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Jenners The Annoying Game Ruinner


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#41 nitra

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Posted 16 November 2012 - 11:17 AM

Its really surprising how vulnearble lights are when they are properly hit with a good set of ballistics.

with that being said the whole netcode thing makes this feat near impossible to acheive regularly enough to destroy a light .

thus the fustration.

Posted Image3PV



#42 Ransack

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Posted 16 November 2012 - 11:17 AM

I bleeping hate Jenners!

#43 Kdogg788

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Posted 16 November 2012 - 11:21 AM

It's not the Jenner, it's the speed. Any mech going fast enough will incur a lag spike and lag shield effects.

-k

#44 Vassago Rain

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Posted 16 November 2012 - 11:23 AM

As a commando, my only hope is that they run at me in a straight line, so I can dump SRM6 into their legs.

It's extremely unfun to play against jenners, regardless of your mech.

#45 Agent of Change

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Posted 16 November 2012 - 11:26 AM

View PostbizzQc, on 16 November 2012 - 11:16 AM, said:

the thread is success full.

all pilot agree jenner is broken.

and they cold annoying a group of mec for so many time and Crit Medium and light so easy.
they win game by him self.

It is not the jenner pilot fault
it is the game fault.



Wrong wrong wrong wrong.

The jenner is not broken you know how I can tell, I can look and find several recent threads about lights being underpowered (also wrong). I don't even pilot a jenner i like ravens, but you bet your *** I'm moving as fast as I can and I am often in "dogfights" with other lights, doing quite well with that of late.

Lack of collisions does help poor light pilots but they are coming back so that will fix itself.
There is a netcode issue... but it is rarely the reason people can't kill lights.

The reason people can't kill lights is because they are bad pilots, the lights are good pilots, or there is no team work. As a rule if I see an isolated mech while in my fast light i consider him an easy kill. I only get into circles with mechs that allow me to run in circles around them, i much prefer strafing runs at high speed. If you work together and aim for the legs you won't have problems, but to reiterate:

Just because lights can get kills doesn't mean they are OP.
Just because lights can kill YOU doesn't make them OP.
Just because YOU can't kill lights doesn't make them OP.

#46 rythex

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Posted 16 November 2012 - 11:28 AM

They're OP just because of a lack of good server / client netcode for the game and no collisions.. no reprecussions for running around 4-5 enemy M/H/A mechs

If they fix netcode and put some sort of movement penalty for ramming into something 3x their size, they'd be more manageable

Edited by rythex, 16 November 2012 - 11:29 AM.


#47 General Anxiety

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Posted 16 November 2012 - 11:42 AM

Jenners are fine. The problem is the netcode and knockdowns not being implemented. With the netcode messed up and the knockdowns enabled they were mostly fine. With both of them enabled you will see ALOT less Jenner pilots. Wait to complain about them being OP until they implement those two changes. Or if you want to complain please do so about the speed at which they are implementing those changes.

#48 SmithMPBT

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Posted 16 November 2012 - 11:53 AM

View PostGeneral Anxiety, on 16 November 2012 - 11:42 AM, said:

Jenners are fine. The problem is the netcode and knockdowns not being implemented. With the netcode messed up and the knockdowns enabled they were mostly fine. With both of them enabled you will see ALOT less Jenner pilots. Wait to complain about them being OP until they implement those two changes. Or if you want to complain please do so about the speed at which they are implementing those changes.


I agree completely with this poster but wanted to add one more thing. It sucks fighting Jenners in a Mech sporting an AC/20 as a primary weapon. Firing delay and slow bullet travel makes the AS7-D a sitting duck against them.

#49 IceSkraven

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Posted 16 November 2012 - 11:58 AM

My hope is when they implement knockdown, larger projectile weapons hitting in key locations will actually knock light mechs on their *****. AC/20 hit to the legs should knock them on their face, same hit to the upper mech should knock it on its ***.

#50 NaerahQc

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Posted 16 November 2012 - 12:04 PM

Oh yeah, Jenner pilot skills : 1- run at your enemy's feets, 2- get collision-teleported 10 meters behind your target, 3- turn quickly around(with the ultra fast turn rate), 4- shoot CT with anything you got, repeat step 1 to 4. Works wonderfull against awesome, atlas and catapults.

Every time i see a jenner running, i always try to leg it with my 4ML, but if it's at full speed more than ever i register 0 damage on the leg i hit.

#51 Clay Pigeon

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Posted 16 November 2012 - 12:05 PM

Next patch jenners are going to get ECM and BAP too!

All hail the jenner, the only light mech worth playing.

#52 CygnusX7

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Posted 16 November 2012 - 12:06 PM

So if I have a 35ms ping to the server and I'm running @ 100% on a 300xl will I have lag shields?
Or does a bad ping from the shooter also cause "lag shield"?

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#53 Agent of Change

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Posted 16 November 2012 - 12:07 PM

View PostClay Pigeon, on 16 November 2012 - 12:05 PM, said:

Next patch jenners are going to get ECM and BAP too!

