Tutorial / Practice Grounds? Do We Want It?
#21
Posted 15 November 2012 - 09:42 AM
#22
Posted 15 November 2012 - 09:47 AM
#23
Posted 15 November 2012 - 10:22 AM
An in-game tutorial of some sort needs to be a major priority.
#24
Posted 15 November 2012 - 10:23 AM
And a practice arena also would add value both to new players and to folks that have been there from day 1 of CB.
As a member of a merc corp, having a practice field for us would be of immeasurable value.
Even as a lone wolf or a small group player, being able to drop into a map and test fire weapons, test mech loadout/designs, and basically experiment with stuff so your don't get your face shot off while you're fiddling with something makes a ton of sense.
Please spend development cycles on an in-game tutorial and a practice ground instead of developing a 3rd person view that no real fan of this lore or of these games would actually want.
#25
Posted 15 November 2012 - 11:33 AM
A live tutorial, so easy to do! And training grounds, so pre-mades dont stomp the new players trying to have some fun!
#27
Posted 15 November 2012 - 01:24 PM
Taryys, on 15 November 2012 - 08:35 AM, said:
At this point, especially because we are in open beta we really need a better new player experience.
In some ways I wish they would concentrate on this stuff and bug fixes instead of new content.
How To Reduce The Grind And Create A Great New User Experience
Creating a training ground would be no more code intensive than when they need to code larger maps for the planned community warfare and the larger 12V12 matches. Training would simply be another "mode" of combat where either everyone is on the same team, the drop lead can assign sides as needed, or everyone is considered independent.
#28
Posted 15 November 2012 - 01:33 PM
I don't claim to be a programmer, but how hard would it be to have an offline option, even using one of the maps, that people could load in to and play around with their mechs? That would at least give new players a place to figure out the basics, map weapons, figure out heat concerns etc.
As far as online training area, let's hope that once community warfare goes in and players have options on where to play, that a training area will be an option.
#29
Posted 15 November 2012 - 01:36 PM
I don't care even if it's just an empty map with nothing to do, just let me practice without buying the mechs AND screwing other peoples games (multiplayer is no place to test stuff out, it impacts other peoples playing experience)
Edited by Johnny Morgan, 15 November 2012 - 01:37 PM.
#30
Posted 15 November 2012 - 01:39 PM
This would be a much better option than having 3rd person and 90% of community dont want
#31
Posted 15 November 2012 - 02:52 PM
The real question is about priority. To me, 3rd person view should be much less urgent than an in-game tutorial or a practice mode.
#32
Posted 15 November 2012 - 03:01 PM
Tehtos, on 15 November 2012 - 02:52 PM, said:
The real question is about priority. To me, 3rd person view should be much less urgent than an in-game tutorial or a practice mode.
Indeed. They should keep it where they originally said it was on their list.
http://mwomercs.com/...is-when-needed/
#33
Posted 15 November 2012 - 03:10 PM
Edited by Yuba Frank, 15 November 2012 - 03:12 PM.
#34
Posted 15 November 2012 - 03:12 PM
#35
Posted 15 November 2012 - 04:28 PM
Baa, on 15 November 2012 - 01:33 PM, said:
I don't claim to be a programmer, but how hard would it be to have an offline option, even using one of the maps, that people could load in to and play around with their mechs? That would at least give new players a place to figure out the basics, map weapons, figure out heat concerns etc.
As far as online training area, let's hope that once community warfare goes in and players have options on where to play, that a training area will be an option.
WWIIOnline is a great game, I first played that game on my K62-550 with a TNT32 card......that's how long it's been around.
The offline mode from WWIIonline was exactly what I was thinking in my post
Edited by Johnny Morgan, 15 November 2012 - 04:28 PM.
#36
Posted 15 November 2012 - 04:45 PM
#37
Posted 15 November 2012 - 07:28 PM
Stimbles, on 15 November 2012 - 04:45 PM, said:
With all the work they'll end up having to do for this "secondary game mode". They might as well just give us the tutorials and practice area.
#38
Posted 15 November 2012 - 07:31 PM
Mu, on 15 November 2012 - 08:16 AM, said:
Arena means fighting more then one person, not NPCs.
I want an arena like Solaris.
I do want a series of maneuver courses with some static targets for people to practice. This being no cash and xp from doing the courses. It only being to help people learn to drive their mech. You want to practice shooting real targets, get in a game and play.
#39
Posted 15 November 2012 - 07:47 PM
Clay Pigeon, on 15 November 2012 - 08:19 AM, said:
I do! I'm tired of the new players fired at my back in the starting area. My poor Centurion isn't that armed like the heavier mechs such as in Atlas!
#40
Posted 15 November 2012 - 09:17 PM
Vosgedzam, on 15 November 2012 - 07:47 PM, said:
I do! I'm tired of the new players fired at my back in the starting area. My poor Centurion isn't that armed like the heavier mechs such as in Atlas!
Backshooters are getting really tiring, first thing I do nowadays is getting as far as possible from any team member I have, but too often the shot comes in first seconds of the match. Yesterday we had a team member who died around 30 seconds to the match from overheating while trying to kill me. Top that.
The tutorial should not just be in the game, it should be MANDATORY to pass before letting new players into game with others.
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