Regarding 3rd Person View
#1181
Posted 04 December 2012 - 01:39 PM
#1182
Posted 04 December 2012 - 01:48 PM
The Space Pope hopes things go well for the developers and the game, but when fundamental/complete changes to the game are proposed then he feels a bit worried about the direction of the game(for him personally, not as a criticism of the game in general or the Devs).
Edited by Merlevade, 04 December 2012 - 01:49 PM.
#1183
Posted 04 December 2012 - 01:53 PM
Coolant, on 04 December 2012 - 11:48 AM, said:
I have not taken a step back from anything. I have said all along and continue to say:
A) I don't want 3rd person because it will break things (Talk of 'how it will be implemented' aside - See 'B')
B - It WILL break things (Because, based on what I believe to be a reasonable interpretation of Russ's statement is, it's not about helping n00bs see their torso is pointing in a different direction than their legs, but is about giving a playable 3rd person to those that want it. As has been pointing out by many others, this ruined MW4 multiplayer).
C - That splitting the community between 1st and 3rd person players will hurt the game. It has done so for many other games, and I hate to say it, will be worse for MWO. This game does not have as wide appeal of say CoD for example, as much as anyone would like to think otherwise.
Coolant, on 04 December 2012 - 11:48 AM, said:
No. My feedback to that specific individual was that in basing his criticism in "You promised you wouldn't change things" doesn't help address the details of the problems with 3PV. My "understanding" hasn't changed.
Coolant, on 04 December 2012 - 11:48 AM, said:
Until the day when / if the unintended consequences of splitting the community result in things like:
1) Insufficiently sustainable number of players playing in either perspective requires that they DO bring these two groups together to make the game viable.
2) Responses from players in either perspective saying "I want to play 1st person. My friends want to play 3rd person. Your decision to split the two views means I can't play with my friends", creating pressure and requiring a cost / benefit analysis on bringing the two perspectives together.
Coolant, on 04 December 2012 - 11:48 AM, said:
Pot. Kettle. Black.
Edited by repete, 04 December 2012 - 01:58 PM.
#1184
Posted 04 December 2012 - 03:09 PM
Failcube, on 04 December 2012 - 12:39 AM, said:
Wow, quite the responses here. I know for a fact the people complaining didn't even bother to listen to the interview linked.
Maybe some didn't. I did...
Failcube, on 04 December 2012 - 12:39 AM, said:
Incorrect. It explained why it's important for growing the game, but they clearly said they might consider some sort of "no 3rd person" switch. There was no promise of a separate game mode. There was, however, the statement that if they didn't give us the separate game mode, we can just "suck it up" (their words).
#1185
Posted 04 December 2012 - 03:16 PM
repete, on 03 December 2012 - 07:12 PM, said:
Is your concern REALLY about what was "originally promised" vs. if whether what is changed breaks the game or not? Things change.
Since I like throwing out straw men, I'll throw this one out there. In the United States, as "originally promised" only white, male landowners could vote. But that was improved.
Surely the point isn't "But you promised this would be a sim!". Surely the point is, "3PV has been done before, and it broke things. Don't break things!". Don't resist change to resist change. Resist change when it makes things worse. Focus on the change, not the fact that it is changing.
as originally promised and what breaks this game, in this case are the same bloody thing. There is a logical and very well reasoned reason why we are ALL equal here in the US as far as well, our Rights go, but, not in the case of 3rd person POV, as it fundamentally alters and breaks the game in ways that are well, unacceptable in terms of a TACTICAL SIMULATOR. This is one case, where the console kids <as they are the ones that are the highest probability with those who refuse to flat out learn because 1st person is harder, are the ones begging for 3rd person> are just going to have to learn how to play the game, and PGI is going to have to STOP being lazy and give us a genuine, FUNCTIONAL and PLAYABLE tutorial,
#1186
Posted 04 December 2012 - 03:20 PM
1. you are walking with your BF/GF/Husband/Wife/Friend, you are walking side by side. You turn your head to face them to talk, guess what, you never changed the direction of your walking line to turn your head. SHOCK OF SHOCKS, same bloody thing with mechs. Your torso has turned, but your legs did not follow. SIMPLE
2. you are driving in a car, you decide: hey, i want to get onto the high way, and I must use this entrance ramp. I must check my blind spots <this is what the smart and NORMAL driver does>, so, I must look behind me. SHOCK! My car kept going FORWARD, in a straight line!!! Head turned, but, the steering wheel never turned to change the facing of your wheels. SAME BLOODY THING IN A MECH!!!!!!
