Great idea, OP. It frustrates me that the current motivations are to disable repair/rearm and depend on your allies to carry you through. What you bring to the fight (both in terms of skill and financial investment) should be rewarded. In "real" BattleTech, anybody looking for mercs who said he was paying the exact same to all comers would get a bunch of laughs and find a couple lances of stock fleas waiting for him. Larger and more expensive mechs with high R&R costs should get more.
That said, your numbers for them are way to high. You start with a 1.5 Base and go up to 3.5. That is, unfortunately, way too gigantic. I would do a couple things differently. Firstly, scrap the current free 75% of ammo comes free thing, and just make ammo somewhere between 0 and 10% of current cost. If your employer wants you to expend ammo on his behalf, he better be willing to pay for it.
Secondly, I would drop the "F" base from 1.5x to 1x (cleaner and doesn't need to be as high after the rearm change), and drop "A" to 2x. Yes, those upgrades and big mechs cost more to repair, but my goal isn't so much to see pricy mechs make bigger profits, I just want them to not make less after repairs.
I would also lower spotting base to 5k. Yes, lights make valuable contributions to be sure, but spotting is a stat more suited to gimmicking than many, given that you don't need direct LoS to reap the rewards. I really don't want money making to turn into some weird LRM jerk off with everybody trying to farm spotting. Lets not forget about damage either. 100 C-Bills/damage would be a fine thing to throw in. With those modifications, lets look at a couple examples.
Near Stock Jenner (Remove 4 JJs, swap the 4ML for 6SL, Add AMS and a heatsink. Nothing crazy):
Spotting x4, 1 Kill, 3 Assists, 150 damage, Win = 20k + 10k + 30k + 15k + 10k = 85k
Yes, this is an unremarkable sum, but his costs are also really low. The goal here after all is not "Everybody needs more money". We need to nerf the cheap end and buff the expensive end.
Now lets look at that 13 million C-Bill bigshot doing massive work (Approximate stats from a great game with my tricked out Streakapult):
Spotting x2, 4 Kills, 4 Assists, 600 damage, Win = 10k + 40k + 40k + 60k + 10k = 160k x2 = 320k. That's a hefty chunk of change, but while that Jenner might see 15k in repairs, my Streakapult can be more like 80k if I'm destroyed, without considering ammo.
After the repairs, I'm still ahead of the Jenner by 170k, though I would note we contributed very differently. Might still be too much, and your plan may shift too much away from base pay. I like performance based pay, but we also don't want to screw new players with repeated C-Bill losses. Getting blown up off at the start of a match could easily put you in the hole, and if you don't have a nest egg to absorb it, that might feel frustrating.
Edited by buckX, 15 November 2012 - 07:48 AM.