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This Is Why You Don't Give Up


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#41 ReD3y3

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Posted 15 November 2012 - 12:32 PM

My point has been proven.

Thanks. :)

#42 AceTimberwolf

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Posted 15 November 2012 - 12:44 PM

View PostReD3y3, on 15 November 2012 - 12:32 PM, said:

My point has been proven.

Thanks. :)

u guys do kno u can unclick ur founders tag ingame correct? Where do u people come from? ::sigh:: O BTW they had a Wang on their team? does that make them noobs because they have MC? silly kids

#43 Blackfire1

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Posted 15 November 2012 - 12:46 PM

SKJALDBORG most of the last patch were running 4-5v8 most of the time. :\
This isn't new its a matter of proper tactics.
Good job though.

#44 Elandyll

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Posted 15 November 2012 - 12:55 PM

Cool. Yet another proof that Founder tag is a fairly good (not 100% by any means, but I'd say 80% chance + in my experience) indicator of the chance that you are facing a premade.

I wish we could see the founder tag from the get go in the opposing team at the beginning of the game (waiting for an actually working matchmaking system), at least I'd know which games to quit right away before bothering in a Pug vs Premade curbstomping.

If anything, it also proves that being coordinated on TS (and experienced) overpowers a 1.5v1 unfavorable ratio too.

#45 Agent of Change

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Posted 15 November 2012 - 01:07 PM

View PostElandyll, on 15 November 2012 - 12:55 PM, said:

Cool. Yet another proof that Founder tag is a fairly good (not 100% by any means, but I'd say 80% chance + in my experience) indicator of the chance that you are facing a premade.

I wish we could see the founder tag from the get go in the opposing team at the beginning of the game (waiting for an actually working matchmaking system), at least I'd know which games to quit right away before bothering in a Pug vs Premade curbstomping.

If anything, it also proves that being coordinated on TS (and experienced) overpowers a 1.5v1 unfavorable ratio too.


Really? The whining and fatalism is getting old, there is no reason for an outnumbered team to beat the team outnumbering them all things being equal. But hey all things aren't equal are they. Alot of people will disconnect because they don't feel like actually trying to win, some people refuse to believe actual coordination will win matches and that ramboing is a bad idea.

So clearly the self inflicted inequality is the fault of the people actually using the tools available to them and even more to the point when only half a team can be a "dreaded" premade it's still "too much" for pugs to handle. Gee not to open this can of worms again but didn't we all say that the problem wasn't with 8 man's it was with people refusing to believe in a team based game that were the problem.

#46 Elandyll

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Posted 15 November 2012 - 01:27 PM

View PostAgent of Change, on 15 November 2012 - 01:07 PM, said:


Really? The whining and fatalism is getting old, there is no reason for an outnumbered team to beat the team outnumbering them all things being equal. But hey all things aren't equal are they. Alot of people will disconnect because they don't feel like actually trying to win, some people refuse to believe actual coordination will win matches and that ramboing is a bad idea.

So clearly the self inflicted inequality is the fault of the people actually using the tools available to them and even more to the point when only half a team can be a "dreaded" premade it's still "too much" for pugs to handle. Gee not to open this can of worms again but didn't we all say that the problem wasn't with 8 man's it was with people refusing to believe in a team based game that were the problem.

I never said that the team that won by using the tools at their disposal was guilty of "anything". I merely stated that the OP confirmed my suspicions in some ways (about founder tag in general, when in 3-4 number), and that the matchmaking system is quite literally at level 0 right now (hopefully the Nov. 20th update will bring much needed choices there).

Aside from that, blaming the PUGs for not teaming up on TS ... I must have missed the part where PGI said their game was for premade teams organized with TS only, instead of catering for both the premades and the drop in/ drop out playstyles.
Let me know if you find the quote.

#47 AvatarofWhat

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Posted 15 November 2012 - 01:35 PM

Some of the members of my group got dropped in a 4 vs 8 while we were trying to set up a scrim.(only half of our team alt-f4d) The enemy team offered to let them power down and save on repair bills. They ended up winning! Similarly that happened to me and 3 other members of my team... we lost because the enemy capped while we were engaging some of them :)

Nothing is impossible!

#48 AceTimberwolf

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Posted 15 November 2012 - 02:32 PM

View PostElandyll, on 15 November 2012 - 12:55 PM, said:

Cool. Yet another proof that Founder tag is a fairly good (not 100% by any means, but I'd say 80% chance + in my experience) indicator of the chance that you are facing a premade.

I wish we could see the founder tag from the get go in the opposing team at the beginning of the game (waiting for an actually working matchmaking system), at least I'd know which games to quit right away before bothering in a Pug vs Premade curbstomping.

If anything, it also proves that being coordinated on TS (and experienced) overpowers a 1.5v1 unfavorable ratio too.

