DivineEvil, on 17 November 2012 - 01:54 PM, said:
+ No rewards for the win or lose.
+ All rewards for the performance.
+ reward for the unfinished capture.
+ reward for blocking the capture per time (defense).
+ kill reward for the most damage done to the target, otherwise assist reward.
+ top damage among team reward.
+ Overall damage reward, multiplied by per-target (more focus = more reward)
+ players not moving and players not shooting recieve nothing and pay nothing for the repairs (bugs can cause afk)
+ multiplied rewards when outnumbered
+ salvage grants you damaged items, not CBills
- geometrically growing (square function) Frienly-Fire penalties instead of friendly kill penalty.
- minor overheat shutdowns penalty.
MY thoughts on these ideas...for those that care.
+ No rewards for the win or lose.
I'm not a fan of this...I'm a fan of _reduced_ rewards...but taking out the icnentiv to win is a bad idea. I'd even be okay with 0 for a loss (as long as otehr factors are icnreased, both in numebr and value) and a smaller bit for winning. At least in thist current game mode.
+ All rewards for the performance.
Basically covered jsut above here
+ reward for the unfinished capture.
I like this, sometimes all someone can do is try and cap. it would be nice to see some recognition of that effort.
+ reward for blocking the capture per time (defense).
I also like this...I've taken part is some really tense games that revolved around keeping people in/kicking people out of a base to try and defend or cap it. And, for reason similar to what i stated above. Of course, it would only count if you are actually blocking an effort to cap...not just standing in the base square.
+ kill reward for the most damage done to the target, otherwise assist reward.
THis one I like in spirit...but it's tricky. say you have someone working on a target, and they peel 40 armor off their torso(s), legs and arms...then a skilled player comes in and pop pops them in the ehad, and they go down. The first player did the "most" damage...but the second player almost entierly killed it themself. in a numerical sense (this is ignoring battlefirld distraction factors and stuff). So, something would have to be figured out there.
+ top damage among team reward.
This one i'm not really for...because it implies that damage is the sole most important role anyone can have. I'd rather see that damage, in egernal, recieve a better reward, along with things like spotting, capping, etc. Just reward all the roles more, not one especially.
+ Overall damage reward, multiplied by per-target (more focus = more reward)
I'm not 100% sure what this means...I think you're basically sut saying "reward focus fire/coordination". That I'm for.
+ players not moving and players not shooting recieve nothing and pay nothing for the repairs (bugs can cause afk)
I think this is somethign that needs to be addressed after crash bugs are more udner controll. when that happens, i'm all for no reward and still having to pay the costs (and give rewards to the opponent for doing whatever creates rewards to you). But, that is also in a theoretical world where crashes are reletivly rare, and paying a penalty for crashing is something that happens maybe once a week (if you play a lot) and is just ind of annoying, tops.
+ multiplied rewards when outnumbered
I think this one would not be an issue once crashing and stuff is fixed, ala the above statement.
+ salvage grants you damaged items, not CBills
I don't like this at all. For one, it will create too much money (salvage is only a small percentage) second it will create a very imbalanced end-game reward distribution. For example "our salvage is 5 medium lasers, this flamer, and an XL300 engine...who gets a million c-bills and screws everyone else?".
- geometrically growing (square function) Frienly-Fire penalties instead of friendly kill penalty.
I don't often see friendly fire. I've been popped by my team (not killed, usually) a few times. either by accident in the "exploring my weapons" at the start of a match, or because i speed infront of their shot. It's also happened vice versa. I rear cored an ally once, because they ran into my shot. IT happens, but it's not a huge problem I have seen.
- minor overheat shutdowns penalty.
I really don't like this...sometimes overheating is a good option. you look at your heat, your opponents damage HUD and say "if i alpha, i migth take them down" and you fire it all, and overheat, and cross your fingers. you shouldn't be penalized for that past the possibility of it not working, and getting pummeled.