(thank you Alexa Steel)
I find that most players describe MWO as "A Mech combat Simulator"
That suggests that the game is meant to be realistic.
Take CoD vs BF.
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CoD makes you a BADASS. A one man army! Battles can take place in small combat zones. Your run around like a boss and shoot it up. Exp: A sniper can be viable running around in skirmish ranges and even CQB! "BOOM HEASHA!"
Obviously BF is meant to be more of a simulator than Cod.
I think the same argument could stand for Hawken vs MWO. (but to a greater extreme)
So if MWO is meant to be a simulator, how realistic should it be.
Now I know what some of your are thinking "LOL Realistic! We are driving laser shooting mechs and you want to be 'realistic?' u stupid bra."
Well I think the game still is realistic. Lasers are being looked at as a possible weapon for war even now. I think Lasers are being used to cut metal sheets and other materials as we speak.
And while Quad-Mechs are superior platforms to Bipedal-Mechs, and Tracks far more than both, I believe the lore suggests that Bipedal-Mechs are considered to be "Knights", and equally skilled Tanks are considered "those other guys".
History Example:
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From my understanding, the Stug was a great tank. Efficient, Powerful, thick+sloped Armor, and Reliable. They didn't break down often, and repairs were efficient.
The Tiger was also a powerful Tank. Think armor, and devastating firepower! However Tigers were complicated machines. Tigers often had mechanical problems that were a nightmare to fix (if an inner wheel broke, you had to take half the tank apart to fix it). If you got stuck, they were too heavy to pull out. They took a long time to build, and were expensive to build.
Tell me; How many of you knew what a Stug was before WoT? How many of you knew what a Tiger was before you learned WWII history in school?
Its the same with mechs.
Ok, Ok... ill get to the point!
How realistic should MWO be?
Obviously being stuck in cockpit view makes it rather realistic. Mechs can't fly around like planes. The weapons are real weapons or are theoretically plausible. There are no energy shields, no beam swords. And mechs are somewhat clumsy.
These make the game feel realistic, but are we going to make it simulator realistic?
In CoD; Explosions, Flashbangs, Stun Grenades can cause shell-shock to the player's character or even momentarily blind them.
If an AC10/20, LRMs or SRMs hit your cockpit, should your character also suffer from shell-shock?
If a Flamer or Lasers hit your cockpit, should your character suffer short blindness?
It sounds like PPCs are getting an EMP effect. Should AC-20s get the same treatment?
Maybe AC-20s could trip Light Mechs on direct hits?
Should Flamers light mechs and the environment on fire when used much likre a real flame thrower?
Will weapons ever be able to shoot down Missiles? Or even just MGs?
Weak spots in Armor (like WoT)?
Mech Fuel? (oh i hope not!)
How far is this game going to go? How far do players want it to go?
IMO:
I like the Simulator feel of the game, but I don't want to go as far as having to Fuel, and feed my pilot, or file taxes or all that extra stuff. All I want it a Mech COMBAT simulator.
Edited by TungstenWall, 16 November 2012 - 04:17 PM.