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Ac2 Bull*** Is Getting Out Of Hand ! Fix / Nerf Asap.


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#221 Terror Teddy

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Posted 27 November 2012 - 02:01 PM

View PostDethl0k, on 27 November 2012 - 09:24 AM, said:

AC builds are so easy to beat they cant aim properly and just because your cockpit shakes its a illusion your crosshairs dont move in game eveytime i see a ac build i always think easy kill


If your cockpit shakes then they are hitting you so their aim is ok.

#222 Mister Haha

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Posted 27 November 2012 - 02:18 PM

it's definitely annoying on certain mechs.

observe;

http://www.youtube.c...0_M9kBu88#t=39s

#223 Ax2Grind

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Posted 27 November 2012 - 02:50 PM

Nerf everything. Nerf me. Nerf boats. Nerf mechs. Nerf this thread?!?!

Role warfare creates the need for efficient designs. Boating by its very nature is attempting to focus and create the most efficient mech for a particular role. As this game develops there will only be a greater need for focused designs, not less, so penalizing multiple same type weapon builds makes no sense. This is the future of mech warrior online.

I would hope, really hope that if I equip 7 medium lasers, that within their range I am deadly, or the game makes no sense. I would hope the same for SSRM's, LRM's, AC weapons of any kind....etc. It is not overpowered to be deadly within the parameters of the weapon type. PPC's, when finally boosted (their day will come) will suddenly be OP in a Awesome build. That's silly. They should be deadly when grouped!

Right now on the battlefield, there is only two mech builds I am truly wary of. A Catapult boating SSRM's or a Gaussapult. I am not an amazing pilot and I still kill them both. Both are still extremely weak in their own ways. Yes, they have distinct advantages over other mech builds at close range...and Yes, if I don't pay attention to them they will make quick work of me, but neither are they unbeatable. SSRM's do a little too much damage right now its true...so lets reign them in just a bit. Guass should have a minimum range issue...that would fix its OP status.

AC cannons being OP?? Rubbish. They are finally getting useful. Stop boating with arbitrary problems for using a more efficient design? That makes no sense either.

Rant ending now.

#224 Terror Teddy

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Posted 28 November 2012 - 04:25 AM

View PostKhobai, on 27 November 2012 - 09:45 AM, said:


All weapon balance problems in this game are derived from boating. There should absolutely be penalties for boating.


Not really.

The reasons for boating is when a weapon of a specific type is overshadowing all other weapons in their own group. This is a weapon balance problem and not a boating problem.

Quote

Every single time a weapon has been nerfed its been in response to a mech boating that weapon. So saying boating isnt the problem is completely false. It is the single biggest problem with weapon balance.


Yes, you said it. But the problem is not the boating itself but the efficiency of the singular weapon.

-Would the Gaussapult be in such heavy use if the PPC was better balanced and performed equally well?
-Would other heavy ballistic weapons be used more if the Gauss was not as OP in comparison?

The same can be asked about streaks. Right now they are OP due to the following:
-It basically instant-hit within 150 meters due to AMS not having DPS/Time to take out 8 missiles from an X4 build.

In the case of SSRM's I would like to see that instead of point defense with AMS it should function as flak batteries and take out chunks of missiles, not one at a time.

Boating is ok as long as each weapon has:
A: A role that makes it stand out from other weapons of its type
B: A Weakness compared to other weapons of its type
C: Not overshadowing weapons within its weapon class.

#225 Asmosis

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Posted 28 November 2012 - 04:30 AM

4 ac2 is only overpowered if the pilot is an INCREDIBLE marksman, like the sort of person who could headshot a jumpjetting jenner at 100m above river city with a dual gauss shot.

They're great for scaring people since you dont know WHAT you just got hit with until the paper doll stops flashing, most just associate getting hit out of the blue with cannon fire with gausscats and react in horror, when really the barrage they just got hit with was the equivilent of a single lrm5 :rolleyes:

Boating isnt a problem in this game.

All it does is highlight the imbalance in weapons by magnifying the results. If a weapon is slightly better in everyway, using multiples just makes it more obvious, where it might otherwise be missed since its obscured by other weapon fire.