All hail the jenner, the only light mech worth playing.


I disagree, play a raven. Throw off the tyranny of knees!

#54 NaerahQc

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Posted 16 November 2012 - 12:08 PM

View PostIceSkraven, on 16 November 2012 - 11:58 AM, said:

My hope is when they implement knockdown, larger projectile weapons hitting in key locations will actually knock light mechs on their *****. AC/20 hit to the legs should knock them on their face, same hit to the upper mech should knock it on its ***.


Can't find where right now but a dev alreay stated that weapon won't do knockdown, it's about something in coding that would not work.

#55 BlackSquirrel

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Posted 16 November 2012 - 12:16 PM

Jenners just need to be king of speed. Just tweak down their turn radius, and twist angle by a tad. No need for the jagged nerf bat with badgers and sharks taped to the outside.

Commando should be the most agile, arms have better firing arc.
Jenner speed[/color]
Raven ECM/loadout slots

Edited by BlackSquirrel, 16 November 2012 - 12:16 PM.


#56 Draco Harkins

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Posted 16 November 2012 - 12:46 PM

I find the ammount of threads you pugs do asking to NERF stuff utterly amazing. Until PGI doesnt sell out to COD/halo/WoT wannabes this is a team game. I will say this again with huge letters and underline so that you cant say you didnt read it TEAM GAME! If all shoot it it will DIE! That said the netcode WILL be enhanced and collisions WILL come back again. Before you post a thread, read the official dev blogs and patch notes, you know, those little long things the devs usually write that has a huge importance to all players in MWO concerning gameplay and economics and other "boring" stuff other that pew pew...

Edited by Draco Harkins, 16 November 2012 - 12:50 PM.


#57 xRaeder

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Posted 16 November 2012 - 12:46 PM

View PostKdogg788, on 16 November 2012 - 11:03 AM, said:

1LL and 3MLs? Does that even fit on a Jenner?

I've had some funky things happen with other lights including a Commando at close range last night where I put enough fire into him at close range to take down 2 Catapults and it barely registered. I absolutely can't wait for the netcode and hit detection as well as collisions to be taken care of.

-k



Not to go off topic here, but gauss rifles can be countered. They also have a long recharge rate that you can use to get in cover.

-k


245XL, 1xLL, 3xML, Endo Steel, 1 JJ, can't remember how much armor but it's nearly Max, the rest into Double Heatsinks... I think I also stripped out my AMS system (1.5 tons)... can't remember atm.

You can alpha all your weapons 3 times before heat becomes an issue and it you wait and time your shots heat won't be a problem.

General tip when you are fast moving is to wait until the enemy presents a damaged section. It gives you a chance to hit his most vulnerable point instead of just firing whenever you have a shot AND it allows your DHS to do their thing. You can extend the fire time if you switch to using the 3MLs and leave the LL for when you have low heat or your target is 400m+ away. Or even better... for the final coup de grace on a severely damaged Mech (I kill steal so much by doing this hehe).

Jenners and light Mechs in general are close range snipers. We seek out and exploit weaknesses... like de-gunning Cents, Dragons, Cats, and especially Hunchbacks.

Case in point when fighting 4G and Swaybacks. Always shoot at his right torso... don't waste your fire on his back or any other section. I mean if you are behind him and hes not focused on you... core through his back armor... but if he is good and not presenting you his back you can easily core through his RT with 3 alphas if your aim is true (mine usually is). Then you can just run off and leave him to others as he will likely only have at the very most 2 weapons left.

Edited by xRaeder, 16 November 2012 - 12:50 PM.


#58 Ghost_19Hz

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Posted 16 November 2012 - 01:03 PM

Some people seem to be missing the point. They have been the most powerful mech on the field for a very long time, and with all the new content and missing knockdowns, they've only gotten better. I kill jenners all the time. In heavies and assaults. 1on1. Thats not the issue. When i had one in cbt it just felt wrong how easily i could take ppl out in it even with knockdowns and only better w/o. And i'll entertain the idea they aren't at an advantage, but here's the main issue, they just aren't fun to play against, and diminish the game.

#59 xRaeder

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Posted 16 November 2012 - 01:10 PM

View PostLonestar1771, on 16 November 2012 - 10:49 AM, said:


the problem with that is you are picking weapons to compensate for the lagshield which should not be the case. I can hit jenners with the AC20 for no damage since 1. the AC20 still travels through mechs and 2. the lagshield. All weapons should be viable for killing any kind of mech, some should just be better in different situations.


This is a global problem and not just limited to fast moving Mechs. I've had it happen against an Atlas.

#60 shabowie

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Posted 16 November 2012 - 01:13 PM

View PostAgent of Change, on 16 November 2012 - 11:26 AM, said:

Just because lights can get kills doesn't mean they are OP.
Just because lights can kill YOU doesn't make them OP.
Just because YOU can't kill lights doesn't make them OP.


So true.





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