What type of mentality is that. I pug too and I give it my all despite the difference in skills on my team. Ur not gonna get better if u keep quiting

#49 Agent of Change

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Posted 15 November 2012 - 02:50 PM

View PostElandyll, on 15 November 2012 - 01:27 PM, said:

I never said that the team that won by using the tools at their disposal was guilty of "anything". I merely stated that the OP confirmed my suspicions in some ways (about founder tag in general, when in 3-4 number), and that the matchmaking system is quite literally at level 0 right now (hopefully the Nov. 20th update will bring much needed choices there).

Aside from that, blaming the PUGs for not teaming up on TS ... I must have missed the part where PGI said their game was for premade teams organized with TS only, instead of catering for both the premades and the drop in/ drop out playstyles.
Let me know if you find the quote.



Where did i say "premade teams organized with ts only" I can show you the quote where pgi flat out says the focus of this game is team based play. I can show you where they advocate ts, I can show you where they provided a voice option (albeit a less than optimal one). Not to mention you don't even need voice or even a premade to cooperate.

the main reason pugs lose.... 2 guys d/c or sfk, 2 guys wander off on their own ramboing, and 3 guys chase the first squirrel that crosses their path. There is no coordination, with behaviour like that losing is no surprise. I have watched pugs destroy other pugs, i have watched pug's destroy premades, I have watched premades destroy premades... and they all have in common the team that acts like my example gets destroyed by the team that doesn't.

Edited by Agent of Change, 15 November 2012 - 02:51 PM.


#50 AceTimberwolf

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Posted 15 November 2012 - 03:08 PM

View PostAgent of Change, on 15 November 2012 - 02:50 PM, said:



Where did i say "premade teams organized with ts only" I can show you the quote where pgi flat out says the focus of this game is team based play. I can show you where they advocate ts, I can show you where they provided a voice option (albeit a less than optimal one). Not to mention you don't even need voice or even a premade to cooperate.

the main reason pugs lose.... 2 guys d/c or sfk, 2 guys wander off on their own ramboing, and 3 guys chase the first squirrel that crosses their path. There is no coordination, with behaviour like that losing is no surprise. I have watched pugs destroy other pugs, i have watched pug's destroy premades, I have watched premades destroy premades... and they all have in common the team that acts like my example gets destroyed by the team that doesn't.

thank you sir

#51 Grimnir79

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Posted 25 November 2012 - 11:08 PM

View PostJordache, on 15 November 2012 - 11:50 AM, said:


Oh man... You didn't pay for your extra practice? Then pug stomp away! Now all you gotta do is decide if you're going to Harvard or Yale, you big pile of genius


I remember you Jordache, you are a teamkiller and an utter ******** to have in game.

#52 PYR0MANCER

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Posted 25 November 2012 - 11:30 PM

I wanted to resist saying something so bad but I can't resist and since it's already been said I'll let it speak for itself..:


View PostAgent of Change, on 15 November 2012 - 02:50 PM, said:



Where did i say "premade teams organized with ts only" I can show you the quote where pgi flat out says the focus of this game is team based play. I can show you where they advocate ts, I can show you where they provided a voice option (albeit a less than optimal one). Not to mention you don't even need voice or even a premade to cooperate.

the main reason pugs lose.... 2 guys d/c or sfk, 2 guys wander off on their own ramboing, and 3 guys chase the first squirrel that crosses their path. There is no coordination, with behaviour like that losing is no surprise. I have watched pugs destroy other pugs, i have watched pug's destroy premades, I have watched premades destroy premades... and they all have in common the team that acts like my example gets destroyed by the team that doesn't.




View PostAgent of Change, on 15 November 2012 - 01:07 PM, said:


Really? The whining and fatalism is getting old, there is no reason for an outnumbered team to beat the team outnumbering them all things being equal. But hey all things aren't equal are they. Alot of people will disconnect because they don't feel like actually trying to win, some people refuse to believe actual coordination will win matches and that ramboing is a bad idea.

So clearly the self inflicted inequality is the fault of the people actually using the tools available to them and even more to the point when only half a team can be a "dreaded" premade it's still "too much" for pugs to handle. Gee not to open this can of worms again but didn't we all say that the problem wasn't with 8 man's it was with people refusing to believe in a team based game that were the problem.


#53 GalaxyBluestar

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Posted 26 November 2012 - 01:27 AM

there are times when a six or five vs eight achives victory, because you're not against premades you're against noobs and afkers so please you might be trying to cheer people up and well down but don't become dellusional in thinking now it can always happen. numbers is one thing but player skills and mech types play a big role. that's why match maker is still poor many considerations aren't being made like pilot mech tree advantages over trial mechs and the tonnage fire/armour power differences and everyone's already talked about coordianation vs i can sneak alone and takem by surprise rambo tactics. it is a bit dissapointing that a game trying to pride itself on tactics has actually brainwashed us all into the same repetitive behavior for survival and doesn't really encourage tactics at all but that's the limitations of this game at the moment.

