and 3rd person view is that most players are choosing the one option which gives you the most advantage.
Ok, let us assume that there is no advantage between 1st and 3rd person view (maybe there will be once a system where for sure there is no advantage of either system and you will be the first dev-team who really is achieving that if you consider to develop the 3rd person view... :) ) than most players will play at that mode which is set as default or in case that there will be once a tutorial for MWO the mode which is set as default there.

Sure 3rd person viewo may attract more newer players but as I think the community is trying to tell you that they would prefer not to set a 3rd person view as option because it would lead to a seperation at the community.

Maybe it could be more helpful to consider some way (e.g. a tutorial :wub: ) to help the new users to handle the twist of the torso and the throttle so that they will be less frustrated and also the community. (just and idea ^^ )

So as you could guess even if I love the idea (but only the idea) of a 3rd person view I wouldn't like to have it implemented. So my answer to the poll is a clear 'No'.

(btw. I'm sorry about my spelling and the mistakes I've done here but I hope it is understandable. if not don't hesitate of contacting me :lol: )

#3452 QuaxDerBruchpilot

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Posted 21 November 2012 - 06:41 AM

Hi Devs & PGI team, first of all let me state that so far I'm really impressed about your listening to the player base and reaction speed in regard to players concerns. This is a pleasent experience for someone who has been used to WOT, a game that clearly features the highest level of ignorance towards the player base :huh:

Based on my experience here I'm sure that you will listen to the player base in this case, too. However, I wanted to add my 2 cents:

Given the experience in WOT, where 3rd Person View is the standard game mode (as long as you aren't in Sniper mode), I see one problem arising here that has accompanied WOT ever since - and that is the difference between what the player sees and what the game sees.

Given the fact that from 3rd person view you are looking from (little to far) above your "real" position in the 'Mech, you can see over and behind obstacles that are obstructing your view from the cokpit. Now given the fact (which I take for granted, otherwise .. well :) ) that the game mechanism of how and when a 'Mech is detected is still based on the pilots position in the cockpit (and his sensors, to add that), a 'Mech standing behind and covered by an obstacle would not be seen - even in 3rd Person View. Instead, in 3rd Person View I would see an empty terrain where that 'Mech is standing.

Now, I cannot afford the time to look them up, but there are tons of complaints in WOT forum featuring screenshots that someone has been killed by a tank that "clearly was invisible because I looked at that spot and it was empty - see my screenshot". Well, it hasn't been empty, nor has the tank been cloaked - it was just the difference between real LOS and 3rd Person View that didn't show this tank sitting there.

In addition, as Nash already stated, using 3rd Person View as an option you would need to remove anything from 3rd Person View that cannot be seen in 1st Person View. Like, Mechs left, right and behind you (for obvious reason, if 3rd Person View shall provide no advantage).

And of course you would need to remove the terrain that cannot be seen in 1st Person View from 3rd Person VIew. Otherwise I would have the chance to observe my furhter path onwards without leaving full cover. Or, just to mention moving backwards in a firefight. If in 3rd Person View you can see the terrain behind you, that clearly is an advantage by giving the chance to move around obstacles that are blocking your retreat manoeuver - obstacles that in 1st Person View you simply cannot see.

So, just my 2 ct.

#3453 Sartorial Glint

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Posted 21 November 2012 - 07:40 AM

They need to disable all chat between dead players and living players.

Instead of 3rd person, simply make several tutorial maps that show you everything, from torso twisting, to heat management, shooting at targets, shooting at two different targets (with arms and chest, also teaching people the difference) as well as environmental effects. Perhaps add another key bind that instead of centering the torso to the legs, it centers the legs to the torso (at normal turn speed of course).

Trial mechs should only queue against other trial mechs.

EDITS:

Hate to say it, but MC costs are just too high. You make money in a F2P format by using actual micro transactions. Maybe they dont have enough stuff in yet, maybe the cosmetic choices will be more reasonable, but as it stands, i would never spend MC on what they currently have available, its just too expensive. I personally feel that if the costs were all about half what they are now, then almost everybody would be buying MC, instead of just a handful. Just my opinion.

Edited by Sartorial Glint, 21 November 2012 - 07:53 AM.


#3454 Stormfury

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Posted 21 November 2012 - 07:46 AM

View PostSartorial Glint, on 21 November 2012 - 07:40 AM, said:

Trial mechs should only queue against other trial mechs.


+10,000

Got my first taste of 'free play' last night and let me tell you. Torso twisting is NOT the issue here for the free/casual players.

In PGI's event tonight, I challenge the devs to play in an account with no cbills, no mc, no premium and only 4 trial mechs. Maybe then they will understand why the new player doesn't stick around. I'm a hard core BT fan and I'm not sure I'll be able to endure it. :)

#3455 Taryys

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Posted 21 November 2012 - 07:54 AM

I disagree completely, since vet players may need to use trial mechs too, if they were over ambitious in their mech buying or upgrading .
You will not want vet players fragging newbs in the kiddie pool.
Stat based match making is the way to go.


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View PostSartorial Glint, on 21 November 2012 - 07:40 AM, said:

Trial mechs should only queue against other trial mechs.


#3456 Sartorial Glint

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Posted 21 November 2012 - 08:15 AM

View PostTaryys, on 21 November 2012 - 07:54 AM, said:

You will not want vet players fragging newbs in the kiddie pool.


Which is no different than what happens now, vet players are already doing that, but in better equipped rides. Having trial mechs only queue against trial mechs would at least place them on equal ground as far as "equipment" goes, instead of being behind in both experience AND equipment. I agree that a good matchmaking system would be best, though, I don't think this would hurt it either.

EDITS:

I do agree with your other post

Edited by Sartorial Glint, 21 November 2012 - 08:16 AM.


#3457 Taryys

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Posted 21 November 2012 - 08:33 AM

If my other suggestions are followed then this will not be the case.
Stat based match making is the way to fix that prob.



View PostSartorial Glint, on 21 November 2012 - 08:15 AM, said:

Which is no different than what happens now, vet players are already doing that, but in better equipped rides. Having trial mechs only queue against trial mechs would at least place them on equal ground as far as "equipment" goes, instead of being behind in both experience AND equipment. I agree that a good matchmaking system would be best, though, I don't think this would hurt it either.

EDITS:

I do agree with your other post


#3458 Hood

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Posted 21 November 2012 - 08:41 AM

I can see it now. Phelan Ward is getting hit from an unseen mech.. so he gets out and does a 360 look while still driving...

#3459 Ghogiel

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Posted 21 November 2012 - 08:42 AM

View PostJohnny Human, on 20 November 2012 - 09:00 PM, said:

Yes. You've hit it on the head, right there. Player base fragmentation.

PGI, you will have a much stronger community and thus a much stronger game if instead of trying to garble things with a different 3rd person gameplay mode, you market and sell new players on the 1st person simulator gameplay which you designed the game around in the first place.

Single out the most popular/profitable game mode and see which camp to focus more efforts on. There really wouldn't be much sense catering to a niche group of mechsim fans if PGI, well ok it's IGP in this instance, if the game becomes far more popular with say arcadey shooter types. Then they can shift towards that and be more profitable.

#3460 Jake Wolf

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Posted 21 November 2012 - 09:17 AM

No 3rd Person, please!
This will ruin the game!

All because some CoD-Kids are whining? ;)





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