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Machine Guns


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Poll: Machine guns (28 member(s) have cast votes)

Make machine guns 1/3 hard point

  1. Yes (8 votes [28.57%])

    Percentage of vote: 28.57%

  2. No (20 votes [71.43%])

    Percentage of vote: 71.43%

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#1 CrayTrashfire

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Posted 15 November 2012 - 01:54 PM

I have an idea make machine guns 1/3 hard point so you can mount up to 3 per hard point slot. It would fix there dps and it would be cool.

Edited by CrayTrashfire, 15 November 2012 - 01:54 PM.


#2 IIIuminaughty

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Posted 15 November 2012 - 01:55 PM

What!? No! Machine guns are OP son!

#3 Solis Obscuri

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Posted 15 November 2012 - 01:57 PM

Somehow I'm thinking that being able to to do 18 DPS with 4.5 tons of weaponry might be a little broken...

#4 CrayTrashfire

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Posted 15 November 2012 - 01:59 PM

haha no .4 dps times 12 = 4.8

#5 CannonFodder86

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Posted 15 November 2012 - 02:04 PM

Not entirely out of the question:
http://www.sarna.net...chine_Gun_Array

too bad it looks like 3068 tech... want to wait a couple of decades? :D

#6 JayVrb

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Posted 15 November 2012 - 02:05 PM

Maybe 1/2, but not 1/3.

#7 XenomorphZZ

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Posted 15 November 2012 - 02:06 PM

View PostSolis Obscuri, on 15 November 2012 - 01:57 PM, said:

Somehow I'm thinking that being able to to do 18 DPS with 4.5 tons of weaponry might be a little broken...


Wha- OH GOD CICADAS!

#8 Gen Kumon

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Posted 15 November 2012 - 02:10 PM

I'd say wait to see how much they get buffed damage-wise. If it's only up to .6 dps or something, you'll have a point, though I think half a hardpoint would be more balanced.

If they get buffed up to around .8 dps, I don't think this would be needed.

#9 Kauhava

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Posted 15 November 2012 - 02:13 PM

This wouldn't fix much, they would still be very much not worth their weight. There's a damage change to come soon according to the devs, let's see how it works out.

#10 Monky

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Posted 15 November 2012 - 02:14 PM

They're buffing MG's, and effectively we have MG arrays due to convergence (ie; all bullets from MG's in the same body location hit the same part of the target rather than each MG hitting a different part or missing on its own).

#11 CrayTrashfire

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Posted 15 November 2012 - 02:16 PM

View PostGen Kumon, on 15 November 2012 - 02:10 PM, said:

I'd say wait to see how much they get buffed damage-wise. If it's only up to .6 dps or something, you'll have a point, though I think half a hardpoint would be more balanced.

If they get buffed up to around .8 dps, I don't think this would be needed.


true i made this post on waking up so i didn't see the machine gun buff coming

(spelling)

although i really think 12 machine guns is just really really cool also i already knew it was outside canon

Edited by CrayTrashfire, 15 November 2012 - 02:16 PM.


#12 Gen Kumon

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Posted 15 November 2012 - 03:15 PM

Actually, it's not. There's two canon mech designs that mount a dozen MGs. The Juggernaut (http://www.sarna.net...28BattleMech%29) which uses them in an anti-mech role to make up for it's lack of melee ability due to missing hands, and the Piranha (http://www.sarna.net/wiki/Piranha) which uses them as it's primary weapon, and is focused toward taking out infantry and small vehicles, though anyone who's ever played with/against them in tabletop can tell you that they're a right pain to deal with using other light mechs as well, and a few of them can strip most of the armor off a medium in just a couple turns.





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