Edited by GalaxyBluestar, 26 November 2012 - 01:31 AM.


#54 Lyoto Machida

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Posted 26 November 2012 - 01:34 AM

Just had one of these myself just now:

Posted Image

#55 stjobe

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Posted 26 November 2012 - 01:50 AM

Never give up.

Point in case, a match I played yesterday:

PUG match on Caustic, we start at the lake drop zone. The team heads up to the crater rim to snipe across the caldera when a HBK and a COM pushes through our line. I take out the COM and someone else take out the HBK. 2-0 to us, so I join the fight around the rim, taking pot-shots at the enemy. After a while I realize there's only red triangles around me and look up at the score: We're down 2-5.

I circle back towards our base thinking I need to find at least one team-mate or perhaps just run and hide. I come across a rather badly hurt Cat on my team, and that's when I decide "ah hell, better go out in a blaze of glory". So I swing back up into the Caldera and start shooting.

At this time I'm out of ammo for my Streaks, so the only weapon I have left is a Large Laser. Nevertheless, I kill a 'Phract in the Caldera, and then a Cat, wounding another 'Phract so bad it starts to pull back. Last enemy in the caldera is a Cat, so I start firing at that, but seeing it's quite lightly damaged, I decide to chase down the wounded 'Phract.

I find it on the other side of the ridge-line and while dodging LRMs from the Cat in the caldera, I finish it off. Meanwhile, the Cat in the caldera has decided to join the fight, and so has the wounded Cat on my team. We dance for a minute or so before my team-mate gets the killing shot on the enemy Cat. The score is now 7-5 to us, and there's no enemies in sight. As I head for the cap and the victory I can't help but to type out in general chat:

"And that, my friends, is how you play a Commando".

We win by cap and I get about 2k XP.

Edited by stjobe, 26 November 2012 - 01:51 AM.


#56 Darius Otsdarva

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Posted 26 November 2012 - 02:01 AM

I always go down fighting. Even if the odds are 0-7.

It's all imaginary money in the end anyway ;) .

Of course I think we got lucky with that one. That or the founders are totally OP and they should be nerfed.

Posted Image

Edited by Darius Otsdarva, 26 November 2012 - 02:04 AM.


#57 Tuhalu

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Posted 26 November 2012 - 03:25 AM

View PostAceTimberwolf, on 15 November 2012 - 03:03 AM, said:

Posted Image

Nice work.

For anyone that is totally incapable of counting, the sides were:
  • 3 Founders, 1 Trial player, 2 non-founders with owned mechs
  • 2 Founders, 2 Trial players, 4 non-founders with owned mechs

Assuming that each founder, trial and owned mech nullifies one on the other side, we wind up with 1 founder mech vs 2 owned mechs and a trial mech. I've played hundreds of games from mid-beta onwards and while I'm pretty good, I don't think I'm that good.

As far as those who think "that damage is impossible" go and count the kills and assists. AceTimberWolf and CanadianBacon both shot at 7 of the enemies mechs at some point during the fight and they killed 5 of the enemy mechs between them. They must have gotten stuck into every fight on that battlefield and given far better than they got.

But did they win because they are godly founders? No. They won because the rest of the team kept playing. If the trial and non-founders guys had dropped in the first minute, it would have been 8 vs 3 and the winners of this game would have been the losers.

#58 Arcturious

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Posted 26 November 2012 - 03:36 AM

Is there anyone else viewing these perpetually terrified that they will see their name on the bottom of the losing side in these pics lol.

#59 KharnZor

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Posted 26 November 2012 - 03:52 AM

View PostJordache, on 15 November 2012 - 11:38 AM, said:


Four of their players bought early access to the game, one on the other team. Practice matters, that's how you build skill... Why do you guys always pretend that buying that extra practice time isn't an advantage? You can't really be that stupid, so I'm guessing that you just don't want to admit that you BOUGHT some extra practice, that translated into extra skill, that translated into extra kills.

Anyways, I am a tool... I'm super useful stanless steel multi-tool, with a tiny little saw and everything


You sound about as usefull as a hat full of ********. and i bet your 'little saw' is as blunt and as useless as your post.
Whats wrong with someone showing some balls and sticking the fight out to the bitter end?

#60 Grimnir79

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Posted 26 November 2012 - 03:54 AM

View PostKharnZor, on 26 November 2012 - 03:52 AM, said:


You sound about as usefull as a hat full of ********. and i bet your 'little saw' is as blunt and as useless as your post.
Whats wrong with someone showing some balls and sticking the fight out to the bitter end?


Jordache is a super-troll, don't feed him.





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