Edited by Asmosis, 28 November 2012 - 04:35 AM.


#226 NekoNyako

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Posted 03 December 2012 - 04:16 AM

Well, since many people say ac/2 is ok, i'm gonna use it myself. permarock ? i'm in :)
i don't care a weapon is op or not, unless suddenly everyone use it.

#227 Reported for Inappropriate Name

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Posted 07 February 2013 - 05:34 AM

View PostAsmosis, on 28 November 2012 - 04:30 AM, said:

x only overpowered if the pilot is an INCREDIBLE marksman,


so what you're saying is, you find pointing and clicking hard? well then I suggest you fiddle with your mouse settings to find something you can comfortably aim with and then use it consistently until you achieve normal levels of accuracy.

Also, I started the ac/2 boating trend, you can thank me later.

meanwhile I need to grind credits for a cata to rebuild my dakka mech. in my 6 large laser catapult that pops heads like flies. have you ever killed flies with a laser pointer matrix? we used to have a laser flyswatter in highschool-but i digress

6ll is vastly superior to any ballistics weapons including ppc, simply because you dont have to factor in travel time of the projectile, and because their damage over time nature just melts heads, where ballistics seem to somehow leave heads alive after a 30-40 damage alpha


gauss is very powerful, and ac-2 is loads of fun. both are highly effective, entertaining, and incredibly satisfying. but if you want to kill with cold calculating prejudice from around mid range, always go with the blue light special

Edited by Battlecruiser, 07 February 2013 - 05:43 AM.


#228 Poisoner

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Posted 07 February 2013 - 05:40 AM

View PostWarZ, on 14 November 2012 - 07:57 PM, said:

Sadly the ease with which the multiple AC builds tear apart ANYTHING is just depressing. They core and crit with ridiculous ease. Unless you are very fast you are meat. Only build right now where you know you have to leave or die no matter your armament.

The cockpit shake BS from a small AC2 is what makes it the most stupid.



I kill multiple AC Cataphract builds all the time. For some reason they think they can brawl.

#229 WhiteCatInsurgency

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Posted 07 February 2013 - 05:44 AM

Holy necro..

#230 Karl Marlow

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Posted 07 February 2013 - 05:45 AM

I never thought I would live to see the day where the most unwieldy and near useless weapon in the Battletech universe was called OP.

#231 Harmin

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Posted 07 February 2013 - 05:48 AM

The whole post is a wind up.

The truly most OP weapon in the game is the medium Laser. 5 damage for only 1 slot and 1 ton, truly outrageous Stop this bull dung, fix and nerf the medium laser ASAP. :)

Edited by Harmin, 07 February 2013 - 05:48 AM.


#232 Reported for Inappropriate Name

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Posted 07 February 2013 - 05:48 AM

View PostThomasMarik, on 07 February 2013 - 05:45 AM, said:

I never thought I would live to see the day where the most unwieldy and near useless weapon in the Battletech universe was called OP.

where one is too few, many can be overkill.

its really a combination of sensory overload and armor burn thats super effective on low armored areas because of convergence, like heads for example.

ac/2 boat is effectively one of two CC classes in the game because anybody getting shot by it cant see through all the rocking and flashing. I've had atlases power down on me before. the other would be the d-dc? Atlas-RS that only has 5 missile tubes. filling that baby with 2 lrm 20's an artemis 4 medium lasers enough heatsinks to never stop firing and all the ammo you can carry makes people not want to play the game. just try it :)

I guess ppc's could work too but I haven't invested money in getting it to. I much prefer the fast awesome with two er large lasers on one arm and stuffed to bursting with heatsinks like a pinata. two shots twin linked and poof! heads gone. before the engine limits this was my favorite mech for killing missile boats and gaussapults because you get their heads off before they notice. lol, tunnel vision. I wonder if pretty baby has two slots on the arm? because that 340 is pretty sexy-otherwise you could probably get away with doing 1 large on an ecm commando, a build which I like to call the magic man. in fact!

1 large laser, ecm, beagle, biggest engine, and as many heatsinks as you can fit, I think thats my next project for back row harassment. unless I can do it better with the spider.

