Regarding 3rd Person View
#101
Posted 16 November 2012 - 03:49 PM
as for actually playing from 3rd person; it would be subject to the same where-is-my-reticle-actually-pointing shenanigans other games experience when you get up close and personal - world of tanks being a prime example.
i.e. the reticle is actually focusing on the spot on the ground behind your intended target.
it'll be a disadvantage for the LRM spammers since they won't be able to as accurately gauge the height of what they're trying to fire over.
just my opinion...
#102
Posted 16 November 2012 - 03:50 PM
1/10 sir
#103
Posted 16 November 2012 - 03:51 PM
outside matches, a 3rd person view can be also ok in a training ground, where an inexperienced player could enjoy some benefit.
any other option is the end of this game.
#104
Posted 16 November 2012 - 03:51 PM
JoolNoret, on 16 November 2012 - 03:49 PM, said:
Please. Let us have this PGI.
#105
Posted 16 November 2012 - 03:51 PM
Garth Erlam, on 16 November 2012 - 03:39 PM, said:
Here's a thought Garth and company, why not get VALUABLE resources into something that is more important like fixing the netcode, get all the mechs and weapons balanced and prepare for community warfare? Just a wild thought...
You dont have the basic working and you want to get a new feature in?
#106
Posted 16 November 2012 - 03:52 PM
Garth Erlam, on 16 November 2012 - 02:59 PM, said:
If we find that there is a relevant role for an optional 3rd person camera mode, then then would simply be an additional option that, if you don’t want it, won’t affect you.
I'm not sure how this would be the case. Supposing I am doing a flanking maneuver on an enemy mech and get right up behind him, he'll know even before I fire a shot that I'm behind him if he is playing in third person. I have NO control over whether or not my opponents choose to play in 3rd person mode, so even if I don't choose it, it affects me. If enough people are using third person mode, I will be forced to use it if I want level the playing field.
So unless you create match rules, and allow people to run their own MWO servers where they can select to allow or disallow third person camera as part of the server ruleset (akin to the BF3 model), I don't see how you can say that it is just an additional option that won't affect me if I don't choose it. The problem is the mixing of players within a match that are using third person camera with those not using it.
#107
Posted 16 November 2012 - 03:52 PM
Stunner, on 16 November 2012 - 03:47 PM, said:
This quote contradicts what you said earlier. Your first statement makes it appear you are considering it and trying to figure out how to implement it correctly. Your next statement makes it appear that you aren't even looking at it.
I think we need Russ at this point to clarify but he has already changed his mind on things before.
SRSLY!?
do you need everything on paper, signed by your own, personal legal superwisor?
What is the f***ing wrong with you paper shuffling, lefgally correct and pencil pushing people?
everything needs to be signed, and legally correct, everything needs to have an underlining?
and everything. needs to be documented, so that threre is just no possibility for humane error?
.....***k this legaly correct bull****t.
Just enjoy what you have, and for once, dont try to to stamp "legally approved" stamp on something.
#108
Posted 16 November 2012 - 03:52 PM
#109
Posted 16 November 2012 - 03:55 PM
Garth Erlam, on 16 November 2012 - 03:39 PM, said:
Im just going to keep it simple,
adding 3PV is going to require extra resources that you should be spending on fixing the current issues.
3PV can be kept in the freezer and added in when the game is actually done.
#110
Posted 16 November 2012 - 03:56 PM
Garth Erlam, on 16 November 2012 - 03:39 PM, said:
This is fairly good info. However, the concern seems to be that people seem to think 1st and 3rd person views will be in matches together. Correct me if I am wrong, but what I gather from the podcast is a plan to have the views play separately. And I have a feeling this could well be the issue, uncertainty as to the possibility of mixed views in a match.
#111
Posted 16 November 2012 - 03:56 PM
PUNISHER68, on 16 November 2012 - 03:48 PM, said:
Stop whining about pointless little things.
i dont gain anything with this, so *** kissing is kind of pointless.
Trying to point out here that community have been given too much "leash", so they are pretty much giving complaints about everything, expecting devs to bend on their every whim.
This game is sensitive, canon, history and **it, but it does not mean there is no room for creativity,afterall, beginnings of whole battletech was at about -80-90's when things were different.
so flame on if you want to, as said: you have been heard, and i seriously hope devs grow some b***s and say "nay" for something for a change.
#112
Posted 16 November 2012 - 03:57 PM
JoolNoret, on 16 November 2012 - 03:49 PM, said:
i want the testing area on The Moon! .6 gravity
...and duncan fisher as commentator. (another noob down my friends XD )
Edited by zer0imh, 16 November 2012 - 04:01 PM.
#113
Posted 16 November 2012 - 03:58 PM
But instead there's complaining about studio resources.
=/
#114
Posted 16 November 2012 - 03:58 PM
#115
Posted 16 November 2012 - 03:58 PM
Let me give you one problem, say you do this idea and all of a sudden the FPS side gets a balance issue, and, just like the ones we have at the moment (which seam to still be in the game for many of us, ie, crashing to desk top, drops in frame rate after about ten games, mech lab freezing bug and so on, giving your staff team a huge work load that no one seams to have any idea how to fix, and before you say yes we know how to fix it, my answer will be "Why is it still not fixed then!", so here is your staff working away and then, whooops, third person has a few problems either along the same lines or some other problem that gets bigger, who puts up the money to hire more staff to help fix this, oh dont tell me ask people to pay for something that dont work as intended or do you simply just up the work load to over worked staff which will result in no fix either way over a period of time and wave goodbye to players
If you want this game to succeed as much as myself and a very many other players then DONT DO IT, SCRAP the idea of third person and take the PGI company where very few gaming companys have gone to the top, if you havnt learnt already that word of mouth in the gaming world makes or breaks a game then you all should find other employment asap and you know i am right about word of mouth, we have all asked "Have you played", such and such at some point in our lives and still do to this day.
#116
Posted 16 November 2012 - 03:59 PM
Zakie Chan, on 16 November 2012 - 03:50 PM, said:
1/10 sir
http://mwomercs.com/...son-its-coming/
#117
Posted 16 November 2012 - 04:00 PM
Personally, I've never cared much for the FPS experience. I want to like this game because I love playing Battletech, but let's face it, everybody went and grew up and have jobs and families, and getting a group of employed adults together for a few hours every week is a pain in the butt, so I'm hoping MWO can be developed to appeal to more than just those with the narrowest view of what a game (or a gamer) should be allowed to be.
#118
Posted 16 November 2012 - 04:01 PM
spectator mode after dead is ok.
Edited by Toolan, 16 November 2012 - 04:03 PM.
#119
Posted 16 November 2012 - 04:02 PM
#120
Posted 16 November 2012 - 04:02 PM
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