This pretty much packs a very deadly close-range punch so you'll be very at home in tight places such as cities and caves. Your Alpha strike is good for around 60 damage (40 from dual AC, 20 from quad medlas) and you can probably get around 3 of these off before shutting down.
The best part about the build is the flexibility. First of all, if you are unsure about taking a shot, you can use your quad medium lasers. They deal respectable damage and use up no ammo. The build also has enough double heat sinks to use these frequently. You are also assured of having weapons to use even if you run out of ammo.
The dual AC20s can be fired constantly thanks to DHS, but this build only packs 4 tons of ammo meaning you only have 14 dual AC20 shots. From experience, it's more than enough though. You also have back up weapons in case there is an extended fight.
The bad part is that all your weapons have a range of 270 meters. The good news is you probably won't miss your targets at that range. The build is pretty simple. Use ML for unsure shots or when you run out of ammo, use AC20 when you get a good shot, use AC20+ML alpha if you have a very good shot.
The engine was downgraded so this moves at 49 kph. It's not so bad since it's still slightly faster than an Atlas.
Here's a small clip showing how quickly you can take something down. This is NOT a show of skill. The guy overheated and I just stood there and shot him. This is a modified K2 with 3 medium lasers and 1 TAG. I use the tag to lead my shots to find enemy lagshielded targets (it turns red if you are on target and costs no heat so just keep firing it 'til it turns red and that is where your enemy is)
As usual, feedback and criticisms are welcome.
Other References:
MECHWARRIOR ONLINE BUDGET SAVING TIPS / GUIDE (AS OF NOV 14)
Hunchback HBK-4SP (5x) Medium Laser (2x) SRM6
Atlas AS7-D-DC Budget ECM Assault
Atlas AS7-D-DC Alpha 85
Mechwarrior Meme Thread!
Edited by Elizander, 12 February 2013 - 08:57 PM.