All in all good stuff. You should be hired by PGI.
... add a Robust Tutorial and Practice Arena: The real answer and the most important thing that this game needs for newbies is a robust client side tutorial and a practice area. Here they can learn how to pilot through the tutorial process and then take their trial mechs out for a spin to get used to it. You will want to throw carrots and achievements in this process too. You could even throw the 3rd person here in the tutorial so that people can use it to get acclimated to mechs.
- Absolutely agreed.
... integrate C3 for PUGs: What will really help new players in addition to this is C3 integration for PUGs. Communication is key in a team based game like this. Once PUGs and new playes have access to voice comms MWO becomes a totally different game.
- Agreed
... add a Robust Text Chat Option: a robust text chat option is great for those who wish to not use or cannot use voice comms. This also gives us a more persistent form or communication that people can use. Voice is fleeting and text chat is always there and available on screen to relay tactical info.
- SO TOTALLY AGREED ! Very imporant, will help a great deal
... add Stat Based Matched Making: Adding stat based match making so new players will be matched with new players. Note, I did not say trials to trials, since vets can pilot trials too. This will keep them from getting ROFLstomped by vet players, and give them a chance to learn and suck together and learn together.
- Not so much agreed. Very easy to abuse. Better find a different solution.
... add a Battlvalue Based Match Making: balancing match making via battle value will also help so people with more tricked out rides will drop against each other. This may be more effective in balancing out teams then straight tonnage or weight class, although that should be taken into account at least a little bit.
- agreed
... add a pregame lobby: A pregame lobby will allow people to talk, chat, socialize, plan and share tactics, figure out what mechs to play, and so on, so that a group can better work together as a team.
- FULL Agree. Will also be very helpful to make you feel less lonely.
... option to Lock Torso to Legs: A stop gap idea to help new pilots adjust would be to add a button to lock torso to legs until they are able to put on their big mech pants on and join the big leagues by learning to fully utilize torso twisting, and the independent movement of arms and legs. This was one of the most difficult things for me to adjust to.
- Nice Idea!
... option to Auto-rotate Legs to Torso: another stop gap option to help new pilots adjust would be to add a button to auto-rotate legs to torso.
- Na, that will make it too easy
... give 1 week of Premium Time: If you give them 1 free week of premium time they will get used to the extra money. This will also give them a monetary boost and get them into a mech sooner, in addition to getting them hooked on Premium time like a drug = more money for you!
- Good Idea. Better then free c-bills.
... give access to MechLab: The primary thing that needs to be done to lessen the grindyness of the grind is to give them access to the mech lab. Allow trials access to mechlab and level 1 tech, and not be able to change the engine, and let them modify the mech based on what ever CBills they have, and when the trial mechs switch the players keep the stuff that they bought to outfit their next trial/purchased mech.
- Not yet decided, but sounds fun.
... pay to Trial a Variant: I think it may be great to allow people to be able to select a variant that they want to trial in addition to the random ones. If they find one they like they may be more inclined to purchase it. Perhaps have the ability to pay a small amount of MC to be able to trial that specific mech, or perhaps to be able to trial any variants for week for a cost. This can create another small revenue stream, especially each time a new mech comes out. New players will want to try out the new mech to see if they want it.
- Nah, I do not like this
... add a Wiki: add a wiki so that we can aggregate our guide, weapon data, mech data, advice, and so on that way we can give all users new and experienced a one stop shop to find MWO info.
- Well there is a wiki. Just let the users post their guides (quality control, please. Liquipedia shows you the way!) and link it to the Main Menu of the game
Edited by IncorporeaL GhosT, 15 November 2012 - 08:56 AM.