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#1 LanceHavenbay

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Posted 15 November 2012 - 01:01 AM

It has gotten to the point where I have a team of 6/8 members of the team being Catapult LRM boats, 1 Atlas LRM boat and myself.

Or, a slightly different variation of the above.
This is getting ridiculous. I just ignored the "LRM wars" remarks, previously. There is truth to it.

LRMS seem to make up over 80% of the gameplay.

I've even done research proving it.

#2 JewBoy

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Posted 15 November 2012 - 01:03 AM

No one cares about your unpublished research. No one cares that you think this game is LRM Warrior Online. Stop posting these topics. Thank you.

Edited by JewBoy, 15 November 2012 - 01:03 AM.


#3 Terror Teddy

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Posted 15 November 2012 - 01:06 AM

View PostLanceHavenbay, on 15 November 2012 - 01:01 AM, said:

It has gotten to the point where I have a team of 6/8 members of the team being Catapult LRM boats, 1 Atlas LRM boat and myself.

Or, a slightly different variation of the above.
This is getting ridiculous. I just ignored the "LRM wars" remarks, previously. There is truth to it.

LRMS seem to make up over 80% of the gameplay.

I've even done research proving it.


Personally I think it was a mistake to add indirect fire to the LRM from the start without the requirement of the C3 Network.

Spotter: Master Unit Module
Shooter: Slave Unit Module

Then we would limit indirect missile spam and require that some people actually walk to the enemy so they can SEE them before they fire.

It's too...easy.

#4 Calmon

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Posted 15 November 2012 - 01:07 AM

View PostLanceHavenbay, on 15 November 2012 - 01:01 AM, said:

It has gotten to the point where I have a team of 6/8 members of the team being Catapult LRM boats, 1 Atlas LRM boat and myself.

Or, a slightly different variation of the above.
This is getting ridiculous. I just ignored the "LRM wars" remarks, previously. There is truth to it.

LRMS seem to make up over 80% of the gameplay.

I've even done research proving it.


What a Trollpost... man please constructive. I bet the devs are in stress because of million things in moment so they don't need another troll.

#5 Kaijin

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Posted 15 November 2012 - 01:31 AM

View PostTerror Teddy, on 15 November 2012 - 01:06 AM, said:


Personally I think it was a mistake to add indirect fire to the LRM from the start without the requirement of the C3 Network.

Spotter: Master Unit Module
Shooter: Slave Unit Module

Then we would limit indirect missile spam and require that some people actually walk to the enemy so they can SEE them before they fire.

It's too...easy.


Though it may shock the 'Nerf the LRMs' crowd, I am in full agreement with your post. I'd even take it a step further and say that mechs shouldn't be sharing radar/map data unless they've got a C3 unit equipped. Not a weightless un-critable module either. Though sarna.net is hazy about how much these units weigh (conflicting data on how many criticals/how much weight), I'm sure our clever Devs could come up with a reasonable solution.

#6 Sarevos

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Posted 15 November 2012 - 01:37 AM

View PostKaijin, on 15 November 2012 - 01:31 AM, said:


Though it may shock the 'Nerf the LRMs' crowd, I am in full agreement with your post. I'd even take it a step further and say that mechs shouldn't be sharing radar/map data unless they've got a C3 unit equipped. Not a weightless un-critable module either. Though sarna.net is hazy about how much these units weigh (conflicting data on how many criticals/how much weight), I'm sure our clever Devs could come up with a reasonable solution.

It would be in the cockpit though... a crit to the cockpit is... well... the end of the match for you lol

#7 Leetskeet

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Posted 15 November 2012 - 01:39 AM

First of all, the C1 is currently a trial mech so you're going to see a lot of them

Second of all, two LRM 15's with two tons of ammo and four medium lasers is not a LRM boat

#8 MadcatX

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Posted 15 November 2012 - 01:41 AM

I generally attempt to spot my own targets anyways since I don't enjoy losing missile volleys to folks who lose lock on a target.

So lets make a trade:
Remove the ability to fire LRM's indirectly.
Provide the option to hot-load LRM's, although with no lock-on option when firing, much like a SRM.

