KovarD, on 22 November 2012 - 02:05 PM, said:
Garth: "Very emotional reaction from users in forums, we suggest they look at this logically like we have, and understand from a profit viability view that by having 3rd person view we may then be able to appeal to WoT's player base.."
We not have given enough logical reasons to not use 3rd person view?????
(Where did this quote come from?)
The problem with this approach to trying to appeal to World of Tanks' playerbase is that trying to 1:1 emulate World of Tanks is probably the wrong way to do it. Why? Because World of Tanks players already have World of Tanks. Why would they want to switch to a cheap imitation with WAY less content, much slower pace of development, more technical and balance issues, etc. when they already have the real McCoy that they are already invested in? You might get some who are really dissatisfied with WoT, but are those players really going to stick around in the knock-off World of Tanks-with-legs when they probably had good reasons for not wanting to play WoT anymore? Think, McFly, think!
It's like THQ pushing out Homefront as a cheap knock-off of Call of Duty and wondering why it failed when all the CoD kids didn't move to their game.
When I hear devs here talk about WoT and see the direct copypaste of pricing structure, client layout, game mode, etc. I actually cringe and feel genuinely embarrassed for PGI. It's that white kid at high school listening to Cypress Hill, talking like a "gangsta" and dressing in FUBU gear. It's just sad.