Need Advice For Commando 2D
#1
Posted 15 November 2012 - 01:18 PM
Only 30 firepower =0
#2
Posted 15 November 2012 - 01:21 PM
#3
Posted 15 November 2012 - 01:24 PM
Or is there a secret button for it?
Oh i found this:
ARMAMENT:
Med Laser 1
SRM 6 1
SRM 4 1
EQUIPMENTS:
Heat sinks 11
Standard engine 150
HARDPOINTS:
Missle 3
AMS 1
Energy 1
Edited by CompanionCube, 15 November 2012 - 01:27 PM.
#4
Posted 15 November 2012 - 01:29 PM
2 tons of streak ammo should be plenty.
Edited by MrPenguin, 15 November 2012 - 01:29 PM.
#5
Posted 15 November 2012 - 01:37 PM
the 3xStreaks are a good choice if other Light mechs are giving you trouble.
some more hints here (*shameless plug*):
http://mwomercs.com/...going-commando/
If you're worried about your firepower and have a couple mil to drop on a XL engine you can shove in 3xSRM6 for 45 firepower. that's about as high as you can get a Commando. but i wouldn't worry about that number. for Light mechs it's not about how much damage you can put on quickly. Its about how long you stay alive to keep putting out the damage you have.
#6
Posted 15 November 2012 - 01:38 PM
#7
Posted 15 November 2012 - 01:45 PM
This gives good hitting power against most anything, especially from behind. Speed is 126,4 standard, and increases once elite skill unlocked. AMS is not needed as high speed with sharp turns will dodge most if not all lrms. NEVER RUN IN STRAIGHT LINES! And never stop! Stand still and die.
Avoid open ground - 2D makes target practice there. Use cover, sharp turns and high speed to take on targets.
With this build I can avg 400-450 pts damage in a good match, higher in an excellent match and round 120 in a bad defeat.
Your objective is to always hit from behind if possible. You can take on a Jenner or Cicada 1-on-1 and win, but if more get backup. Finishing off wounded mechs is a good job in this build.
Commando's advantage is speed and that extra arm twisting. Use it.
Good luck, feel free to get in touch ingame.
#8
Posted 23 August 2013 - 12:57 PM
Edited by Pig On The Wings, 23 August 2013 - 12:58 PM.
#10
Posted 18 September 2013 - 08:02 AM
I like the streak build above, I might try that, though I'd probably drop a streak and throw in an MPL. I can do that without removing FF and throw 2 more points on my head.
#11
Posted 18 September 2013 - 01:17 PM
Bront, on 18 September 2013 - 08:02 AM, said:
I like the streak build above, I might try that, though I'd probably drop a streak and throw in an MPL. I can do that without removing FF and throw 2 more points on my head.
I'd move the SRM ammo to the CT if I were you; the legs are prime targets on any light, and a bad crit can ruin your day if it explodes the ammo (not that your day is looking very good if you're down to IS on the leg, but who knows? It may save your skin).
#12
Posted 19 September 2013 - 12:29 PM
Bront, on 18 September 2013 - 08:02 AM, said:
#13
Posted 19 September 2013 - 01:01 PM
Sell it.
Edited by PEEFsmash, 19 September 2013 - 01:01 PM.
#14
Posted 25 September 2013 - 05:13 AM
PEEFsmash, on 19 September 2013 - 01:01 PM, said:
Sell it.
No way, the COM-2D with streaks is a crazy fun mech. Yeah it useless for 12 mans because of all the ECM out there, but for just having fun and being annoying while pugging it's a great little mech. I jammed 400 missiles onto mine so I rarely run out
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