"Gotta keep'em separated."
I [personally] have no immediate problem with them allowing 3rd person players to play together on their own and letting 1st person players continue playing together unaffected by their presence... however, with that said, I am wondering how PGI plans to implement a Community Warfare environment where you have to prevent the blending of these player bases. Since Clan/House/Merc Corp leaders will have the choice of setting the match preferences, this leaves a list of questions.
- Are certain planetary contracts going to be reserved for bidding ONLY between Mercenary Organizations that predetermined whether they run in 3rd or 1st person groups?
- Are planetary defenders going to have the Final Say if their group will be running1st/3rd?
- Will the separation of 1st and 3rd person players increase the chances of dropping with a less-than-full team once we get to scheduled Planetary Territory matches?
- How will statistics be tracked/compared across these player groups, since they probably won't play too much together?
- Will "Historical Battles" and other significant event have to be played in duplicate to let everyone play fairly?
This thread is for discussing how they could meld these game types together when we're all fighting over the same territories.
I'm opening this up as a topic of discussion among the more "emotionally-charged" threads that exist. Please refrain from simply bashing 3rd person here, as this is the wrong thread for that. If you want to express general displeasure with 3rd person, then please post your comments in the various pro/anti 3rd person threads in the forums. i have already done that, myself.
This is not meant to be a venting thread, but rather a knitting thread.
Any ideas on how Community Warfare can prevent itself from becoming splintered by the segregation of 1st and 3rd person players?