Edited by Battlecruiser, 07 February 2013 - 05:58 AM.


#233 HiplyRustic

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Posted 07 February 2013 - 06:00 AM

View PostFetladral, on 15 November 2012 - 10:27 AM, said:

AC2's are annoying and to lights a threat (if they arn't utilizing speed) but the knock around isn't that bad. I think one of the Cataphract's can carry 4 but not sure.


I have a quad AC2 'phract. It's under a tarp in the garage, gathering dust. And, it's not OP.

#234 Joseph Mallan

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Posted 07 February 2013 - 06:02 AM

View PostWarZ, on 14 November 2012 - 07:57 PM, said:

Sadly the ease with which the multiple AC builds tear apart ANYTHING is just depressing. They core and crit with ridiculous ease. Unless you are very fast you are meat. Only build right now where you know you have to leave or die no matter your armament.

The cockpit shake BS from a small AC2 is what makes it the most stupid.

I shoot those AC boats with a Gauss and ER Large and they tend to find someone else to shoot...

#235 Reported for Inappropriate Name

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Posted 07 February 2013 - 06:04 AM

View PostHiplyRustic, on 07 February 2013 - 06:00 AM, said:


I have a quad AC2 'phract. It's under a tarp in the garage, gathering dust. And, it's not OP.

I wouldnt really call it op either to be honest.


I have this fetish for designing role specific equipment that works well together, and I look at mechs a lot like I look at ww2 fleet groups. every type of ship has a special purpose, and they come together to complement each other wonderfully.

the ac/2 boat isn't the lead lady, It's not the supporting character either, it's the harassment role. Sure with the right prayers and luck you can drop a slow mech from successive headshots 800m away, but whats more likely is you're going to harass him enough to either drive him into cover or take his attention off the bigger players in your fleet long enough for it to matter.

if you're a lone wolf, go with the most accurate and hardest hitting mother hubbard you can buy.

if you play in a group of regulars, and frequently, and your group has adequate pow pow in the front and you think you'd help the team more by being harassment, run the idea of driving harassment spec by them and see how it goes

Edited by Battlecruiser, 07 February 2013 - 06:09 AM.


#236 Flapdrol

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Posted 07 February 2013 - 06:05 AM

Quad AC2 phracts are effectively countered by something reasonably fast with decent alphastrike.

#237 zraven7

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Posted 07 February 2013 - 06:08 AM

Ok, morbid curiosity, OP, how would you suggest we "Nerf" the AC2?

Make it an AC1?

Lower it's rate of fire, making it effectively useless?

Rubber bullets?

Fires backwards?

How about, instead of dealing damage, it just showers the target with flowers and pork pies?

You are in here complaining about one of the lowest damage weapons in the game because it makes your cockpit wiggle.

just... I give up.

#238 Joseph Mallan

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Posted 07 February 2013 - 06:11 AM

View Postzraven7, on 07 February 2013 - 06:08 AM, said:

Ok, morbid curiosity, OP, how would you suggest we "Nerf" the AC2?

Make it an AC1?

Lower it's rate of fire, making it effectively useless?

Rubber bullets?

Fires backwards?

How about, instead of dealing damage, it just showers the target with flowers and pork pies?

You are in here complaining about one of the lowest damage weapons in the game because it makes your cockpit wiggle.

just... I give up.

it is one of the lowest damage per shot. But it's RoF is pretty impressive and that does make the AC2 something to watch... not as much as an Ultra 5 perhaps but ignoring it to long is a mistake.

#239 Reported for Inappropriate Name

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Posted 07 February 2013 - 06:14 AM

View PostJoseph Mallan, on 07 February 2013 - 06:11 AM, said:

it is one of the lowest damage per shot. But it's RoF is pretty impressive and that does make the AC2 something to watch... not as much as an Ultra 5 perhaps but ignoring it to long is a mistake.

you aint seen nothing yet. I'm hoping for a 6 ballistic jeager to fit uac/2's on. It'll go down a little something like this

http://youtu.be/BsM0VwjSzw8?t=18m21s

#240 soarra

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Posted 07 February 2013 - 06:18 AM

lol ac2's





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