

Statistics
#1
Posted 16 November 2012 - 03:02 AM
#2
Posted 16 November 2012 - 03:05 AM
#3
Posted 16 November 2012 - 03:10 AM
average damage to team members per match when team damage is >0
max damage to ....
average number of team members damaged ....
max number of team members damaged...
#4
Posted 16 November 2012 - 03:13 AM
#5
Posted 16 November 2012 - 03:53 AM
damage on capturing mech(defense damage)
damage while capturing base (capture damage)
capturing mechs killed (defense kill)
mechs killed while capturing ( capture kill )
time (in seconds?) interrupting enemy capture (time in friendly capture zone while enemies try to capture)
and stuff like that^^
i want those not only to be stats btw, but also to be rewarded, so that might encourage ppl to RTB....
Edited by Adrienne Vorton, 16 November 2012 - 03:55 AM.
#7
Posted 16 November 2012 - 04:19 AM
Adrienne Vorton, on 16 November 2012 - 03:53 AM, said:
damage while capturing base (capture damage)
capturing mechs killed (defense kill)
mechs killed while capturing ( capture kill )
time (in seconds?) interrupting enemy capture (time in friendly capture zone while enemies try to capture)
These seem like an excellent idea.
maybe individual mech stats also.
Edited by Tykelau, 16 November 2012 - 04:20 AM.
#8
Posted 16 November 2012 - 08:46 AM
I personally went ahead and voted for everything except for the "Maximum" ones. The reason behind that is, I would hate to see the internet-tuffguy-minmaxers trying to get the best stats etc.etc. If we keep it at averages, it would create less of a "stat-storm" game play, if you guys get my drift. Or at least that would be my hope.
OP go work at PGI....
#9
Posted 16 November 2012 - 08:52 AM
#10
Posted 16 November 2012 - 09:06 AM
Grraarrgghh, on 16 November 2012 - 08:52 AM, said:
OMG YES!!1!
When I put Streak SRMs on my 3 energy/1missile commando, I really wanted to know if I was gaining enough damage to justify the lost heatsink and armor or if enough to be better than having an AMS. I had no way to tell how much the streaks were doing or if they were just dead weight.
I imagine this is even more of a thing on mechs with more hardpoints.
#11
Posted 16 November 2012 - 09:07 AM
#12
Posted 19 November 2012 - 10:59 AM
updated poll to come
#13
Posted 19 November 2012 - 12:36 PM
#14
Posted 19 November 2012 - 12:41 PM
#15
Posted 19 November 2012 - 12:47 PM
#16
Posted 19 November 2012 - 06:55 PM
#17
Posted 19 November 2012 - 07:47 PM
#18
Posted 22 January 2013 - 04:46 PM
#19
Posted 22 January 2013 - 04:54 PM
Im trying to say, its should be more then just damage.
K/D is ok, everything about money is ok.
#20
Posted 22 January 2013 - 05:28 PM
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