#1187
Posted 04 December 2012 - 03:49 PM
Mad Elf, on 04 December 2012 - 03:09 PM, said:
Yup. Failcube 'failed' the second he said "I know for a FACT the people complaining DIDN'T...LISTEN to the interviewed linked". Some might not have. I would imagine many have, including myself. Stunning that some people don't know the difference between facts and opinion based on belief and bias. Perhaps one day I will cease to be amazed.
EDIT: Puncuation
Edited by repete, 04 December 2012 - 04:09 PM.
#1188
Posted 04 December 2012 - 05:16 PM
"so let us know how you feel about ECM on the forums because lately I think you guys have been holding back and not telling us how you really feel."
Well, here are a ton of people telling you no 3rd person, no one is holding back, start listening to your users
#1189
Posted 04 December 2012 - 07:05 PM
#1190
Posted 05 December 2012 - 01:08 AM
repete, on 04 December 2012 - 01:53 PM, said:
I have not taken a step back from anything. I have said all along and continue to say:
A) I don't want 3rd person because it will break things (Talk of 'how it will be implemented' aside - See 'B')
B - It WILL break things (Because, based on what I believe to be a reasonable interpretation of Russ's statement is, it's not about helping n00bs see their torso is pointing in a different direction than their legs, but is about giving a playable 3rd person to those that want it. As has been pointing out by many others, this ruined MW4 multiplayer).
C - That splitting the community between 1st and 3rd person players will hurt the game. It has done so for many other games, and I hate to say it, will be worse for MWO. This game does not have as wide appeal of say CoD for example, as much as anyone would like to think otherwise.
No. My feedback to that specific individual was that in basing his criticism in "You promised you wouldn't change things" doesn't help address the details of the problems with 3PV. My "understanding" hasn't changed.
Until the day when / if the unintended consequences of splitting the community result in things like:
1) Insufficiently sustainable number of players playing in either perspective requires that they DO bring these two groups together to make the game viable.
2) Responses from players in either perspective saying "I want to play 1st person. My friends want to play 3rd person. Your decision to split the two views means I can't play with my friends", creating pressure and requiring a cost / benefit analysis on bringing the two perspectives together.
Pot. Kettle. Black.
Thbis, especial the C 1 and 2!
#1191
Posted 05 December 2012 - 05:54 AM
#1192
Posted 05 December 2012 - 05:59 AM
#1193
Posted 05 December 2012 - 07:48 AM
repete, on 04 December 2012 - 01:53 PM, said:
No. My feedback to that specific individual was that in basing his criticism in "You promised you wouldn't change things" doesn't help address the details of the problems with 3PV. My "understanding" hasn't changed.
Until the day when / if the unintended consequences of splitting the community result in things like:
1) Insufficiently sustainable number of players playing in either perspective requires that they DO bring these two groups together to make the game viable.
2) Responses from players in either perspective saying "I want to play 1st person. My friends want to play 3rd person. Your decision to split the two views means I can't play with my friends", creating pressure and requiring a cost / benefit analysis on bringing the two perspectives together.
Pot. Kettle. Black.
Yeah, the queue-splitting blandishments are almost reassuring until you think about it a bit. That's why nothing in the 2nd podcast reassured me in the least (and the whining about people not believing what they say didn't help - if we'd hadn't already been given reasons not to believe, it'd be different).
Edited by Squidhead Jax, 05 December 2012 - 07:50 AM.
#1194
Posted 05 December 2012 - 11:27 AM
#1195
Posted 05 December 2012 - 01:34 PM
Squidhead Jax, on 05 December 2012 - 07:48 AM, said:
Yeah, the queue-splitting blandishments are almost reassuring until you think about it a bit. That's why nothing in the 2nd podcast reassured me in the least (and the whining about people not believing what they say didn't help - if we'd hadn't already been given reasons not to believe, it'd be different).