;)

#9 Terror Teddy

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Posted 15 November 2012 - 01:57 AM

View PostLeetskeet, on 15 November 2012 - 01:39 AM, said:

First of all, the C1 is currently a trial mech so you're going to see a lot of them


http://www.sarna.net/wiki/C3_Network
http://www.sarna.net...C3_Command_Unit
http://www.sarna.net...i/C3_Slave_Unit

EDIT: Oh, you meant the trial mech.

Edited by Terror Teddy, 15 November 2012 - 01:58 AM.


#10 Kaijin

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Posted 15 November 2012 - 02:01 AM

View PostSarevos, on 15 November 2012 - 01:37 AM, said:

It would be in the cockpit though... a crit to the cockpit is... well... the end of the match for you lol


The C3 slave unit - perhaps. The C3 master unit is larger, though how much larger is nebulous. According to sarna, one mech chassis variant dropped an SRM6 launcher and 2 SL to fit a C3 master unit, while another only dropped TAG to fit it.

#11 Tarskin

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Posted 15 November 2012 - 02:03 AM

The introduction of ECM/ECCM should imply that the C3 system (also considering the fact that a command module is/was available) will be put in the game at some point. People should realize that they are playing an unfinished game so systems that are essential for a good balance are not necessarily in the game yet,

#12 Bru1zer

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Posted 15 November 2012 - 02:13 AM

View PostTerror Teddy, on 15 November 2012 - 01:06 AM, said:


Personally I think it was a mistake to add indirect fire to the LRM from the start without the requirement of the C3 Network.

Spotter: Master Unit Module
Shooter: Slave Unit Module

Then we would limit indirect missile spam and require that some people actually walk to the enemy so they can SEE them before they fire.

It's too...easy.

Couldn't agree more.

#13 SpiralRazor

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Posted 15 November 2012 - 02:19 AM

View PostLanceHavenbay, on 15 November 2012 - 01:01 AM, said:

It has gotten to the point where I have a team of 6/8 members of the team being Catapult LRM boats, 1 Atlas LRM boat and myself.

Or, a slightly different variation of the above.
This is getting ridiculous. I just ignored the "LRM wars" remarks, previously. There is truth to it.

LRMS seem to make up over 80% of the gameplay.

I've even done research proving it.



After the nerf lol??? Dude, ship me some of what youre smoking!!!

Ive seen hardly any LRMs run from Marik; I ran mine ONCE today just to see how bad it was, and immediatly told my group i
wouldnt be running them again, back to my K2.

The LRMs youre seeing are from trial mechs for the most part.

#14 MadcatX

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Posted 15 November 2012 - 02:26 AM

I played for quite a few hours yesterday and today and come to think of it, I only saw 1 actual missileboat. Was sitting in his base on the upper half of River City chain-firing 'em.

#15 The Basilisk

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Posted 15 November 2012 - 02:26 AM

Played the last three days with my Cat C4 and was ALLWAYS the only lrm Cat on my team and often the only player even using lrms in the match.
Thats my 'research'
Ok irrelevant accusations and other personal point of view factors away, since the LRM hotfix and the introduction of artemis, LRMs ( without artemis ) got a far wider spreading reduced dmg and flattened flight curvature. With Artemis they still do less dmg as before artemis introduction at the same scattering rate and flight trajectory.
Without Artemis mayby 20 -30% of the missles actualy hit and the hits are scattered over your mech, so from a LRM 20 you got an averange of 4 to 6 missle hits at 1.7 dmg each, thats 10.2 dmg max.
With Artemis... oh well don't bother nobody can afford the ammo costs.

So if you say you encountered hordes of LRM boats they are either the "Gosts Of The NerfedTM" or you're simply a slugitout brawler fanboy exagerating a one time encounter where you got a bit buthurt or you simply had the bad luck to encouter the same LRM using premade over and over again.
Let it be said from one who uses LRM boats from the start, they are useless as mech killer weapons atm. They may be still of some value as supporter weapons to soften up targets for killshots with gauss, ac or PPC by your team mates but even with 1080 shot ammo 2 LRM 20 and a good spotter i never got more than ~350 Dmg out of my ammo until I ran dry and used my 2 med lasers. ( that added aditional 100 dmg)

Edited by The Basilisk, 15 November 2012 - 02:29 AM.






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