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Regarding 3rd Person View


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#101 Kaelin

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Posted 16 November 2012 - 03:49 PM

popping into 3rd person post-mortem would be a nicer way to watch the rest of the match.

as for actually playing from 3rd person; it would be subject to the same where-is-my-reticle-actually-pointing shenanigans other games experience when you get up close and personal - world of tanks being a prime example.
i.e. the reticle is actually focusing on the spot on the ground behind your intended target.
it'll be a disadvantage for the LRM spammers since they won't be able to as accurately gauge the height of what they're trying to fire over.

just my opinion...

#102 Zakie Chan

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Posted 16 November 2012 - 03:50 PM

please troll harder.... 91% of community against it... trololol ?


1/10 sir

#103 Suskis

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Posted 16 November 2012 - 03:51 PM

I think that the only option to allow an external view of a mech should be a friendly C3 equipped mech's camera, that is, seeing your mech from another player's view (more or less what happens when you're dead and you're put inside someone else's cockpit).

outside matches, a 3rd person view can be also ok in a training ground, where an inexperienced player could enjoy some benefit.

any other option is the end of this game.

#104 Dren Nas

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Posted 16 November 2012 - 03:51 PM

View PostJoolNoret, on 16 November 2012 - 03:49 PM, said:

Having listened to that episode, I totally get where they are coming from. Being able to see your mech could help new players get used to the whole running one direction shooting in another, torso twist mechanic. Personally I think that is a trivial crutch in that instance. What new players (and the rest of us) need is a play ground with an optional tutorial run through. Help new pilots learn their cockpit. Teach them to watch the arrow on the map. Explain weapon grouping. Tell them what the heat meter means. This would also give experienced players a place to set up weapon groups and test load outs.


Please. Let us have this PGI.

#105 Draco Harkins

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Posted 16 November 2012 - 03:51 PM

View PostGarth Erlam, on 16 November 2012 - 03:39 PM, said:

Just to make sure everyone, well, actually read that and listened to what Russ said, we don't plan to add 3rd person. We're looking at what it would require of us if we did.


Here's a thought Garth and company, why not get VALUABLE resources into something that is more important like fixing the netcode, get all the mechs and weapons balanced and prepare for community warfare? Just a wild thought...

You dont have the basic working and you want to get a new feature in?

#106 Osiris1975

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Posted 16 November 2012 - 03:52 PM

View PostGarth Erlam, on 16 November 2012 - 02:59 PM, said:


If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you.


I'm not sure how this would be the case. Supposing I am doing a flanking maneuver on an enemy mech and get right up behind him, he'll know even before I fire a shot that I'm behind him if he is playing in third person. I have NO control over whether or not my opponents choose to play in 3rd person mode, so even if I don't choose it, it affects me. If enough people are using third person mode, I will be forced to use it if I want level the playing field.

So unless you create match rules, and allow people to run their own MWO servers where they can select to allow or disallow third person camera as part of the server ruleset (akin to the BF3 model), I don't see how you can say that it is just an additional option that won't affect me if I don't choose it. The problem is the mixing of players within a match that are using third person camera with those not using it.

#107 Gargoth

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Posted 16 November 2012 - 03:52 PM

View PostStunner, on 16 November 2012 - 03:47 PM, said:


This quote contradicts what you said earlier. Your first statement makes it appear you are considering it and trying to figure out how to implement it correctly. Your next statement makes it appear that you aren't even looking at it.

I think we need Russ at this point to clarify but he has already changed his mind on things before.


SRSLY!?
do you need everything on paper, signed by your own, personal legal superwisor?

What is the f***ing wrong with you paper shuffling, lefgally correct and pencil pushing people?
everything needs to be signed, and legally correct, everything needs to have an underlining?
and everything. needs to be documented, so that threre is just no possibility for humane error?

.....***k this legaly correct bull****t.

Just enjoy what you have, and for once, dont try to to stamp "legally approved" stamp on something.

#108 iljusiini

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Posted 16 November 2012 - 03:52 PM

I really didn't read this topic at all but 3rd person view? NO! That would ruin the game. .<---

#109 nitra

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Posted 16 November 2012 - 03:55 PM

View PostGarth Erlam, on 16 November 2012 - 03:39 PM, said:

Just to make sure everyone, well, actually read that and listened to what Russ said, we don't plan to add 3rd person. We're looking at what it would require of us if we did.


Im just going to keep it simple,

adding 3PV is going to require extra resources that you should be spending on fixing the current issues.

3PV can be kept in the freezer and added in when the game is actually done.

#110 Dirk Le Daring

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Posted 16 November 2012 - 03:56 PM

View PostGarth Erlam, on 16 November 2012 - 03:39 PM, said:

Just to make sure everyone, well, actually read that and listened to what Russ said, we don't plan to add 3rd person. We're looking at what it would require of us if we did.


This is fairly good info. However, the concern seems to be that people seem to think 1st and 3rd person views will be in matches together. Correct me if I am wrong, but what I gather from the podcast is a plan to have the views play separately. And I have a feeling this could well be the issue, uncertainty as to the possibility of mixed views in a match.

#111 Gargoth

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Posted 16 November 2012 - 03:56 PM

View PostPUNISHER68, on 16 November 2012 - 03:48 PM, said:

Stop kissing ***


Stop whining about pointless little things.

i dont gain anything with this, so *** kissing is kind of pointless.

Trying to point out here that community have been given too much "leash", so they are pretty much giving complaints about everything, expecting devs to bend on their every whim.