I am not reassured by any of the podcasts, because if they weren't going to implement it, they wouldn't beat around the bush, they would just come out and say "Hey, we get it, no worries there will be no 3pv", the way it stands they seem to be doing everything they can, to leave that door opened, so that nobody could quote them on that in the future, for whatever reason...
It's fed up either way, because if they are not going to implement it, they are misleading the people who are hoping that it will be in the game.
If they are, they are bsing us...
Regardless, **** move PGI.
#1196
Posted 05 December 2012 - 01:38 PM
Like a Sir, on 05 December 2012 - 01:34 PM, said:
I am not reassured by any of the podcasts, because if they weren't going to implement it, they wouldn't beat around the bush, they would just come out and say "Hey, we get it, no worries there will be no 3pv", the way it stands they seem to be doing everything they can, to leave that door opened, so that nobody could quote them on that in the future, for whatever reason...
It's fed up either way, because if they are not going to implement it, they are misleading the people who are hoping that it will be in the game.
If they are, they are bsing us...
Regardless, **** move PGI.
Aye, thats exactly what happens here!
#1197
Posted 05 December 2012 - 02:00 PM
[color=#959595]That goes of the faulty premise that all the former more relaxed players would be willing to play first person, and that some current players would switch over and play 3 person. In reality all it would probably do is add 3rd person players--not contract the vast majority of current first persons ones. [/color]
#1198
Posted 05 December 2012 - 03:49 PM
shotokan5, on 05 December 2012 - 05:54 AM, said:
Hmm. Don't see any lips, just text. Did you type with your lips - not that it matters, I wouldn't have seen them anyway.
There seems to be a logic failure with what you have stated (the part I bolded above). I don't know if you were around during the tripping/knockdown era but I'm reasonably sure you have been killed in game at least once (though I can't guarantee it). You will note that the kill event is shown from the third person, just as trip/knockdown was. So they have, in fact, done some programming in third person. They may or may not have done programming to make it so that you can play the game (maneuver, shoot, et al), but I don't know (and I don't think you do either, unless you actually work there) and can't say either way. One thing I am certain about is that I think it is a bad idea.
From the amount of time and effort they have been putting into putting the third party possibility out there, I would say it looks like "setting expectations". I see this in business all the time both internally to employees and and externally to customers. Generally it means that someone fairly high up in the power or money structure has decided on something and it is going to happen no matter what, unless they can be shown that it would result in a major failure (and sometimes not even then).
I would much rather the developers/producers grew a pair and told those who are unable to figure out that their upper and lower facings can be different to "L2P" and then gave them the tools to "L2P", ie a decent tutorial besides dropping them in a regular mission to be ridiculed as "nubs", "n00bs" and "pubbies" in chat when they get killed.
elsie
#1199
Posted 06 December 2012 - 07:14 AM
shotokan5, on 05 December 2012 - 05:54 AM, said:
Fail much?
Were you ever knocked down before the knockdown mechanic was removed? If so, you might have noticed that you viewed the event in- drumroll- third person.
So who added the third-person knockdown/standup sequences- elves sneaking into the office at night? Nope, that would be the developers who obviously have indeed programmed a usable third-person viewpoint.
Like a Sir, on 05 December 2012 - 01:34 PM, said:
Exactly. Every single denial that they're working on third person has been accompanied by some form or other of "But if we did, we would..." usually followed by much more text about how they'll implement than was used to say they won't implemement it.
Someone, somewhere, has decided we're getting third person view, period and all we're seeing is the scramble to get us ready for its already-imminent arrival.
At this point I've accepted that foregone conclusion, and am only worried about the ability to click a checkbox and never play in a mixed first/third-person match going the way of "First person is a core pillar of our design."
Fool me once, shame on you. Fool me twice, shame on me.
#1200
Posted 06 December 2012 - 07:51 AM
so you can see your surrounding better,
than players only using first person,
dont ruin this game whit this,
this is the worst suggestion,
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