This game is sensitive, canon, history and **it, but it does not mean there is no room for creativity,afterall, beginnings of whole battletech was at about -80-90's when things were different.

so flame on if you want to, as said: you have been heard, and i seriously hope devs grow some b***s and say "nay" for something for a change.

#112 zer0imh

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Posted 16 November 2012 - 03:57 PM

View PostJoolNoret, on 16 November 2012 - 03:49 PM, said:

Having listened to that episode, I totally get where they are coming from. Being able to see your mech could help new players get used to the whole running one direction shooting in another, torso twist mechanic. Personally I think that is a trivial crutch in that instance. What new players (and the rest of us) need is a play ground with an optional tutorial run through. Help new pilots learn their cockpit. Teach them to watch the arrow on the map. Explain weapon grouping. Tell them what the heat meter means. This would also give experienced players a place to set up weapon groups and test load outs. It's a win\win. No one could possibly be upset by that. I think a playground environment is the only place 3rd person would belong. In the end, I'll be in 1st regardless and don't really care if someone else plays otherwise.


i want the testing area on The Moon! :) .6 gravity :rolleyes:

...and duncan fisher as commentator. :wacko: (another noob down my friends XD )

Edited by zer0imh, 16 November 2012 - 04:01 PM.


#113 Rokuzachi

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Posted 16 November 2012 - 03:58 PM

I thought people would be happy to see this.

But instead there's complaining about studio resources.

=/

#114 StonedDead

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Posted 16 November 2012 - 03:58 PM

Please, please, please no third person view. Ok, maybe after you're dead and observing only, but only then. As for being alive and in game, no way. This is supposed to be a sim, not Mechassault. I distinctly remember reading when I signed up forever ago that there would be no 3rd person ever. 3rd person would make this game NOT a simulation. Implementing such a thing and segregating the two play types would severely split the player base into two camps. Looking into it is close to saying that it is in fact a real possibility.

#115 Warrior UK

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Posted 16 November 2012 - 03:58 PM

What third person again in this game, stop living in the past mech games we are all now in the 21st century and games have advanced since third person or have you not herd about FPS. So you wish for positive feed back then grow a pair stop listening to people that just want another shooter when there is so many on the market for them to whine and ***** about. If you do decide to go ahead with this idea then it will be your iceburg to your titanic game, it will split the community with extra coding, any balance issues either way will cause more work load so more money will have to be spent to sort it out to get extra staff and cause many more bugs where there is enough already.

Let me give you one problem, say you do this idea and all of a sudden the FPS side gets a balance issue, and, just like the ones we have at the moment (which seam to still be in the game for many of us, ie, crashing to desk top, drops in frame rate after about ten games, mech lab freezing bug and so on, giving your staff team a huge work load that no one seams to have any idea how to fix, and before you say yes we know how to fix it, my answer will be "Why is it still not fixed then!", so here is your staff working away and then, whooops, third person has a few problems either along the same lines or some other problem that gets bigger, who puts up the money to hire more staff to help fix this, oh dont tell me ask people to pay for something that dont work as intended or do you simply just up the work load to over worked staff which will result in no fix either way over a period of time and wave goodbye to players

If you want this game to succeed as much as myself and a very many other players then DONT DO IT, SCRAP the idea of third person and take the PGI company where very few gaming companys have gone to the top, if you havnt learnt already that word of mouth in the gaming world makes or breaks a game then you all should find other employment asap and you know i am right about word of mouth, we have all asked "Have you played", such and such at some point in our lives and still do to this day.

#116 Shaddock

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Posted 16 November 2012 - 03:59 PM

View PostZakie Chan, on 16 November 2012 - 03:50 PM, said:

please troll harder.... 91% of community against it... trololol ?


1/10 sir


http://mwomercs.com/...son-its-coming/

#117 Star Hammer

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Posted 16 November 2012 - 04:00 PM

I'm thrilled by the idea. It's unfortunate that so many people are so insistent that everyone else has to play the way they want to play themselves, but that does seem to be the way many people are thinking about everything in the world, not just gaming I guess.

Personally, I've never cared much for the FPS experience. I want to like this game because I love playing Battletech, but let's face it, everybody went and grew up and have jobs and families, and getting a group of employed adults together for a few hours every week is a pain in the butt, so I'm hoping MWO can be developed to appeal to more than just those with the narrowest view of what a game (or a gamer) should be allowed to be.

#118 Toolan

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Posted 16 November 2012 - 04:01 PM

please please please please no 3rd person play mode

spectator mode after dead is ok.

Edited by Toolan, 16 November 2012 - 04:03 PM.


#119 LastGambit

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Posted 16 November 2012 - 04:02 PM

There have been very well done 3rd person cameras that act accordingly when behind cover to not provide a view with an advantage by forcing the camera to react to the view of the pilot/cockpit. It is very doable. But then again, I don't think it is a huge deal either way. I am more interested in this game obtaining a larger audience and if this will do that, so be it. I love the game and want it to succeed.

#120 GenDread

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Posted 16 November 2012 - 04:02 PM

People always assume the worst ..... wouldn't it be funny if 3rd person mode allowed us to watch a match AFTER it was over? wait that IS something that could be done ..... and why do people assume it will affect them while in combat? who ever said 3rd person mode would be allowed to drop with 1st person moders? whats the fuss when we dont even know how there looking at it yet lol ..... they haven't even said they were putting resorces twards working on it or even if its gone beyond the concideration phase lol. all i see is alot of foot stomping yelling and whining about something that hasn't even been officialy announced as a work in progress LOL





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